Nodes in entities are now named. (#3825)
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@@ -286,7 +286,7 @@ namespace Content.Server.GameObjects.Components.Power.AME
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{
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Owner.TryGetComponent(out NodeContainerComponent? nodeContainer);
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var engineNodeGroup = nodeContainer?.Nodes
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var engineNodeGroup = nodeContainer?.Nodes.Values
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.Select(node => node.NodeGroup)
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.OfType<AMENodeGroup>()
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.FirstOrDefault();
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@@ -69,7 +69,7 @@ namespace Content.Server.GameObjects.Components.Power
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{
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if (Owner.TryGetComponent<NodeContainerComponent>(out var container))
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{
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var compatibleNet = container.Nodes
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var compatibleNet = container.Nodes.Values
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.Where(node => node.NodeGroupID == (NodeGroupID) Voltage)
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.Select(node => node.NodeGroup)
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.OfType<TNetType>()
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