2021-02-01 16:49:43 -08:00
using Content.Server.Administration ;
2020-12-03 03:40:47 +01:00
using Content.Server.GameObjects.EntitySystems ;
using Content.Shared.Administration ;
2021-02-11 01:13:03 -08:00
using Robust.Server.Player ;
2021-02-01 16:49:43 -08:00
using Robust.Shared.Console ;
2021-02-11 01:13:03 -08:00
using Robust.Shared.GameObjects ;
2020-12-03 03:40:47 +01:00
using Robust.Shared.IoC ;
namespace Content.Server.Commands.MachineLinking
{
[AdminCommand(AdminFlags.Debug)]
2021-02-01 16:49:43 -08:00
public class SignalLinkerCommand : IConsoleCommand
2020-12-03 03:40:47 +01:00
{
public string Command = > "signallink" ;
public string Description = > "Turns on signal linker mode. Click a transmitter to tune that signal and then click on each receiver to tune them to the transmitter signal." ;
public string Help = > "signallink (on/off)" ;
2021-02-01 16:49:43 -08:00
public void Execute ( IConsoleShell shell , string argStr , string [ ] args )
2020-12-03 03:40:47 +01:00
{
2021-02-01 16:49:43 -08:00
var player = shell . Player as IPlayerSession ;
2020-12-03 03:40:47 +01:00
bool? enable = null ;
if ( args . Length > 0 )
{
if ( args [ 0 ] = = "on" )
enable = true ;
else if ( args [ 0 ] = = "off" )
enable = false ;
else if ( bool . TryParse ( args [ 0 ] , out var boolean ) )
enable = boolean ;
else if ( int . TryParse ( args [ 0 ] , out var num ) )
{
if ( num = = 1 )
enable = true ;
else if ( num = = 0 )
enable = false ;
}
}
if ( ! IoCManager . Resolve < IEntitySystemManager > ( ) . TryGetEntitySystem < SignalLinkerSystem > ( out var system ) )
{
return ;
}
var ret = system . SignalLinkerKeybind ( player . UserId , enable ) ;
2021-02-01 16:49:43 -08:00
shell . WriteLine ( ret ? "Enabled" : "Disabled" ) ;
2020-12-03 03:40:47 +01:00
}
}
2021-02-01 16:49:43 -08:00
}