140 lines
3.6 KiB
C#
140 lines
3.6 KiB
C#
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using System;
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using System.Collections.Generic;
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using Content.Server.GameObjects.Components.Atmos;
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using Content.Shared.Atmos;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Atmos
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{
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public class ExcitedGroup : IDisposable
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{
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[ViewVariables]
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private bool _disposed = false;
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[ViewVariables]
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private readonly HashSet<TileAtmosphere> _tile = new HashSet<TileAtmosphere>();
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[ViewVariables]
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private GridAtmosphereComponent _gridAtmosphereComponent;
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[ViewVariables]
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public int DismantleCooldown { get; set; }
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[ViewVariables]
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public int BreakdownCooldown { get; set; }
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public void AddTile(TileAtmosphere tile)
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{
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_tile.Add(tile);
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tile.ExcitedGroup = this;
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ResetCooldowns();
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}
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public void MergeGroups(ExcitedGroup other)
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{
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var ourSize = _tile.Count;
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var otherSize = other._tile.Count;
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if (ourSize > otherSize)
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{
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foreach (var tile in other._tile)
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{
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tile.ExcitedGroup = this;
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_tile.Add(tile);
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}
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other._tile.Clear();
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other.Dispose();
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ResetCooldowns();
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}
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else
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{
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foreach (var tile in _tile)
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{
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tile.ExcitedGroup = other;
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other._tile.Add(tile);
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}
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_tile.Clear();
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Dispose();
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other.ResetCooldowns();
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}
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}
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~ExcitedGroup()
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{
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Dispose();
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}
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public void Initialize(GridAtmosphereComponent gridAtmosphereComponent)
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{
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_gridAtmosphereComponent = gridAtmosphereComponent;
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_gridAtmosphereComponent.AddExcitedGroup(this);
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}
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public void ResetCooldowns()
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{
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BreakdownCooldown = 0;
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DismantleCooldown = 0;
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}
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public void SelfBreakdown(bool spaceIsAllConsuming = false)
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{
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var combined = new GasMixture(Atmospherics.CellVolume);
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var tileSize = _tile.Count;
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if (_disposed) return;
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if (tileSize == 0)
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{
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Dispose();
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return;
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}
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foreach (var tile in _tile)
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{
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if (tile?.Air == null) continue;
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combined.Merge(tile.Air);
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if (!spaceIsAllConsuming || !tile.Air.Immutable) continue;
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combined.Clear();
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break;
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}
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combined.Multiply(1 / (float)tileSize);
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foreach (var tile in _tile)
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{
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if (tile?.Air == null) continue;
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tile.Air.CopyFromMutable(combined);
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tile.UpdateVisuals();
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}
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BreakdownCooldown = 0;
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}
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public void Dismantle(bool unexcite = true)
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{
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foreach (var tile in _tile)
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{
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if (tile == null) continue;
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tile.ExcitedGroup = null;
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if (!unexcite) continue;
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tile.Excited = false;
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_gridAtmosphereComponent.RemoveActiveTile(tile);
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}
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_tile.Clear();
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}
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public void Dispose()
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{
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if (_disposed) return;
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_disposed = true;
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_gridAtmosphereComponent.RemoveExcitedGroup(this);
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Dismantle();
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_gridAtmosphereComponent = null;
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}
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}
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}
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