2020-09-21 17:51:07 +02:00
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#nullable enable
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using Content.Shared.GameObjects.Components.Movement;
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2020-07-23 01:40:31 +02:00
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using Robust.Shared.GameObjects;
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namespace Content.Client.GameObjects.Components.Movement
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{
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[RegisterComponent]
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[ComponentReference(typeof(SharedSlipperyComponent))]
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public class SlipperyComponent : SharedSlipperyComponent
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{
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2020-09-21 17:51:07 +02:00
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public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
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{
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2020-11-26 14:33:31 +01:00
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base.HandleComponentState(curState, nextState);
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if (curState is not SlipperyComponentState state) return;
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2020-09-21 17:51:07 +02:00
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Slippery = state.Slippery;
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IntersectPercentage = state.IntersectPercentage;
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ParalyzeTime = state.ParalyzeTime;
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RequiredSlipSpeed = state.RequiredSlipSpeed;
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LaunchForwardsMultiplier = state.LaunchForwardsMultiplier;
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}
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2020-07-23 01:40:31 +02:00
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}
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}
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