31 lines
813 B
C#
31 lines
813 B
C#
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.GameObjects.Components.Singularity
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{
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[RegisterComponent]
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public class SingularityGeneratorComponent : Component
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{
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public override string Name => "SingularityGenerator";
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private int _power;
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public int Power
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{
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get => _power;
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set
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{
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if(_power == value) return;
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_power = value;
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if (_power > 15)
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{
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var entityManager = IoCManager.Resolve<IEntityManager>();
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entityManager.SpawnEntity("Singularity", Owner.Transform.Coordinates);
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//dont delete ourselves, just wait to get eaten
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}
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}
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}
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}
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}
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