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OldThink/Content.Shared/GameObjects/EntitySystems/SharedInstrumentSystem.cs

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2020-05-18 13:29:31 +02:00
using Content.Client.GameObjects.Components.Instruments;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
namespace Content.Client.GameObjects.EntitySystems
{
public class InstrumentSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
EntityQuery = new TypeEntityQuery(typeof(InstrumentComponent));
}
public override void Update(float frameTime)
{
base.Update(frameTime);
foreach (var entity in RelevantEntities)
{
entity.GetComponent<InstrumentComponent>().Update(frameTime);
}
}
}
}