Changed spawn priority to arrivals -> containers -> points. (#24476)

This commit is contained in:
Krunklehorn
2024-01-24 19:48:58 -05:00
committed by GitHub
parent 055bc72e06
commit 00c83844ac
3 changed files with 4 additions and 3 deletions

View File

@@ -81,7 +81,7 @@ public sealed class ArrivalsSystem : EntitySystem
{
base.Initialize();
SubscribeLocalEvent<PlayerSpawningEvent>(OnPlayerSpawn, before: new[] { typeof(SpawnPointSystem) });
SubscribeLocalEvent<PlayerSpawningEvent>(OnPlayerSpawn, before: new[] { typeof(SpawnPointSystem), typeof(ContainerSpawnPointSystem) });
SubscribeLocalEvent<StationArrivalsComponent, ComponentStartup>(OnArrivalsStartup);
SubscribeLocalEvent<ArrivalsShuttleComponent, ComponentStartup>(OnShuttleStartup);