Speech bubbles yo.

This commit is contained in:
Pieter-Jan Briers
2019-07-30 23:13:05 +02:00
parent 388cc8fdde
commit 0086e60b6a
5 changed files with 366 additions and 24 deletions

View File

@@ -1,44 +1,40 @@
using Content.Client.GameObjects;
using System;
using Content.Client.Chat;
using Content.Client.GameObjects;
using Content.Client.GameObjects.Components;
using Content.Client.GameObjects.Components.Actor;
using Content.Client.GameObjects.Components.Clothing;
using Content.Client.GameObjects.Components.Construction;
using Content.Client.GameObjects.Components.Power;
using Content.Client.GameObjects.Components.IconSmoothing;
using Content.Client.GameObjects.Components.Mobs;
using Content.Client.GameObjects.Components.Power;
using Content.Client.GameObjects.Components.Research;
using Content.Client.GameObjects.Components.Sound;
using Content.Client.GameObjects.Components.Storage;
using Content.Client.GameObjects.Components.Weapons.Ranged;
using Content.Client.GameTicking;
using Content.Client.Input;
using Content.Client.Interfaces;
using Content.Client.Interfaces.Chat;
using Content.Client.Interfaces.GameObjects;
using Content.Client.Interfaces.Parallax;
using Content.Client.Parallax;
using Content.Client.UserInterface;
using Content.Shared.GameObjects.Components.Markers;
using Content.Shared.GameObjects.Components.Materials;
using Content.Shared.GameObjects.Components.Mobs;
using Content.Shared.GameObjects.Components.Research;
using Content.Shared.Interfaces;
using Robust.Client;
using Robust.Client.Interfaces;
using Robust.Client.Interfaces.Graphics.Overlays;
using Robust.Client.Interfaces.Input;
using Robust.Client.Interfaces.UserInterface;
using Robust.Client.Player;
using Robust.Shared.ContentPack;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
using System;
using Content.Client.Chat;
using Content.Client.GameObjects.Components;
using Content.Client.GameObjects.Components.Mobs;
using Content.Client.GameObjects.Components.Movement;
using Content.Client.GameObjects.Components.Research;
using Content.Client.GameObjects.Components.Sound;
using Content.Client.Interfaces.Chat;
using Content.Client.UserInterface;
using Content.Shared.GameObjects.Components.Markers;
using Content.Shared.GameObjects.Components.Materials;
using Content.Shared.GameObjects.Components.Mobs;
using Content.Shared.GameObjects.Components.Movement;
using Content.Shared.GameObjects.Components.Research;
using Robust.Client.Interfaces.State;
using Robust.Client.Interfaces.UserInterface;
using Robust.Client.State.States;
namespace Content.Client
{
@@ -242,6 +238,7 @@ namespace Content.Client
var renderFrameEventArgs = new RenderFrameEventArgs(frameTime);
IoCManager.Resolve<IClientNotifyManager>().FrameUpdate(renderFrameEventArgs);
IoCManager.Resolve<IClientGameTicker>().FrameUpdate(renderFrameEventArgs);
IoCManager.Resolve<IChatManager>().FrameUpdate(renderFrameEventArgs);
break;
}
}