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OldThink/Content.Server/GameTicking/GameTicker.cs

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7.3 KiB
C#
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using System;
using System.Linq;
using Content.Server.GameObjects;
using Content.Server.GameTicking.GamePresets;
using Content.Server.Interfaces.GameTicking;
using Content.Shared.GameObjects.Components.Inventory;
using JetBrains.Annotations;
using SS14.Server.Interfaces;
using SS14.Server.Interfaces.Console;
using SS14.Server.Interfaces.Maps;
using SS14.Server.Interfaces.Player;
using SS14.Shared.Configuration;
using SS14.Shared.Interfaces.Configuration;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.Map;
using SS14.Shared.Interfaces.Timing;
using SS14.Shared.IoC;
using SS14.Shared.Log;
using SS14.Shared.Map;
using SS14.Shared.Maths;
using SS14.Shared.Timing;
using SS14.Shared.Utility;
using SS14.Shared.ViewVariables;
namespace Content.Server.GameTicking
{
public class GameTicker : IGameTicker
{
[ViewVariables]
public GameRunLevel RunLevel
{
get => _runLevel;
private set
{
if (_runLevel == value)
{
return;
}
var old = _runLevel;
_runLevel = value;
OnRunLevelChanged?.Invoke(new GameRunLevelChangedEventArgs(old, value));
}
}
private const string PlayerPrototypeName = "HumanMob_Content";
private const string MapFile = "Maps/stationstation.yml";
private bool _initialized;
[ViewVariables(VVAccess.ReadWrite)] private GridLocalCoordinates _spawnPoint;
#pragma warning disable 649
[Dependency] private IEntityManager _entityManager;
[Dependency] private IMapManager _mapManager;
[Dependency] private IMapLoader _mapLoader;
[Dependency] private IGameTiming _gameTiming;
[Dependency] private IConfigurationManager _configurationManager;
#pragma warning restore 649
public Action<GameRunLevelChangedEventArgs> OnRunLevelChanged;
private GameRunLevel _runLevel;
public void Initialize()
{
DebugTools.Assert(!_initialized);
_configurationManager.RegisterCVar("game.lobbyenabled", false, CVar.ARCHIVE);
RestartRound();
_initialized = true;
}
public void Update(FrameEventArgs frameEventArgs)
{
}
public void RestartRound()
{
Logger.InfoS("ticker", "Restarting round!");
RunLevel = GameRunLevel.PreRoundLobby;
_resettingCleanup();
_preRoundSetup();
if (_configurationManager.GetCVar<bool>("game.lobbyenabled"))
{
throw new NotImplementedException();
}
StartRound();
}
public void StartRound()
{
DebugTools.Assert(RunLevel == GameRunLevel.PreRoundLobby);
Logger.InfoS("ticker", "Starting round!");
RunLevel = GameRunLevel.InRound;
// TODO: Allow other presets to be selected.
var preset = new PresetTraitor();
preset.Start();
}
public void EndRound()
{
DebugTools.Assert(RunLevel == GameRunLevel.InRound);
Logger.InfoS("ticker", "Ending round!");
RunLevel = GameRunLevel.PostRound;
}
public IEntity SpawnPlayerMob()
{
var entity = _entityManager.ForceSpawnEntityAt(PlayerPrototypeName, _spawnPoint);
var shoes = _entityManager.SpawnEntity("ShoesItem");
var uniform = _entityManager.SpawnEntity("UniformAssistant");
if (entity.TryGetComponent(out InventoryComponent inventory))
{
inventory.Equip(EquipmentSlotDefines.Slots.INNERCLOTHING, uniform.GetComponent<ClothingComponent>());
inventory.Equip(EquipmentSlotDefines.Slots.SHOES, shoes.GetComponent<ClothingComponent>());
}
return entity;
}
/// <summary>
/// Cleanup that has to run to clear up anything from the previous round.
/// Stuff like wiping the previous map clean.
/// </summary>
private void _resettingCleanup()
{
// Delete all entities.
foreach (var entity in _entityManager.GetEntities().ToList())
{
// TODO: Maybe something less naive here?
// FIXME: Actually, definitely.
entity.Delete();
}
// Delete all maps outside of nullspace.
foreach (var map in _mapManager.GetAllMaps().ToList())
{
// TODO: Maybe something less naive here?
if (map.Index != MapId.Nullspace)
{
_mapManager.DeleteMap(map.Index);
}
}
}
private void _preRoundSetup()
{
var newMap = _mapManager.CreateMap();
var startTime = _gameTiming.RealTime;
var grid = _mapLoader.LoadBlueprint(newMap, MapFile);
_spawnPoint = new GridLocalCoordinates(Vector2.Zero, grid);
var timeSpan = _gameTiming.RealTime - startTime;
Logger.InfoS("ticker", $"Loaded map in {timeSpan.TotalMilliseconds:N2}ms.");
}
}
public enum GameRunLevel
{
PreRoundLobby = 0,
InRound,
PostRound
}
public class GameRunLevelChangedEventArgs : EventArgs
{
public GameRunLevel OldRunLevel { get; }
public GameRunLevel NewRunLevel { get; }
public GameRunLevelChangedEventArgs(GameRunLevel oldRunLevel, GameRunLevel newRunLevel)
{
OldRunLevel = oldRunLevel;
NewRunLevel = newRunLevel;
}
}
class StartRoundCommand : IClientCommand
{
public string Command => "startround";
public string Description => "Ends PreRoundLobby state and starts the round.";
public string Help => String.Empty;
public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
{
var ticker = IoCManager.Resolve<IGameTicker>();
if (ticker.RunLevel != GameRunLevel.PreRoundLobby)
{
shell.SendText(player, "This can only be executed while the game is in the pre-round lobby.");
return;
}
ticker.StartRound();
}
}
class EndRoundCommand : IClientCommand
{
public string Command => "endround";
public string Description => "Ends the round and moves the server to PostRound.";
public string Help => String.Empty;
public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
{
var ticker = IoCManager.Resolve<IGameTicker>();
if (ticker.RunLevel != GameRunLevel.InRound)
{
shell.SendText(player, "This can only be executed while the game is in a round.");
return;
}
ticker.EndRound();
}
}
class NewRoundCommand : IClientCommand
{
public string Command => "restartround";
public string Description => "Moves the server from PostRound to a new PreRoundLobby.";
public string Help => String.Empty;
public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
{
var ticker = IoCManager.Resolve<IGameTicker>();
ticker.RestartRound();
}
}
}