21 lines
418 B
C#
21 lines
418 B
C#
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using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.EntitySystemMessages
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{
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[Serializable, NetSerializable]
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public class SingularitySoundMessage : ComponentMessage
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{
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public bool Start { get; }
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public SingularitySoundMessage(bool start)
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{
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Directed = true;
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Start = start;
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}
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}
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}
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