Incediary Shells (#6208)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
@@ -49,6 +49,18 @@
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projectilesFired: 4
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ammoSpread: 10
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- type: entity
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id: ShellShotgunFlare
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name: shell (.50 flare)
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parent: ShellShotgunBase
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components:
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- type: Sprite
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sprite: Objects/Weapons/Guns/Ammunition/Casings/shotgun_shell_flare.rsi
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- type: Ammo
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projectile: PelletShotgunFlare
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projectilesFired: 1
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ammoSpread: 0
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- type: entity
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id: ShellShotgun
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name: shell (.50)
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@@ -77,7 +89,9 @@
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- type: Sprite
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sprite: Objects/Weapons/Guns/Ammunition/Casings/shotgun_shell_incendiary.rsi
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- type: Ammo
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projectile: PelletShotgun
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projectile: PelletShotgunIncendiary
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projectilesFired: 6
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ammoSpread: 125
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- type: entity
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id: ShellShotgunPractice
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@@ -64,13 +64,20 @@
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parent: BulletBase
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components:
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- type: Sprite
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sprite: Objects/Weapons/Guns/Projectiles/buckshot.rsi
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sprite: Objects/Weapons/Guns/Projectiles/flare_buckshot.rsi
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state: base
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- type: Projectile
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damage:
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types:
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Blunt: 13
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groups:
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Burn: 10
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- type: PointLight
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enabled: true
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color: "#ff4300"
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radius: 2.0
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energy: 7.0
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- type: IgniteOnCollide
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fireStacks: 1
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- type: entity
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id: PelletShotgunPractice
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name: pellet (.50 practice)
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@@ -110,3 +117,24 @@
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transferAmount: 15
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- type: InjectableSolution
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solution: ammo
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- type: entity
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id: PelletShotgunFlare
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name: pellet (.50 flare)
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abstract: true
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parent: BulletBase
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components:
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- type: Sprite
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sprite: Objects/Weapons/Guns/Projectiles/flare_buckshot.rsi
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state: base
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- type: Projectile
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damage:
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groups:
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Burn: 20
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- type: PointLight
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enabled: true
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color: "#FF8080"
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radius: 15.0
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energy: 9.0
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- type: IgniteOnCollide
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fireStacks: 4
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