using Content.Server.GameObjects.Components.Instruments;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
namespace Content.Server.GameObjects.EntitySystems
{
public class InstrumentSystem : EntitySystem
public override void Initialize()
base.Initialize();
EntityQuery = new TypeEntityQuery(typeof(InstrumentComponent));
}
public override void Update(float frameTime)
base.Update(frameTime);
foreach (var entity in RelevantEntities)
entity.GetComponent<InstrumentComponent>().Update(frameTime);