Speech bubbles yo.
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@@ -1,44 +1,40 @@
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using Content.Client.GameObjects;
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using System;
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using Content.Client.Chat;
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using Content.Client.GameObjects;
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using Content.Client.GameObjects.Components;
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using Content.Client.GameObjects.Components.Actor;
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using Content.Client.GameObjects.Components.Clothing;
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using Content.Client.GameObjects.Components.Construction;
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using Content.Client.GameObjects.Components.Power;
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using Content.Client.GameObjects.Components.IconSmoothing;
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using Content.Client.GameObjects.Components.Mobs;
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using Content.Client.GameObjects.Components.Power;
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using Content.Client.GameObjects.Components.Research;
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using Content.Client.GameObjects.Components.Sound;
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using Content.Client.GameObjects.Components.Storage;
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using Content.Client.GameObjects.Components.Weapons.Ranged;
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using Content.Client.GameTicking;
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using Content.Client.Input;
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using Content.Client.Interfaces;
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using Content.Client.Interfaces.Chat;
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using Content.Client.Interfaces.GameObjects;
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using Content.Client.Interfaces.Parallax;
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using Content.Client.Parallax;
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using Content.Client.UserInterface;
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using Content.Shared.GameObjects.Components.Markers;
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using Content.Shared.GameObjects.Components.Materials;
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using Content.Shared.GameObjects.Components.Mobs;
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using Content.Shared.GameObjects.Components.Research;
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using Content.Shared.Interfaces;
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using Robust.Client;
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using Robust.Client.Interfaces;
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using Robust.Client.Interfaces.Graphics.Overlays;
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using Robust.Client.Interfaces.Input;
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using Robust.Client.Interfaces.UserInterface;
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using Robust.Client.Player;
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using Robust.Shared.ContentPack;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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using System;
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using Content.Client.Chat;
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using Content.Client.GameObjects.Components;
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using Content.Client.GameObjects.Components.Mobs;
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using Content.Client.GameObjects.Components.Movement;
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using Content.Client.GameObjects.Components.Research;
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using Content.Client.GameObjects.Components.Sound;
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using Content.Client.Interfaces.Chat;
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using Content.Client.UserInterface;
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using Content.Shared.GameObjects.Components.Markers;
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using Content.Shared.GameObjects.Components.Materials;
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using Content.Shared.GameObjects.Components.Mobs;
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using Content.Shared.GameObjects.Components.Movement;
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using Content.Shared.GameObjects.Components.Research;
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using Robust.Client.Interfaces.State;
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using Robust.Client.Interfaces.UserInterface;
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using Robust.Client.State.States;
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namespace Content.Client
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{
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@@ -242,6 +238,7 @@ namespace Content.Client
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var renderFrameEventArgs = new RenderFrameEventArgs(frameTime);
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IoCManager.Resolve<IClientNotifyManager>().FrameUpdate(renderFrameEventArgs);
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IoCManager.Resolve<IClientGameTicker>().FrameUpdate(renderFrameEventArgs);
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IoCManager.Resolve<IChatManager>().FrameUpdate(renderFrameEventArgs);
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break;
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}
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}
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