26 lines
684 B
C#
26 lines
684 B
C#
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using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components.Weapons
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{
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public class SharedFlashableComponent : Component
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{
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public override string Name => "Flashable";
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public override uint? NetID => ContentNetIDs.FLASHABLE;
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}
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[Serializable, NetSerializable]
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public class FlashComponentState : ComponentState
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{
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public double Duration { get; }
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public TimeSpan Time { get; }
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public FlashComponentState(double duration, TimeSpan time) : base(ContentNetIDs.FLASHABLE)
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{
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Duration = duration;
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Time = time;
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}
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}
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}
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