16 lines
347 B
C#
16 lines
347 B
C#
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using Content.Shared.Cargo;
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using Robust.Client.GameObjects;
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namespace Content.Client.Cargo;
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public sealed partial class CargoSystem : SharedCargoSystem
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{
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[Dependency] private readonly AnimationPlayerSystem _player = default!;
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public override void Initialize()
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{
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base.Initialize();
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InitializeCargoTelepad();
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}
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}
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