More robust bullet impact sounds (#8325)
This commit is contained in:
@@ -33,7 +33,7 @@ namespace Content.Server.Weapon.Melee
|
||||
[Dependency] private readonly AdminLogSystem _logSystem = default!;
|
||||
[Dependency] private readonly BloodstreamSystem _bloodstreamSystem = default!;
|
||||
|
||||
private const float DamagePitchVariation = 0.15f;
|
||||
public const float DamagePitchVariation = 0.15f;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
@@ -107,7 +107,7 @@ namespace Content.Server.Weapon.Melee
|
||||
$"{ToPrettyString(args.User):user} melee attacked {ToPrettyString(args.Target.Value):target} using {ToPrettyString(args.Used):used} and dealt {damageResult.Total:damage} damage");
|
||||
}
|
||||
|
||||
PlayHitSound(target, GetHighestDamageSound(modifiedDamage), hitEvent.HitSoundOverride, comp.HitSound);
|
||||
PlayHitSound(target, GetHighestDamageSound(modifiedDamage, _protoManager), hitEvent.HitSoundOverride, comp.HitSound);
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -165,7 +165,7 @@ namespace Content.Server.Weapon.Melee
|
||||
var target = entities.First();
|
||||
TryComp<MeleeWeaponComponent>(target, out var meleeWeapon);
|
||||
|
||||
PlayHitSound(target, GetHighestDamageSound(modifiedDamage), hitEvent.HitSoundOverride, meleeWeapon?.HitSound);
|
||||
PlayHitSound(target, GetHighestDamageSound(modifiedDamage, _protoManager), hitEvent.HitSoundOverride, meleeWeapon?.HitSound);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -196,9 +196,9 @@ namespace Content.Server.Weapon.Melee
|
||||
RaiseLocalEvent(owner, new RefreshItemCooldownEvent(comp.LastAttackTime, comp.CooldownEnd), false);
|
||||
}
|
||||
|
||||
private string? GetHighestDamageSound(DamageSpecifier modifiedDamage)
|
||||
public static string? GetHighestDamageSound(DamageSpecifier modifiedDamage, IPrototypeManager protoManager)
|
||||
{
|
||||
var groups = modifiedDamage.GetDamagePerGroup(_protoManager);
|
||||
var groups = modifiedDamage.GetDamagePerGroup(protoManager);
|
||||
|
||||
// Use group if it's exclusive, otherwise fall back to type.
|
||||
if (groups.Count == 1)
|
||||
|
||||
Reference in New Issue
Block a user