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OldThink/Content.Client/GameObjects/Components/Nutrition/HungerComponent.cs

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#nullable enable
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using Content.Shared.GameObjects.Components.Movement;
using Content.Shared.GameObjects.Components.Nutrition;
using Robust.Shared.GameObjects;
namespace Content.Client.GameObjects.Components.Nutrition
{
[RegisterComponent]
public class HungerComponent : SharedHungerComponent
{
private HungerThreshold _currentHungerThreshold;
public override HungerThreshold CurrentHungerThreshold => _currentHungerThreshold;
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
base.HandleComponentState(curState, nextState);
if (curState is not HungerComponentState hunger)
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{
return;
}
_currentHungerThreshold = hunger.CurrentThreshold;
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if (Owner.TryGetComponent(out MovementSpeedModifierComponent? movement))
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{
movement.RefreshMovementSpeedModifiers();
}
}
}
}