2020-12-13 14:28:20 -08:00
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Shared.GameObjects;
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namespace Content.Server.GameObjects.Components.Items
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{
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/// <summary>
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/// Pops up a message when equipped / unequipped (including hands).
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/// For debugging purposes.
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/// </summary>
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[RegisterComponent]
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public class DebugEquipComponent : Component, IEquipped, IEquippedHand, IUnequipped, IUnequippedHand
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{
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public override string Name => "DebugEquip";
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2021-02-04 17:44:49 +01:00
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void IEquipped.Equipped(EquippedEventArgs eventArgs)
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2020-12-13 14:28:20 -08:00
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{
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eventArgs.User.PopupMessage("equipped " + Owner.Name);
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}
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2021-02-04 17:44:49 +01:00
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void IEquippedHand.EquippedHand(EquippedHandEventArgs eventArgs)
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2020-12-13 14:28:20 -08:00
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{
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eventArgs.User.PopupMessage("equipped hand " + Owner.Name);
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}
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2021-02-04 17:44:49 +01:00
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void IUnequipped.Unequipped(UnequippedEventArgs eventArgs)
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2020-12-13 14:28:20 -08:00
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{
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eventArgs.User.PopupMessage("unequipped " + Owner.Name);
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}
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2021-02-04 17:44:49 +01:00
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void IUnequippedHand.UnequippedHand(UnequippedHandEventArgs eventArgs)
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2020-12-13 14:28:20 -08:00
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{
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eventArgs.User.PopupMessage("unequipped hand" + Owner.Name);
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}
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}
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}
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