using Content.Shared.GameObjects.Components.Medical;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
namespace Content.Client.GameObjects.Components.MedicalScanner
{
[RegisterComponent]
[ComponentReference(typeof(SharedMedicalScannerComponent))]
public class MedicalScannerComponent : SharedMedicalScannerComponent
public override bool DragDropOn(DragDropEventArgs eventArgs)
return false;
}