AtmosDevices can optionally process in space. (#4405)
Refactors some misc atmos things, too.
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Content.Server/Atmos/Components/SpaceAtmosphereComponent.cs
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13
Content.Server/Atmos/Components/SpaceAtmosphereComponent.cs
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using Robust.Shared.GameObjects;
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namespace Content.Server.Atmos.Components
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{
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[RegisterComponent]
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[ComponentReference(typeof(IAtmosphereComponent))]
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public class SpaceAtmosphereComponent : Component, IAtmosphereComponent
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{
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public override string Name => "SpaceAtmosphere";
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public bool Simulated => false;
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}
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}
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