Merge remote-tracking branch 'upstream/master' into 20-10-30-admins

This commit is contained in:
Pieter-Jan Briers
2020-11-10 16:59:17 +01:00
473 changed files with 5588 additions and 3584 deletions

View File

@@ -13,6 +13,7 @@ using Content.Client.UserInterface.AdminMenu;
using Content.Client.UserInterface.Stylesheets;
using Content.Client.Utility;
using Content.Shared.Interfaces;
using Content.Shared.Alert;
using Robust.Shared.IoC;
namespace Content.Client
@@ -37,6 +38,7 @@ namespace Content.Client
IoCManager.Register<IClickMapManager, ClickMapManager>();
IoCManager.Register<IStationEventManager, StationEventManager>();
IoCManager.Register<IAdminMenuManager, AdminMenuManager>();
IoCManager.Register<AlertManager, AlertManager>();
IoCManager.Register<IClientAdminManager, ClientAdminManager>();
IoCManager.Register<EuiManager, EuiManager>();
}

View File

@@ -1,3 +1,4 @@
using Content.Shared;
using Robust.Client.Interfaces.Console;
using Robust.Shared.Interfaces.Configuration;
using Robust.Shared.IoC;
@@ -14,10 +15,13 @@ namespace Content.Client.Commands
public bool Execute(IDebugConsole console, params string[] args)
{
var _configurationManager = IoCManager.Resolve<IConfigurationManager>();
var old = _configurationManager.GetCVar<bool>("outline.enabled");
_configurationManager.SetCVar("outline.enabled", !old);
console.AddLine($"Draw outlines set to: {_configurationManager.GetCVar<bool>("outline.enabled")}");
var configurationManager = IoCManager.Resolve<IConfigurationManager>();
var cvar = CCVars.OutlineEnabled;
var old = configurationManager.GetCVar(cvar);
configurationManager.SetCVar(cvar, !old);
console.AddLine($"Draw outlines set to: {configurationManager.GetCVar(cvar)}");
return false;
}
}

View File

@@ -24,6 +24,7 @@ using Content.Shared.GameObjects.Components.Power.AME;
using Content.Shared.GameObjects.Components.Research;
using Content.Shared.GameObjects.Components.VendingMachines;
using Content.Shared.Kitchen;
using Content.Shared.Alert;
using Robust.Client;
using Robust.Client.Interfaces;
using Robust.Client.Interfaces.Graphics.Overlays;
@@ -104,8 +105,6 @@ namespace Content.Client
{
IoCManager.Resolve<IMapManager>().CreateNewMapEntity(MapId.Nullspace);
};
_configurationManager.RegisterCVar("outline.enabled", true);
}
/// <summary>
@@ -156,6 +155,7 @@ namespace Content.Client
IoCManager.Resolve<IStationEventManager>().Initialize();
IoCManager.Resolve<IAdminMenuManager>().Initialize();
IoCManager.Resolve<EuiManager>().Initialize();
IoCManager.Resolve<AlertManager>().Initialize();
_baseClient.RunLevelChanged += (sender, args) =>
{

View File

@@ -1,12 +0,0 @@
using Content.Shared.GameObjects.Components.Body.Behavior;
using Robust.Shared.GameObjects;
namespace Content.Client.GameObjects.Components.Body.Mechanism
{
[RegisterComponent]
[ComponentReference(typeof(SharedHeartBehaviorComponent))]
public class HeartBehaviorComponent : SharedHeartBehaviorComponent
{
public override void Update(float frameTime) { }
}
}

View File

@@ -49,6 +49,7 @@ namespace Content.Client.GameObjects.Components.Wires
{
base.Dispose(disposing);
_menu.OnClose -= Close;
_menu.Close();
}
}

View File

@@ -1,5 +1,4 @@
using System.Collections.Generic;
using Namotion.Reflection;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
@@ -142,7 +141,7 @@ namespace Content.Client.GameObjects.Components.Wires
private void OnConfirm(ButtonEventArgs args)
{
var config = GenerateDictionary<string, LineEdit>(_inputs, "Text");
var config = GenerateDictionary(_inputs, "Text");
Owner.SendConfiguration(config);
Close();
@@ -153,13 +152,13 @@ namespace Content.Client.GameObjects.Components.Wires
return Owner.Validation == null || Owner.Validation.IsMatch(value);
}
private Dictionary<string, TConfig> GenerateDictionary<TConfig, TInput>(List<(string name, TInput input)> inputs, string propertyName) where TInput : Control
private Dictionary<string, string> GenerateDictionary(IEnumerable<(string name, LineEdit input)> inputs, string propertyName)
{
var dictionary = new Dictionary<string, TConfig>();
var dictionary = new Dictionary<string, string>();
foreach (var input in inputs)
{
var value = input.input.TryGetPropertyValue<TConfig>(propertyName);
dictionary.Add(input.name, value);
dictionary.Add(input.name, input.input.Text);
}
return dictionary;

View File

@@ -0,0 +1,93 @@
#nullable enable
using System;
using Content.Client.UserInterface;
using Content.Client.Utility;
using Content.Shared.Alert;
using OpenToolkit.Mathematics;
using Robust.Client.Interfaces.ResourceManagement;
using Robust.Client.UserInterface.Controls;
namespace Content.Client.GameObjects.Components.Mobs
{
public class AlertControl : BaseButton
{
public AlertPrototype Alert { get; }
/// <summary>
/// Total duration of the cooldown in seconds. Null if no duration / cooldown.
/// </summary>
public int? TotalDuration { get; set; }
private short? _severity;
private readonly TextureRect _icon;
private CooldownGraphic _cooldownGraphic;
private readonly IResourceCache _resourceCache;
/// <summary>
/// Creates an alert control reflecting the indicated alert + state
/// </summary>
/// <param name="alert">alert to display</param>
/// <param name="severity">severity of alert, null if alert doesn't have severity levels</param>
/// <param name="resourceCache">resourceCache to use to load alert icon textures</param>
public AlertControl(AlertPrototype alert, short? severity, IResourceCache resourceCache)
{
_resourceCache = resourceCache;
Alert = alert;
_severity = severity;
var texture = _resourceCache.GetTexture(alert.GetIconPath(_severity));
_icon = new TextureRect
{
TextureScale = (2, 2),
Texture = texture
};
Children.Add(_icon);
_cooldownGraphic = new CooldownGraphic();
Children.Add(_cooldownGraphic);
}
/// <summary>
/// Change the alert severity, changing the displayed icon
/// </summary>
public void SetSeverity(short? severity)
{
if (_severity != severity)
{
_severity = severity;
_icon.Texture = _resourceCache.GetTexture(Alert.GetIconPath(_severity));
}
}
/// <summary>
/// Updates the displayed cooldown amount, doing nothing if alertCooldown is null
/// </summary>
/// <param name="alertCooldown">cooldown start and end</param>
/// <param name="curTime">current game time</param>
public void UpdateCooldown((TimeSpan Start, TimeSpan End)? alertCooldown, in TimeSpan curTime)
{
if (!alertCooldown.HasValue)
{
_cooldownGraphic.Progress = 0;
_cooldownGraphic.Visible = false;
TotalDuration = null;
}
else
{
var start = alertCooldown.Value.Start;
var end = alertCooldown.Value.End;
var length = (end - start).TotalSeconds;
var progress = (curTime - start).TotalSeconds / length;
var ratio = (progress <= 1 ? (1 - progress) : (curTime - end).TotalSeconds * -5);
TotalDuration = (int?) Math.Round(length);
_cooldownGraphic.Progress = MathHelper.Clamp((float)ratio, -1, 1);
_cooldownGraphic.Visible = ratio > -1f;
}
}
}
}

View File

@@ -0,0 +1,345 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Content.Client.UserInterface;
using Content.Client.UserInterface.Stylesheets;
using Content.Client.Utility;
using Content.Shared.Alert;
using Content.Shared.GameObjects.Components.Mobs;
using Robust.Client.GameObjects;
using Robust.Client.Interfaces.Graphics;
using Robust.Client.Interfaces.ResourceManagement;
using Robust.Client.Interfaces.UserInterface;
using Robust.Client.Player;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.GameObjects;
using Robust.Shared.Input;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
using Serilog;
namespace Content.Client.GameObjects.Components.Mobs
{
/// <inheritdoc/>
[RegisterComponent]
[ComponentReference(typeof(SharedAlertsComponent))]
public sealed class ClientAlertsComponent : SharedAlertsComponent
{
private static readonly float TooltipTextMaxWidth = 265;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IResourceCache _resourceCache = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
private AlertsUI _ui;
private PanelContainer _tooltip;
private RichTextLabel _stateName;
private RichTextLabel _stateDescription;
private RichTextLabel _stateCooldown;
private AlertOrderPrototype _alertOrder;
private bool _tooltipReady;
[ViewVariables]
private Dictionary<AlertKey, AlertControl> _alertControls
= new Dictionary<AlertKey, AlertControl>();
/// <summary>
/// Allows calculating if we need to act due to this component being controlled by the current mob
/// TODO: should be revisited after space-wizards/RobustToolbox#1255
/// </summary>
[ViewVariables]
private bool CurrentlyControlled => _playerManager.LocalPlayer != null && _playerManager.LocalPlayer.ControlledEntity == Owner;
protected override void Shutdown()
{
base.Shutdown();
PlayerDetached();
}
public override void HandleMessage(ComponentMessage message, IComponent component)
{
base.HandleMessage(message, component);
switch (message)
{
case PlayerAttachedMsg _:
PlayerAttached();
break;
case PlayerDetachedMsg _:
PlayerDetached();
break;
}
}
public override void HandleComponentState(ComponentState curState, ComponentState nextState)
{
base.HandleComponentState(curState, nextState);
if (!(curState is AlertsComponentState state))
{
return;
}
// update the dict of states based on the array we got in the message
SetAlerts(state.Alerts);
UpdateAlertsControls();
}
private void PlayerAttached()
{
if (!CurrentlyControlled || _ui != null)
{
return;
}
_alertOrder = IoCManager.Resolve<IPrototypeManager>().EnumeratePrototypes<AlertOrderPrototype>().FirstOrDefault();
if (_alertOrder == null)
{
Logger.ErrorS("alert", "no alertOrder prototype found, alerts will be in random order");
}
_ui = new AlertsUI(IoCManager.Resolve<IClyde>());
var uiManager = IoCManager.Resolve<IUserInterfaceManager>();
uiManager.StateRoot.AddChild(_ui);
_tooltip = new PanelContainer
{
Visible = false,
StyleClasses = { StyleNano.StyleClassTooltipPanel }
};
var tooltipVBox = new VBoxContainer
{
RectClipContent = true
};
_tooltip.AddChild(tooltipVBox);
_stateName = new RichTextLabel
{
MaxWidth = TooltipTextMaxWidth,
StyleClasses = { StyleNano.StyleClassTooltipAlertTitle }
};
tooltipVBox.AddChild(_stateName);
_stateDescription = new RichTextLabel
{
MaxWidth = TooltipTextMaxWidth,
StyleClasses = { StyleNano.StyleClassTooltipAlertDescription }
};
tooltipVBox.AddChild(_stateDescription);
_stateCooldown = new RichTextLabel
{
MaxWidth = TooltipTextMaxWidth,
StyleClasses = { StyleNano.StyleClassTooltipAlertCooldown }
};
tooltipVBox.AddChild(_stateCooldown);
uiManager.PopupRoot.AddChild(_tooltip);
UpdateAlertsControls();
}
private void PlayerDetached()
{
_ui?.Dispose();
_ui = null;
_alertControls.Clear();
}
/// <summary>
/// Updates the displayed alerts based on current state of Alerts, performing
/// a diff to ensure we only change what's changed (this avoids active tooltips disappearing any
/// time state changes)
/// </summary>
private void UpdateAlertsControls()
{
if (!CurrentlyControlled || _ui == null)
{
return;
}
// remove any controls with keys no longer present
var toRemove = new List<AlertKey>();
foreach (var existingKey in _alertControls.Keys)
{
if (!IsShowingAlert(existingKey))
{
toRemove.Add(existingKey);
}
}
foreach (var alertKeyToRemove in toRemove)
{
// remove and dispose the control
_alertControls.Remove(alertKeyToRemove, out var control);
control?.Dispose();
}
// now we know that alertControls contains alerts that should still exist but
// may need to updated,
// also there may be some new alerts we need to show.
// further, we need to ensure they are ordered w.r.t their configured order
foreach (var alertStatus in EnumerateAlertStates())
{
if (!AlertManager.TryDecode(alertStatus.AlertEncoded, out var newAlert))
{
Logger.ErrorS("alert", "Unable to decode alert {0}", alertStatus.AlertEncoded);
continue;
}
if (_alertControls.TryGetValue(newAlert.AlertKey, out var existingAlertControl) &&
existingAlertControl.Alert.AlertType == newAlert.AlertType)
{
// id is the same, simply update the existing control severity
existingAlertControl.SetSeverity(alertStatus.Severity);
}
else
{
existingAlertControl?.Dispose();
// this is a new alert + alert key or just a different alert with the same
// key, create the control and add it in the appropriate order
var newAlertControl = CreateAlertControl(newAlert, alertStatus);
if (_alertOrder != null)
{
var added = false;
foreach (var alertControl in _ui.Grid.Children)
{
if (_alertOrder.Compare(newAlert, ((AlertControl) alertControl).Alert) < 0)
{
var idx = alertControl.GetPositionInParent();
_ui.Grid.Children.Add(newAlertControl);
newAlertControl.SetPositionInParent(idx);
added = true;
break;
}
}
if (!added)
{
_ui.Grid.Children.Add(newAlertControl);
}
}
else
{
_ui.Grid.Children.Add(newAlertControl);
}
_alertControls[newAlert.AlertKey] = newAlertControl;
}
}
}
private AlertControl CreateAlertControl(AlertPrototype alert, AlertState alertState)
{
var alertControl = new AlertControl(alert, alertState.Severity, _resourceCache);
// show custom tooltip for the status control
alertControl.OnShowTooltip += AlertOnOnShowTooltip;
alertControl.OnHideTooltip += AlertOnOnHideTooltip;
alertControl.OnPressed += AlertControlOnPressed;
return alertControl;
}
private void AlertControlOnPressed(BaseButton.ButtonEventArgs args)
{
AlertPressed(args, args.Button as AlertControl);
}
private void AlertOnOnHideTooltip(object sender, EventArgs e)
{
_tooltipReady = false;
_tooltip.Visible = false;
}
private void AlertOnOnShowTooltip(object sender, EventArgs e)
{
var alertControl = (AlertControl) sender;
_stateName.SetMessage(alertControl.Alert.Name);
_stateDescription.SetMessage(alertControl.Alert.Description);
// check for a cooldown
if (alertControl.TotalDuration != null && alertControl.TotalDuration > 0)
{
_stateCooldown.SetMessage(FormattedMessage.FromMarkup("[color=#776a6a]" +
alertControl.TotalDuration +
" sec cooldown[/color]"));
_stateCooldown.Visible = true;
}
else
{
_stateCooldown.Visible = false;
}
// TODO: Text display of cooldown
Tooltips.PositionTooltip(_tooltip);
// if we set it visible here the size of the previous tooltip will flicker for a frame,
// so instead we wait until FrameUpdate to make it visible
_tooltipReady = true;
}
private void AlertPressed(BaseButton.ButtonEventArgs args, AlertControl alert)
{
if (args.Event.Function != EngineKeyFunctions.UIClick)
{
return;
}
if (AlertManager.TryEncode(alert.Alert, out var encoded))
{
SendNetworkMessage(new ClickAlertMessage(encoded));
}
else
{
Logger.ErrorS("alert", "unable to encode alert {0}", alert.Alert.AlertType);
}
}
public void FrameUpdate(float frameTime)
{
if (_tooltipReady)
{
_tooltipReady = false;
_tooltip.Visible = true;
}
foreach (var (alertKey, alertControl) in _alertControls)
{
// reconcile all alert controls with their current cooldowns
if (TryGetAlertState(alertKey, out var alertState))
{
alertControl.UpdateCooldown(alertState.Cooldown, _gameTiming.CurTime);
}
else
{
Logger.WarningS("alert", "coding error - no alert state for alert {0} " +
"even though we had an AlertControl for it, this" +
" should never happen", alertControl.Alert.AlertType);
}
}
}
protected override void AfterClearAlert()
{
UpdateAlertsControls();
}
public override void OnRemove()
{
base.OnRemove();
foreach (var alertControl in _alertControls.Values)
{
alertControl.OnShowTooltip -= AlertOnOnShowTooltip;
alertControl.OnHideTooltip -= AlertOnOnHideTooltip;
alertControl.OnPressed -= AlertControlOnPressed;
}
}
}
}

View File

@@ -1,200 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Content.Client.UserInterface;
using Content.Client.Utility;
using Content.Shared.GameObjects.Components.Mobs;
using Robust.Client.GameObjects;
using Robust.Client.Interfaces.ResourceManagement;
using Robust.Client.Interfaces.UserInterface;
using Robust.Client.Player;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.GameObjects;
using Robust.Shared.Input;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.ViewVariables;
namespace Content.Client.GameObjects.Components.Mobs
{
/// <inheritdoc/>
[RegisterComponent]
[ComponentReference(typeof(SharedStatusEffectsComponent))]
public sealed class ClientStatusEffectsComponent : SharedStatusEffectsComponent
{
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IResourceCache _resourceCache = default!;
[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
private StatusEffectsUI _ui;
[ViewVariables]
private Dictionary<StatusEffect, StatusEffectStatus> _status = new Dictionary<StatusEffect, StatusEffectStatus>();
[ViewVariables]
private Dictionary<StatusEffect, CooldownGraphic> _cooldown = new Dictionary<StatusEffect, CooldownGraphic>();
public override IReadOnlyDictionary<StatusEffect, StatusEffectStatus> Statuses => _status;
/// <summary>
/// Allows calculating if we need to act due to this component being controlled by the current mob
/// </summary>
[ViewVariables]
private bool CurrentlyControlled => _playerManager.LocalPlayer != null && _playerManager.LocalPlayer.ControlledEntity == Owner;
protected override void Shutdown()
{
base.Shutdown();
PlayerDetached();
}
public override void HandleMessage(ComponentMessage message, IComponent component)
{
base.HandleMessage(message, component);
switch (message)
{
case PlayerAttachedMsg _:
PlayerAttached();
break;
case PlayerDetachedMsg _:
PlayerDetached();
break;
}
}
public override void HandleComponentState(ComponentState curState, ComponentState nextState)
{
base.HandleComponentState(curState, nextState);
if (!(curState is StatusEffectComponentState state) || _status == state.StatusEffects)
{
return;
}
_status = state.StatusEffects;
UpdateStatusEffects();
}
private void PlayerAttached()
{
if (!CurrentlyControlled || _ui != null)
{
return;
}
_ui = new StatusEffectsUI();
_userInterfaceManager.StateRoot.AddChild(_ui);
UpdateStatusEffects();
}
private void PlayerDetached()
{
_ui?.Dispose();
_ui = null;
_cooldown.Clear();
}
public override void ChangeStatusEffectIcon(StatusEffect effect, string icon)
{
if (_status.TryGetValue(effect, out var value) &&
value.Icon == icon)
{
return;
}
_status[effect] = new StatusEffectStatus
{
Icon = icon,
Cooldown = value.Cooldown
};
Dirty();
}
public void UpdateStatusEffects()
{
if (!CurrentlyControlled || _ui == null)
{
return;
}
_cooldown.Clear();
_ui.VBox.DisposeAllChildren();
foreach (var (key, effect) in _status.OrderBy(x => (int) x.Key))
{
var texture = _resourceCache.GetTexture(effect.Icon);
var status = new StatusControl(key, texture)
{
ToolTip = key.ToString()
};
if (effect.Cooldown.HasValue)
{
var cooldown = new CooldownGraphic();
status.Children.Add(cooldown);
_cooldown[key] = cooldown;
}
status.OnPressed += args => StatusPressed(args, status);
_ui.VBox.AddChild(status);
}
}
private void StatusPressed(BaseButton.ButtonEventArgs args, StatusControl status)
{
if (args.Event.Function != EngineKeyFunctions.UIClick)
{
return;
}
SendNetworkMessage(new ClickStatusMessage(status.Effect));
}
public override void RemoveStatusEffect(StatusEffect effect)
{
if (!_status.Remove(effect))
{
return;
}
UpdateStatusEffects();
Dirty();
}
public void FrameUpdate(float frameTime)
{
foreach (var (effect, cooldownGraphic) in _cooldown)
{
var status = _status[effect];
if (!status.Cooldown.HasValue)
{
cooldownGraphic.Progress = 0;
cooldownGraphic.Visible = false;
continue;
}
var start = status.Cooldown.Value.Item1;
var end = status.Cooldown.Value.Item2;
var length = (end - start).TotalSeconds;
var progress = (_gameTiming.CurTime - start).TotalSeconds / length;
var ratio = (progress <= 1 ? (1 - progress) : (_gameTiming.CurTime - end).TotalSeconds * -5);
cooldownGraphic.Progress = MathHelper.Clamp((float)ratio, -1, 1);
cooldownGraphic.Visible = ratio > -1f;
}
}
public override void ChangeStatusEffect(StatusEffect effect, string icon, (TimeSpan, TimeSpan)? cooldown)
{
_status[effect] = new StatusEffectStatus()
{
Icon = icon,
Cooldown = cooldown
};
Dirty();
}
}
}

View File

@@ -1,4 +1,4 @@
using Robust.Client.GameObjects;
using Robust.Client.GameObjects;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
@@ -39,15 +39,6 @@ namespace Content.Client.GameObjects.Components.Mobs
offset *= (ResetTime - _time) / ResetTime;
}
if (Owner.TryGetComponent(out CameraRecoilComponent recoilComponent))
{
recoilComponent.BaseOffset = offset;
}
else if (Owner.TryGetComponent(out EyeComponent eyeComponent))
{
eyeComponent.Offset = offset;
}
if (Owner.TryGetComponent(out ISpriteComponent spriteComponent))
{
// We have to account for rotation so the offset still checks out.

View File

@@ -1,25 +0,0 @@
#nullable enable
using Content.Shared.GameObjects.Components.Mobs;
using Robust.Client.Graphics;
using Robust.Client.UserInterface.Controls;
namespace Content.Client.GameObjects.Components.Mobs
{
public class StatusControl : BaseButton
{
public readonly StatusEffect Effect;
public StatusControl(StatusEffect effect, Texture? texture)
{
Effect = effect;
var item = new TextureRect
{
TextureScale = (2, 2),
Texture = texture
};
Children.Add(item);
}
}
}

View File

@@ -44,12 +44,14 @@ namespace Content.Client.GameObjects.Components.Storage
if (!component.Owner.TryGetComponent(out ISpriteComponent? sprite)) return;
sprite.LayerSetState(
CrematoriumVisualLayers.Base,
component.GetData<bool>(MorgueVisuals.Open)
? _stateOpen
: _stateClosed
);
if (component.TryGetData(MorgueVisuals.Open, out bool open))
{
sprite.LayerSetState(CrematoriumVisualLayers.Base, open ? _stateOpen : _stateClosed);
}
else
{
sprite.LayerSetState(CrematoriumVisualLayers.Base, _stateClosed);
}
var lightState = "";
if (component.TryGetData(MorgueVisuals.HasContents, out bool hasContents) && hasContents) lightState = _lightContents;

View File

@@ -49,12 +49,14 @@ namespace Content.Client.GameObjects.Components.Storage
if (!component.Owner.TryGetComponent(out ISpriteComponent? sprite)) return;
sprite.LayerSetState(
MorgueVisualLayers.Base,
component.GetData<bool>(MorgueVisuals.Open)
? _stateOpen
: _stateClosed
);
if (component.TryGetData(MorgueVisuals.Open, out bool open))
{
sprite.LayerSetState(MorgueVisualLayers.Base, open ? _stateOpen : _stateClosed);
}
else
{
sprite.LayerSetState(MorgueVisualLayers.Base, _stateClosed);
}
var lightState = "";
if (component.TryGetData(MorgueVisuals.HasContents, out bool hasContents) && hasContents) lightState = _lightContents;

View File

@@ -23,7 +23,7 @@ namespace Content.Client.GameObjects.Components.PDA
[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
private PDAMenu _menu;
private PDAMenuPopup failPopup;
private PDAMenuPopup _failPopup;
public PDABoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
{
@@ -47,6 +47,11 @@ namespace Content.Client.GameObjects.Components.PDA
SendMessage(new PDAEjectIDMessage());
};
_menu.EjectPenButton.OnPressed += args =>
{
SendMessage(new PDAEjectPenMessage());
};
_menu.MasterTabContainer.OnTabChanged += i =>
{
var tab = _menu.MasterTabContainer.GetChild(i);
@@ -60,12 +65,12 @@ namespace Content.Client.GameObjects.Components.PDA
{
if (_menu.CurrentLoggedInAccount.DataBalance < listing.Price)
{
failPopup = new PDAMenuPopup(Loc.GetString("Insufficient funds!"));
_userInterfaceManager.ModalRoot.AddChild(failPopup);
failPopup.Open(UIBox2.FromDimensions(_menu.Position.X + 150, _menu.Position.Y + 60, 156, 24));
_failPopup = new PDAMenuPopup(Loc.GetString("Insufficient funds!"));
_userInterfaceManager.ModalRoot.AddChild(_failPopup);
_failPopup.Open(UIBox2.FromDimensions(_menu.Position.X + 150, _menu.Position.Y + 60, 156, 24));
_menu.OnClose += () =>
{
failPopup.Dispose();
_failPopup.Dispose();
};
}
@@ -106,6 +111,7 @@ namespace Content.Client.GameObjects.Components.PDA
}
_menu.EjectIDButton.Visible = msg.PDAOwnerInfo.IdOwner != null;
_menu.EjectPenButton.Visible = msg.HasPen;
if (msg.Account != null)
{
_menu.CurrentLoggedInAccount = msg.Account;
@@ -220,6 +226,7 @@ namespace Content.Client.GameObjects.Components.PDA
public Button FlashLightToggleButton { get; }
public Button EjectIDButton { get; }
public Button EjectPenButton { get; }
public TabContainer MasterTabContainer;
@@ -288,13 +295,20 @@ namespace Content.Client.GameObjects.Components.PDA
SizeFlagsHorizontal = SizeFlags.ShrinkCenter,
SizeFlagsVertical = SizeFlags.ShrinkCenter
};
EjectPenButton = new Button
{
Text = Loc.GetString("Eject Pen"),
SizeFlagsHorizontal = SizeFlags.ShrinkCenter,
SizeFlagsVertical = SizeFlags.ShrinkCenter
};
var innerHBoxContainer = new HBoxContainer
{
Children =
{
IDInfoLabel,
EjectIDButton
EjectIDButton,
EjectPenButton
}
};

View File

@@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using Content.Client.UserInterface.Stylesheets;
using Content.Shared.AI;
using Robust.Client.Interfaces.Graphics.ClientEye;
using Robust.Client.Interfaces.UserInterface;
@@ -178,7 +179,7 @@ namespace Content.Client.GameObjects.EntitySystems.AI
var panel = new PanelContainer
{
StyleClasses = {"tooltipBox"},
StyleClasses = { StyleNano.StyleClassTooltipPanel },
Children = {vBox},
MouseFilter = Control.MouseFilterMode.Ignore,
ModulateSelfOverride = Color.White.WithAlpha(0.75f),

View File

@@ -5,7 +5,7 @@ using Robust.Shared.IoC;
namespace Content.Client.GameObjects.EntitySystems
{
public class StatusEffectsSystem : EntitySystem
public class AlertsSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _gameTiming = default!;
@@ -16,9 +16,9 @@ namespace Content.Client.GameObjects.EntitySystems
if (!_gameTiming.IsFirstTimePredicted)
return;
foreach (var clientStatusEffectsComponent in EntityManager.ComponentManager.EntityQuery<ClientStatusEffectsComponent>())
foreach (var clientAlertsComponent in EntityManager.ComponentManager.EntityQuery<ClientAlertsComponent>())
{
clientStatusEffectsComponent.FrameUpdate(frameTime);
clientAlertsComponent.FrameUpdate(frameTime);
}
}
}

View File

@@ -56,23 +56,20 @@ namespace Content.Client.GameObjects.EntitySystems.DoAfter
/// Is the cancellation bar red?
/// </summary>
private bool _flash = true;
/// <summary>
/// Last time we swapped the flash.
/// </summary>
private TimeSpan _lastFlash;
/// <summary>
/// How long each cancellation bar flash lasts in seconds.
/// </summary>
private const float FlashTime = 0.125f;
private const int XPixelDiff = 20 * DoAfterBarScale;
public const byte DoAfterBarScale = 2;
private static readonly Color StartColor = new Color(0.8f, 0.0f, 0.2f); // red
private static readonly Color EndColor = new Color(0.92f, 0.77f, 0.34f); // yellow
private static readonly Color CompletedColor = new Color(0.0f, 0.8f, 0.27f); // green
public DoAfterBar()
{
@@ -108,28 +105,25 @@ namespace Content.Client.GameObjects.EntitySystems.DoAfter
}
color = new Color(1.0f, 0.0f, 0.0f, _flash ? 1.0f : 0.0f);
}
}
else if (Ratio >= 1.0f)
{
color = CompletedColor;
color = new Color(0f, 1f, 0f);
}
else
{
// lerp
color = new Color(
StartColor.R + (EndColor.R - StartColor.R) * Ratio,
StartColor.G + (EndColor.G - StartColor.G) * Ratio,
StartColor.B + (EndColor.B - StartColor.B) * Ratio,
StartColor.A);
var hue = (5f / 18f) * Ratio;
color = Color.FromHsv((hue, 1f, 0.75f, 1f));
}
handle.UseShader(_shader);
// If you want to make this less hard-coded be my guest
var leftOffset = 2 * DoAfterBarScale;
var box = new UIBox2i(
leftOffset,
leftOffset,
-2 + 2 * DoAfterBarScale,
leftOffset + (int) (XPixelDiff * Ratio),
leftOffset + (int) (XPixelDiff * Ratio),
-2);
handle.DrawRect(box, color);
}

View File

@@ -58,7 +58,6 @@
"Drink",
"Food",
"FoodContainer",
"Stomach",
"Rotatable",
"MagicMirror",
"FloorTile",
@@ -180,10 +179,8 @@
"BreakableConstruction",
"GasCanister",
"GasCanisterPort",
"Lung",
"Cleanable",
"Configuration",
"Brain",
"PlantHolder",
"SeedExtractor",
"Produce",

View File

@@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.IO;
using System.Threading.Tasks;
using Content.Client.Interfaces.Parallax;
using Content.Shared;
using Nett;
using Robust.Client.Graphics;
using Robust.Client.Interfaces.ResourceManagement;
@@ -34,12 +35,12 @@ namespace Content.Client.Parallax
public async void LoadParallax()
{
if (!_configurationManager.GetCVar<bool>("parallax.enabled"))
if (!_configurationManager.GetCVar(CCVars.ParallaxEnabled))
{
return;
}
var debugParallax = _configurationManager.GetCVar<bool>("parallax.debug");
var debugParallax = _configurationManager.GetCVar(CCVars.ParallaxDebug);
string contents;
TomlTable table;
// Load normal config into memory

View File

@@ -32,6 +32,7 @@ namespace Content.Client.Sandbox
public Button ToggleSubfloorButton;
public Button ShowMarkersButton; //Shows spawn points
public Button ShowBbButton; //Shows bounding boxes
public Button MachineLinkingButton; // Enables/disables machine linking mode.
public SandboxWindow()
{
@@ -77,6 +78,9 @@ namespace Content.Client.Sandbox
ShowBbButton = new Button { Text = Loc.GetString("Show Bb"), ToggleMode = true };
vBox.AddChild(ShowBbButton);
MachineLinkingButton = new Button { Text = Loc.GetString("Link machines"), ToggleMode = true };
vBox.AddChild(MachineLinkingButton);
}
}
@@ -186,6 +190,7 @@ namespace Content.Client.Sandbox
_window.ToggleSubfloorButton.OnPressed += OnToggleSubfloorButtonClicked;
_window.ShowMarkersButton.OnPressed += OnShowMarkersButtonClicked;
_window.ShowBbButton.OnPressed += OnShowBbButtonClicked;
_window.MachineLinkingButton.OnPressed += OnMachineLinkingButtonClicked;
_window.OpenCentered();
}
@@ -241,6 +246,10 @@ namespace Content.Client.Sandbox
{
ShowBb();
}
private void OnMachineLinkingButtonClicked(BaseButton.ButtonEventArgs args)
{
LinkMachines();
}
private void OnGiveAdminAccessButtonClicked(BaseButton.ButtonEventArgs args)
{
@@ -318,5 +327,10 @@ namespace Content.Client.Sandbox
{
_console.ProcessCommand("showbb");
}
private void LinkMachines()
{
_console.ProcessCommand("signallink");
}
}
}

View File

@@ -3,6 +3,7 @@ using System.Collections.Immutable;
using System.Linq;
using Content.Client.GameObjects.Components;
using Content.Client.Utility;
using Content.Shared;
using Robust.Client.GameObjects.EntitySystems;
using Robust.Client.Interfaces.GameObjects;
using Robust.Client.Interfaces.Graphics.ClientEye;
@@ -71,7 +72,7 @@ namespace Content.Client.State
}
InteractionOutlineComponent outline;
if(!ConfigurationManager.GetCVar<bool>("outline.enabled"))
if(!ConfigurationManager.GetCVar(CCVars.OutlineEnabled))
{
if(entityToClick != null && entityToClick.TryGetComponent(out outline))
{

View File

@@ -8,6 +8,7 @@ using Robust.Client.Interfaces.UserInterface;
using Robust.Client.ResourceManagement;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared;
using Robust.Shared.Interfaces.Configuration;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC;
@@ -111,10 +112,10 @@ namespace Content.Client.State
return;
}
var configName = _configurationManager.GetCVar<string>("player.name");
var configName = _configurationManager.GetCVar(CVars.PlayerName);
if (_mainMenuControl.UserNameBox.Text != configName)
{
_configurationManager.SetCVar("player.name", inputName);
_configurationManager.SetCVar(CVars.PlayerName, inputName);
_configurationManager.SaveToFile();
}
@@ -248,7 +249,7 @@ namespace Content.Client.State
vBox.AddChild(userNameHBox);
userNameHBox.AddChild(new Label {Text = "Username:"});
var currentUserName = _configurationManager.GetCVar<string>("player.name");
var currentUserName = _configurationManager.GetCVar(CVars.PlayerName);
UserNameBox = new LineEdit
{
Text = currentUserName, PlaceHolder = "Username",

View File

@@ -0,0 +1,73 @@
using System;
using Content.Client.UserInterface.Stylesheets;
using Robust.Client.Graphics.Drawing;
using Robust.Client.Interfaces.Graphics;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.Maths;
namespace Content.Client.UserInterface
{
/// <summary>
/// The status effects display on the right side of the screen.
/// </summary>
public sealed class AlertsUI : Control
{
public GridContainer Grid { get; }
private readonly IClyde _clyde;
public AlertsUI(IClyde clyde)
{
_clyde = clyde;
var panelContainer = new PanelContainer
{
StyleClasses = {StyleNano.StyleClassTransparentBorderedWindowPanel},
SizeFlagsVertical = SizeFlags.FillExpand,
};
AddChild(panelContainer);
Grid = new GridContainer
{
MaxHeight = CalcMaxHeight(clyde.ScreenSize),
ExpandBackwards = true
};
panelContainer.AddChild(Grid);
clyde.OnWindowResized += ClydeOnOnWindowResized;
LayoutContainer.SetGrowHorizontal(this, LayoutContainer.GrowDirection.Begin);
LayoutContainer.SetAnchorAndMarginPreset(this, LayoutContainer.LayoutPreset.TopRight, margin: 10);
LayoutContainer.SetMarginTop(this, 250);
}
protected override void UIScaleChanged()
{
Grid.MaxHeight = CalcMaxHeight(_clyde.ScreenSize);
base.UIScaleChanged();
}
private void ClydeOnOnWindowResized(WindowResizedEventArgs obj)
{
// TODO: Can rework this once https://github.com/space-wizards/RobustToolbox/issues/1392 is done,
// this is here because there isn't currently a good way to allow the grid to adjust its height based
// on constraints, otherwise we would use anchors to lay it out
Grid.MaxHeight = CalcMaxHeight(obj.NewSize);;
}
private float CalcMaxHeight(Vector2i screenSize)
{
return Math.Max(((screenSize.Y) / UIScale) - 420, 1);
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (disposing)
{
_clyde.OnWindowResized -= ClydeOnOnWindowResized;
}
}
}
}

View File

@@ -149,7 +149,7 @@ namespace Content.Client.UserInterface
PanelOverride = new StyleBoxFlat {BackgroundColor = StyleNano.NanoGold},
CustomMinimumSize = (2, 0)
});
_humanoidProfileEditor = new HumanoidProfileEditor(preferencesManager, prototypeManager);
_humanoidProfileEditor = new HumanoidProfileEditor(preferencesManager, prototypeManager, entityManager);
_humanoidProfileEditor.OnProfileChanged += newProfile => { UpdateUI(); };
hBox.AddChild(_humanoidProfileEditor);
@@ -158,6 +158,15 @@ namespace Content.Client.UserInterface
preferencesManager.OnServerDataLoaded += UpdateUI;
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (!disposing)
return;
_preferencesManager.OnServerDataLoaded -= UpdateUI;
}
public void Save() => _humanoidProfileEditor.Save();
private void UpdateUI()
@@ -283,7 +292,9 @@ namespace Content.Client.UserInterface
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (!disposing) return;
if (!disposing)
return;
_previewDummy.Delete();
_previewDummy = null;
}

View File

@@ -27,29 +27,23 @@ namespace Content.Client.UserInterface
/// Possible values range from 1 to -1, where 1 to 0 is a depleting circle animation and 0 to -1 is a blink animation.
/// </summary>
public float Progress { get; set; }
private static readonly Color StartColor = new Color(0.8f, 0.0f, 0.2f); // red
private static readonly Color EndColor = new Color(0.92f, 0.77f, 0.34f); // yellow
private static readonly Color CompletedColor = new Color(0.0f, 0.8f, 0.27f); // green
protected override void Draw(DrawingHandleScreen handle)
{
Span<float> x = stackalloc float[10];
Span<float> x = new float[10];
Color color;
var lerp = 1f - MathF.Abs(Progress); // for future bikeshedding purposes
if (Progress >= 0f)
{
color = new Color(
EndColor.R + (StartColor.R - EndColor.R) * Progress,
EndColor.G + (StartColor.G - EndColor.G) * Progress,
EndColor.B + (StartColor.B - EndColor.B) * Progress,
EndColor.A);
var hue = (5f / 18f) * lerp;
color = Color.FromHsv((hue, 0.75f, 0.75f, 0.50f));
}
else
{
var alpha = MathHelper.Clamp(0.5f * lerp, 0f, 0.5f);
color = CompletedColor.WithAlpha(alpha);
color = new Color(1f, 1f, 1f, alpha);
}
_shader.SetParameter("progress", Progress);

View File

@@ -1,22 +1,25 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Content.Client.GameObjects.Components;
using Content.Client.GameObjects.Components;
using Content.Client.GameObjects.Components.Mobs;
using Content.Client.Interfaces;
using Content.Shared;
using Content.Shared.GameTicking;
using Content.Shared.Preferences;
using Content.Shared.Roles;
using Robust.Client.GameObjects;
using Robust.Client.Graphics.Drawing;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.Utility;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Content.Client.UserInterface
{
@@ -43,17 +46,25 @@ namespace Content.Client.UserInterface
private readonly OptionButton _preferenceUnavailableButton;
private readonly List<AntagPreferenceSelector> _antagPreferences;
private readonly IEntity _previewDummy;
private readonly SpriteView _previewSprite;
private readonly SpriteView _previewSpriteSide;
private bool _isDirty;
public int CharacterSlot;
public HumanoidCharacterProfile Profile;
public event Action<HumanoidCharacterProfile> OnProfileChanged;
public HumanoidProfileEditor(IClientPreferencesManager preferencesManager, IPrototypeManager prototypeManager)
public HumanoidProfileEditor(IClientPreferencesManager preferencesManager, IPrototypeManager prototypeManager, IEntityManager entityManager)
{
_random = IoCManager.Resolve<IRobustRandom>();
_preferencesManager = preferencesManager;
var hbox = new HBoxContainer();
AddChild(hbox);
#region Left
var margin = new MarginContainer
{
MarginTopOverride = 10,
@@ -61,7 +72,7 @@ namespace Content.Client.UserInterface
MarginLeftOverride = 10,
MarginRightOverride = 10
};
AddChild(margin);
hbox.AddChild(margin);
var vBox = new VBoxContainer();
margin.AddChild(vBox);
@@ -98,7 +109,7 @@ namespace Content.Client.UserInterface
{
SizeFlagsVertical = SizeFlags.FillExpand
};
var nameLabel = new Label {Text = Loc.GetString("Name:")};
var nameLabel = new Label { Text = Loc.GetString("Name:") };
_nameEdit = new LineEdit
{
CustomMinimumSize = (270, 0),
@@ -119,7 +130,7 @@ namespace Content.Client.UserInterface
#endregion Name
var tabContainer = new TabContainer {SizeFlagsVertical = SizeFlags.FillExpand};
var tabContainer = new TabContainer { SizeFlagsVertical = SizeFlags.FillExpand };
vBox.AddChild(tabContainer);
#region Appearance
@@ -141,7 +152,7 @@ namespace Content.Client.UserInterface
{
var panel = HighlightedContainer();
var hBox = new HBoxContainer();
var sexLabel = new Label {Text = Loc.GetString("Sex:")};
var sexLabel = new Label { Text = Loc.GetString("Sex:") };
var sexButtonGroup = new ButtonGroup();
@@ -171,8 +182,8 @@ namespace Content.Client.UserInterface
{
var panel = HighlightedContainer();
var hBox = new HBoxContainer();
var ageLabel = new Label {Text = Loc.GetString("Age:")};
_ageEdit = new LineEdit {CustomMinimumSize = (40, 0)};
var ageLabel = new Label { Text = Loc.GetString("Age:") };
_ageEdit = new LineEdit { CustomMinimumSize = (40, 0) };
_ageEdit.OnTextChanged += args =>
{
if (!int.TryParse(args.Text, out var newAge))
@@ -348,7 +359,7 @@ namespace Content.Client.UserInterface
foreach (var antag in prototypeManager.EnumeratePrototypes<AntagPrototype>().OrderBy(a => a.Name))
{
if(!antag.SetPreference)
if (!antag.SetPreference)
{
continue;
}
@@ -410,6 +421,71 @@ namespace Content.Client.UserInterface
#endregion Save
#endregion
#region Right
margin = new MarginContainer
{
MarginTopOverride = 10,
MarginBottomOverride = 10,
MarginLeftOverride = 10,
MarginRightOverride = 10
};
hbox.AddChild(margin);
vBox = new VBoxContainer()
{
SizeFlagsVertical = SizeFlags.FillExpand,
SizeFlagsHorizontal = SizeFlags.FillExpand,
};
hbox.AddChild(vBox);
#region Preview
_previewDummy = entityManager.SpawnEntity("HumanMob_Dummy", MapCoordinates.Nullspace);
var sprite = _previewDummy.GetComponent<SpriteComponent>();
// Front
var box = new Control()
{
SizeFlagsHorizontal = SizeFlags.Fill,
SizeFlagsVertical = SizeFlags.FillExpand,
SizeFlagsStretchRatio = 1f,
};
vBox.AddChild(box);
_previewSprite = new SpriteView
{
Sprite = sprite,
Scale = (6, 6),
OverrideDirection = Direction.South,
SizeFlagsVertical = SizeFlags.ShrinkCenter,
SizeFlagsStretchRatio = 1
};
box.AddChild(_previewSprite);
// Side
box = new Control()
{
SizeFlagsHorizontal = SizeFlags.Fill,
SizeFlagsVertical = SizeFlags.FillExpand,
SizeFlagsStretchRatio = 1f,
};
vBox.AddChild(box);
_previewSpriteSide = new SpriteView
{
Sprite = sprite,
Scale = (6, 6),
OverrideDirection = Direction.East,
SizeFlagsVertical = SizeFlags.ShrinkCenter,
SizeFlagsStretchRatio = 1
};
box.AddChild(_previewSpriteSide);
#endregion
#endregion
if (preferencesManager.ServerDataLoaded)
{
LoadServerData();
@@ -420,6 +496,16 @@ namespace Content.Client.UserInterface
IsDirty = false;
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (!disposing)
return;
_previewDummy.Delete();
_preferencesManager.OnServerDataLoaded -= LoadServerData;
}
private void LoadServerData()
{
Profile = (HumanoidCharacterProfile) _preferencesManager.Preferences.SelectedCharacter;
@@ -458,6 +544,7 @@ namespace Content.Client.UserInterface
set
{
_isDirty = value;
UpdatePreview();
UpdateSaveButton();
}
}
@@ -503,6 +590,15 @@ namespace Content.Client.UserInterface
_saveButton.Disabled = Profile is null || !IsDirty;
}
private void UpdatePreview()
{
if (Profile is null)
return;
_previewDummy.GetComponent<HumanoidAppearanceComponent>().UpdateFromProfile(Profile);
LobbyCharacterPreviewPanel.GiveDummyJobClothes(_previewDummy, Profile);
}
public void UpdateControls()
{
if (Profile is null) return;
@@ -514,6 +610,8 @@ namespace Content.Client.UserInterface
UpdateJobPriorities();
UpdateAntagPreferences();
UpdatePreview();
_preferenceUnavailableButton.SelectId((int) Profile.PreferenceUnavailable);
}

View File

@@ -1,7 +1,9 @@
using Robust.Client.Graphics;
using Content.Shared;
using Robust.Client.Graphics;
using Robust.Client.Interfaces.ResourceManagement;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared;
using Robust.Shared.Interfaces.Configuration;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
@@ -121,7 +123,7 @@ namespace Content.Client.UserInterface
});
ApplyButton.OnPressed += OnApplyButtonPressed;
VSyncCheckBox.Pressed = _cfg.GetCVar<bool>("display.vsync");
VSyncCheckBox.Pressed = _cfg.GetCVar(CVars.DisplayVSync);
FullscreenCheckBox.Pressed = ConfigIsFullscreen;
LightingPresetOption.SelectId(GetConfigLightingQuality());
_uiScaleOption.SelectId(GetConfigUIScalePreset(ConfigUIScale));
@@ -137,11 +139,11 @@ namespace Content.Client.UserInterface
private void OnApplyButtonPressed(BaseButton.ButtonEventArgs args)
{
_cfg.SetCVar("display.vsync", VSyncCheckBox.Pressed);
_cfg.SetCVar(CVars.DisplayVSync, VSyncCheckBox.Pressed);
SetConfigLightingQuality(LightingPresetOption.SelectedId);
_cfg.SetCVar("display.windowmode",
_cfg.SetCVar(CVars.DisplayWindowMode,
(int) (FullscreenCheckBox.Pressed ? WindowMode.Fullscreen : WindowMode.Windowed));
_cfg.SetCVar("display.uiScale", UIScaleOptions[_uiScaleOption.SelectedId]);
_cfg.SetCVar(CVars.DisplayUIScale, UIScaleOptions[_uiScaleOption.SelectedId]);
_cfg.SaveToFile();
UpdateApplyButton();
}
@@ -159,7 +161,7 @@ namespace Content.Client.UserInterface
private void UpdateApplyButton()
{
var isVSyncSame = VSyncCheckBox.Pressed == _cfg.GetCVar<bool>("display.vsync");
var isVSyncSame = VSyncCheckBox.Pressed == _cfg.GetCVar(CVars.DisplayVSync);
var isFullscreenSame = FullscreenCheckBox.Pressed == ConfigIsFullscreen;
var isLightingQualitySame = LightingPresetOption.SelectedId == GetConfigLightingQuality();
var isUIScaleSame = MathHelper.CloseTo(UIScaleOptions[_uiScaleOption.SelectedId], ConfigUIScale);
@@ -167,14 +169,14 @@ namespace Content.Client.UserInterface
}
private bool ConfigIsFullscreen =>
_cfg.GetCVar<int>("display.windowmode") == (int) WindowMode.Fullscreen;
_cfg.GetCVar(CVars.DisplayWindowMode) == (int) WindowMode.Fullscreen;
private float ConfigUIScale => _cfg.GetCVar<float>("display.uiScale");
private float ConfigUIScale => _cfg.GetCVar(CVars.DisplayUIScale);
private int GetConfigLightingQuality()
{
var val = _cfg.GetCVar<int>("display.lightmapdivider");
var soft = _cfg.GetCVar<bool>("display.softshadows");
var val = _cfg.GetCVar(CVars.DisplayLightMapDivider);
var soft = _cfg.GetCVar(CVars.DisplaySoftShadows);
if (val >= 8)
{
return 0;
@@ -198,20 +200,20 @@ namespace Content.Client.UserInterface
switch (value)
{
case 0:
_cfg.SetCVar("display.lightmapdivider", 8);
_cfg.SetCVar("display.softshadows", false);
_cfg.SetCVar(CVars.DisplayLightMapDivider, 8);
_cfg.SetCVar(CVars.DisplaySoftShadows, false);
break;
case 1:
_cfg.SetCVar("display.lightmapdivider", 2);
_cfg.SetCVar("display.softshadows", false);
_cfg.SetCVar(CVars.DisplayLightMapDivider, 2);
_cfg.SetCVar(CVars.DisplaySoftShadows, false);
break;
case 2:
_cfg.SetCVar("display.lightmapdivider", 2);
_cfg.SetCVar("display.softshadows", true);
_cfg.SetCVar(CVars.DisplayLightMapDivider, 2);
_cfg.SetCVar(CVars.DisplaySoftShadows, true);
break;
case 3:
_cfg.SetCVar("display.lightmapdivider", 1);
_cfg.SetCVar("display.softshadows", true);
_cfg.SetCVar(CVars.DisplayLightMapDivider, 1);
_cfg.SetCVar(CVars.DisplaySoftShadows, true);
break;
}
}

View File

@@ -1,23 +0,0 @@
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
namespace Content.Client.UserInterface
{
/// <summary>
/// The status effects display on the right side of the screen.
/// </summary>
public sealed class StatusEffectsUI : Control
{
public VBoxContainer VBox { get; }
public StatusEffectsUI()
{
VBox = new VBoxContainer();
AddChild(VBox);
LayoutContainer.SetGrowHorizontal(this, LayoutContainer.GrowDirection.Begin);
LayoutContainer.SetAnchorAndMarginPreset(this, LayoutContainer.LayoutPreset.TopRight, margin: 10);
LayoutContainer.SetMarginTop(this, 250);
}
}
}

View File

@@ -13,6 +13,13 @@ namespace Content.Client.UserInterface.Stylesheets
{
public sealed class StyleNano : StyleBase
{
public const string StyleClassBorderedWindowPanel = "BorderedWindowPanel";
public const string StyleClassTransparentBorderedWindowPanel = "TransparentBorderedWindowPanel";
public const string StyleClassTooltipPanel = "tooltipBox";
public const string StyleClassTooltipAlertTitle = "tooltipAlertTitle";
public const string StyleClassTooltipAlertDescription = "tooltipAlertDesc";
public const string StyleClassTooltipAlertCooldown = "tooltipAlertCooldown";
public const string StyleClassSliderRed = "Red";
public const string StyleClassSliderGreen = "Green";
public const string StyleClassSliderBlue = "Blue";
@@ -55,6 +62,7 @@ namespace Content.Client.UserInterface.Stylesheets
var notoSansDisplayBold14 = resCache.GetFont("/Fonts/NotoSansDisplay/NotoSansDisplay-Bold.ttf", 14);
var notoSans16 = resCache.GetFont("/Fonts/NotoSans/NotoSans-Regular.ttf", 16);
var notoSansBold16 = resCache.GetFont("/Fonts/NotoSans/NotoSans-Bold.ttf", 16);
var notoSansBold18 = resCache.GetFont("/Fonts/NotoSans/NotoSans-Bold.ttf", 18);
var notoSansBold20 = resCache.GetFont("/Fonts/NotoSans/NotoSans-Bold.ttf", 20);
var textureCloseButton = resCache.GetTexture("/Textures/Interface/Nano/cross.svg.png");
var windowHeaderTex = resCache.GetTexture("/Textures/Interface/Nano/window_header.png");
@@ -73,6 +81,20 @@ namespace Content.Client.UserInterface.Stylesheets
windowBackground.SetPatchMargin(StyleBox.Margin.Horizontal | StyleBox.Margin.Bottom, 2);
windowBackground.SetExpandMargin(StyleBox.Margin.Horizontal | StyleBox.Margin.Bottom, 2);
var borderedWindowBackgroundTex = resCache.GetTexture("/Textures/Interface/Nano/window_background_bordered.png");
var borderedWindowBackground = new StyleBoxTexture
{
Texture = borderedWindowBackgroundTex,
};
borderedWindowBackground.SetPatchMargin(StyleBox.Margin.All, 2);
var borderedTransparentWindowBackgroundTex = resCache.GetTexture("/Textures/Interface/Nano/transparent_window_background_bordered.png");
var borderedTransparentWindowBackground = new StyleBoxTexture
{
Texture = borderedTransparentWindowBackgroundTex,
};
borderedTransparentWindowBackground.SetPatchMargin(StyleBox.Margin.All, 2);
var textureInvertedTriangle = resCache.GetTexture("/Textures/Interface/Nano/inverted_triangle.svg.png");
var lineEditTex = resCache.GetTexture("/Textures/Interface/Nano/lineedit.png");
@@ -147,7 +169,7 @@ namespace Content.Client.UserInterface.Stylesheets
Texture = tooltipTexture,
};
tooltipBox.SetPatchMargin(StyleBox.Margin.All, 2);
tooltipBox.SetContentMarginOverride(StyleBox.Margin.Horizontal, 5);
tooltipBox.SetContentMarginOverride(StyleBox.Margin.Horizontal, 7);
// Placeholder
var placeholderTexture = resCache.GetTexture("/Textures/Interface/Nano/placeholder.png");
@@ -245,6 +267,19 @@ namespace Content.Client.UserInterface.Stylesheets
{
new StyleProperty(PanelContainer.StylePropertyPanel, windowBackground),
}),
// bordered window background
new StyleRule(
new SelectorElement(null, new[] {StyleClassBorderedWindowPanel}, null, null),
new[]
{
new StyleProperty(PanelContainer.StylePropertyPanel, borderedWindowBackground),
}),
new StyleRule(
new SelectorElement(null, new[] {StyleClassTransparentBorderedWindowPanel}, null, null),
new[]
{
new StyleProperty(PanelContainer.StylePropertyPanel, borderedTransparentWindowBackground),
}),
// Window header.
new StyleRule(
new SelectorElement(typeof(PanelContainer), new[] {SS14Window.StyleClassWindowHeader}, null, null),
@@ -464,7 +499,7 @@ namespace Content.Client.UserInterface.Stylesheets
new StyleProperty(PanelContainer.StylePropertyPanel, tooltipBox)
}),
new StyleRule(new SelectorElement(typeof(PanelContainer), new[] {"tooltipBox"}, null, null), new[]
new StyleRule(new SelectorElement(typeof(PanelContainer), new [] { StyleClassTooltipPanel }, null, null), new[]
{
new StyleProperty(PanelContainer.StylePropertyPanel, tooltipBox)
}),
@@ -482,6 +517,20 @@ namespace Content.Client.UserInterface.Stylesheets
new StyleProperty("font", notoSansItalic12),
}),
// alert tooltip
new StyleRule(new SelectorElement(typeof(RichTextLabel), new[] {StyleClassTooltipAlertTitle}, null, null), new[]
{
new StyleProperty("font", notoSansBold18)
}),
new StyleRule(new SelectorElement(typeof(RichTextLabel), new[] {StyleClassTooltipAlertDescription}, null, null), new[]
{
new StyleProperty("font", notoSans16)
}),
new StyleRule(new SelectorElement(typeof(RichTextLabel), new[] {StyleClassTooltipAlertCooldown}, null, null), new[]
{
new StyleProperty("font", notoSans16)
}),
// Entity tooltip
new StyleRule(
new SelectorElement(typeof(PanelContainer), new[] {ExamineSystem.StyleClassEntityTooltip}, null,