AtmosDevices can optionally process in space. (#4405)

Refactors some misc atmos things, too.
This commit is contained in:
Vera Aguilera Puerto
2021-08-02 13:59:41 +02:00
committed by GitHub
parent e42acf2401
commit 009087863f
14 changed files with 176 additions and 120 deletions

View File

@@ -0,0 +1,12 @@
using Robust.Shared.GameObjects;
namespace Content.Server.Atmos.Components
{
public interface IAtmosphereComponent : IComponent
{
/// <summary>
/// Whether this atmosphere is simulated or not.
/// </summary>
bool Simulated { get; }
}
}