2021-02-11 01:13:03 -08:00
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using Robust.Shared.GameObjects;
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2020-10-08 09:53:56 -06:00
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namespace Content.Server.GameObjects.Components.NodeContainer.Nodes
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{
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/// <summary>
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/// A <see cref="Node"/> that implements this will have its <see cref="RotateEvent(RotateEvent)"/> called when its
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/// <see cref="NodeContainerComponent"/> is rotated.
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/// </summary>
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public interface IRotatableNode
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{
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/// <summary>
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/// Rotates this <see cref="Node"/>.
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/// </summary>
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void RotateEvent(RotateEvent ev);
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}
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}
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