Files
OldThink/Content.Client/GameObjects/Components/Mobs/State/MobStateComponent.cs

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#nullable enable
using Content.Shared.GameObjects.Components.Mobs.State;
using Robust.Shared.GameObjects;
namespace Content.Client.GameObjects.Components.Mobs.State
{
[RegisterComponent]
[ComponentReference(typeof(SharedMobStateComponent))]
[ComponentReference(typeof(IMobStateComponent))]
public class MobStateComponent : SharedMobStateComponent
{
}
}