From 373bc2d9f8abe857cc4be992d0c32458ea783763 Mon Sep 17 00:00:00 2001 From: moonheart08 Date: Sat, 8 Jan 2022 15:38:30 -0600 Subject: [PATCH 1/3] Players now move slower. --- .../Movement/Components/MovementSpeedModifierComponent.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Content.Shared/Movement/Components/MovementSpeedModifierComponent.cs b/Content.Shared/Movement/Components/MovementSpeedModifierComponent.cs index 331b71bdc9..30d6cd0f74 100644 --- a/Content.Shared/Movement/Components/MovementSpeedModifierComponent.cs +++ b/Content.Shared/Movement/Components/MovementSpeedModifierComponent.cs @@ -12,8 +12,8 @@ namespace Content.Shared.Movement.Components [NetworkedComponent, Friend(typeof(MovementSpeedModifierSystem))] public sealed class MovementSpeedModifierComponent : Component { - public const float DefaultBaseWalkSpeed = 4.0f; - public const float DefaultBaseSprintSpeed = 7.0f; + public const float DefaultBaseWalkSpeed = 3.0f; + public const float DefaultBaseSprintSpeed = 5.0f; public override string Name => "MovementSpeedModifier"; From 52536b9dcfb26cd4bf5f8956bc063331dce8fdf9 Mon Sep 17 00:00:00 2001 From: moonheart08 Date: Sat, 8 Jan 2022 15:45:54 -0600 Subject: [PATCH 2/3] nerf min slip speed. --- Content.Shared/Slippery/SlipperyComponent.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Content.Shared/Slippery/SlipperyComponent.cs b/Content.Shared/Slippery/SlipperyComponent.cs index eb33eb1e39..3c6e5dfe5c 100644 --- a/Content.Shared/Slippery/SlipperyComponent.cs +++ b/Content.Shared/Slippery/SlipperyComponent.cs @@ -20,7 +20,7 @@ namespace Content.Shared.Slippery private float _paralyzeTime = 5f; private float _intersectPercentage = 0.3f; - private float _requiredSlipSpeed = 5f; + private float _requiredSlipSpeed = 4f; private float _launchForwardsMultiplier = 1f; private bool _slippery = true; private SoundSpecifier _slipSound = new SoundPathSpecifier("/Audio/Effects/slip.ogg"); From d5ce221b7712323bc9f349ab3427ef84de9a19be Mon Sep 17 00:00:00 2001 From: moonheart08 Date: Sat, 8 Jan 2022 15:46:38 -0600 Subject: [PATCH 3/3] Actually no a bit lower is better. --- Content.Shared/Slippery/SlipperyComponent.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Content.Shared/Slippery/SlipperyComponent.cs b/Content.Shared/Slippery/SlipperyComponent.cs index 3c6e5dfe5c..35f19ed88a 100644 --- a/Content.Shared/Slippery/SlipperyComponent.cs +++ b/Content.Shared/Slippery/SlipperyComponent.cs @@ -20,7 +20,7 @@ namespace Content.Shared.Slippery private float _paralyzeTime = 5f; private float _intersectPercentage = 0.3f; - private float _requiredSlipSpeed = 4f; + private float _requiredSlipSpeed = 3.5f; private float _launchForwardsMultiplier = 1f; private bool _slippery = true; private SoundSpecifier _slipSound = new SoundPathSpecifier("/Audio/Effects/slip.ogg");