Changed spawn priority to arrivals -> containers -> points. (#24476)
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@@ -81,7 +81,7 @@ public sealed class ArrivalsSystem : EntitySystem
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{
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base.Initialize();
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SubscribeLocalEvent<PlayerSpawningEvent>(OnPlayerSpawn, before: new[] { typeof(SpawnPointSystem) });
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SubscribeLocalEvent<PlayerSpawningEvent>(OnPlayerSpawn, before: new[] { typeof(SpawnPointSystem), typeof(ContainerSpawnPointSystem) });
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SubscribeLocalEvent<StationArrivalsComponent, ComponentStartup>(OnArrivalsStartup);
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SubscribeLocalEvent<ArrivalsShuttleComponent, ComponentStartup>(OnShuttleStartup);
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