AtmosDevices can optionally process in space. (#4405)
Refactors some misc atmos things, too.
This commit is contained in:
committed by
GitHub
parent
e42acf2401
commit
009087863f
12
Content.Server/Atmos/Components/IAtmosphereComponent.cs
Normal file
12
Content.Server/Atmos/Components/IAtmosphereComponent.cs
Normal file
@@ -0,0 +1,12 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Server.Atmos.Components
|
||||
{
|
||||
public interface IAtmosphereComponent : IComponent
|
||||
{
|
||||
/// <summary>
|
||||
/// Whether this atmosphere is simulated or not.
|
||||
/// </summary>
|
||||
bool Simulated { get; }
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user