The Quartermaster's Requisition Digi-board (#21023)
* Added sprites * Added item in game * Ditched glowing light indicator to simplify implementation * Added clipboard to locker fill * Added traitor objective * forgor meta.json * forgor clip textures on front-facing in-hand sprites * lowered concussiveness of bureaucracy * added remote cargo ordering, paper sucking, and removed paper on spawn * slightly reduce storage capacity so it can fit in backpacks
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@@ -16,6 +16,7 @@
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NukeDiskStealObjective: 1
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MagbootsStealObjective: 1
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CorgiMeatStealObjective: 1
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ClipboardStealObjective: 1
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CaptainGunStealObjective: 0.5
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CaptainJetpackStealObjective: 0.5
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HandTeleporterStealObjective: 0.5
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@@ -196,6 +196,19 @@
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prototype: ClothingShoesBootsMagAdv
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owner: job-name-ce
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## qm
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- type: entity
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noSpawn: true
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parent: BaseTraitorStealObjective
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id: ClipboardStealObjective
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components:
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- type: NotJobRequirement
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job: Quartermaster
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- type: StealCondition
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prototype: BoxFolderQmClipboard
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owner: job-name-qm
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## hop
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- type: entity
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