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OldThink/Content.Shared/_White/JoinQueue/MsgQueueUpdate.cs

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974 B
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using Lidgren.Network;
using Robust.Shared.Network;
using Robust.Shared.Serialization;
namespace Content.Shared._White.JoinQueue;
/// <summary>
/// Sent from server to client with queue state for player
/// Also initiates queue state on client
/// </summary>
public sealed class MsgQueueUpdate : NetMessage
{
public override MsgGroups MsgGroup => MsgGroups.Command;
/// <summary>
/// Total players in queue
/// </summary>
public int Total { get; set; }
/// <summary>
/// Player current position in queue (starts from 1)
/// </summary>
public int Position { get; set; }
public override void ReadFromBuffer(NetIncomingMessage buffer, IRobustSerializer serializer)
{
Total = buffer.ReadInt32();
Position = buffer.ReadInt32();
}
public override void WriteToBuffer(NetOutgoingMessage buffer, IRobustSerializer serializer)
{
buffer.Write(Total);
buffer.Write(Position);
}
}