Files
OldThink/Content.Server/Power/EntitySystems/ActivatableUIRequiresPowerSystem.cs

54 lines
1.9 KiB
C#
Raw Normal View History

using System.Linq;
using Content.Shared;
using Content.Shared.CCVar;
using Content.Shared.ActionBlocker;
using Content.Shared.Hands;
using Content.Shared.Popups;
using Content.Shared.Standing;
using Content.Shared.Stunnable;
using Content.Shared.Throwing;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Helpers;
using Content.Server.Power.Components;
using Content.Server.UserInterface;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Configuration;
using Robust.Shared.Localization;
using Robust.Shared.GameObjects;
using Robust.Shared.Network;
using Robust.Shared.IoC;
namespace Content.Server.Power.EntitySystems
{
[UsedImplicitly]
internal sealed class ActivatableUIRequiresPowerSystem : EntitySystem
{
[Dependency] private readonly ActivatableUISystem _activatableUISystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ActivatableUIRequiresPowerComponent, ActivatableUIOpenAttemptEvent>(OnActivate);
SubscribeLocalEvent<ActivatableUIRequiresPowerComponent, PowerChangedEvent>(OnPowerChanged);
}
private void OnActivate(EntityUid uid, ActivatableUIRequiresPowerComponent component, ActivatableUIOpenAttemptEvent args)
{
if (args.Cancelled) return;
if (EntityManager.TryGetComponent<ApcPowerReceiverComponent>(uid, out var power) && !power.Powered)
{
args.User.PopupMessageCursor(Loc.GetString("base-computer-ui-component-not-powered"));
args.Cancel();
}
}
private void OnPowerChanged(EntityUid uid, ActivatableUIRequiresPowerComponent component, PowerChangedEvent args)
{
if (!args.Powered)
_activatableUISystem.CloseAll(uid);
}
}
}