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OldThink/Content.Server/Commands/StartSingularityEngineCommand.cs

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#nullable enable
using Content.Server.Administration;
using Content.Server.GameObjects.Components.Singularity;
using Content.Server.GameObjects.Components.PA;
using Content.Shared.Administration;
using Content.Shared.GameObjects.Components;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.Commands
{
[AdminCommand(AdminFlags.Admin)]
public class StartSingularityEngineCommand : IConsoleCommand
{
public string Command => "startsingularityengine";
public string Description => "Automatically turns on the particle accelerator and containment field emitters.";
public string Help => $"{Command}";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (args.Length != 0)
{
shell.WriteLine($"Invalid amount of arguments: {args.Length}.\n{Help}");
return;
}
var entityManager = IoCManager.Resolve<IEntityManager>();
foreach (var ent in entityManager.GetEntities(new TypeEntityQuery(typeof(EmitterComponent))))
{
ent.GetComponent<EmitterComponent>().SwitchOn();
}
foreach (var ent in entityManager.GetEntities(new TypeEntityQuery(typeof(ParticleAcceleratorControlBoxComponent))))
{
var pacb = ent.GetComponent<ParticleAcceleratorControlBoxComponent>();
pacb.RescanParts();
pacb.SetStrength(ParticleAcceleratorPowerState.Level1);
pacb.SwitchOn();
}
shell.WriteLine("Done!");
}
}
}