From 00c9f8937da59e0d32d4ee34e63f0931d162c5bf Mon Sep 17 00:00:00 2001 From: Rane <60792108+Elijahrane@users.noreply.github.com> Date: Tue, 8 Nov 2022 19:04:50 -0500 Subject: [PATCH] do not use identity for join announcement (#12479) --- Content.Server/GameTicking/GameTicker.Spawning.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/Content.Server/GameTicking/GameTicker.Spawning.cs b/Content.Server/GameTicking/GameTicker.Spawning.cs index e30feadb55..ef08084ccc 100644 --- a/Content.Server/GameTicking/GameTicker.Spawning.cs +++ b/Content.Server/GameTicking/GameTicker.Spawning.cs @@ -2,7 +2,6 @@ using System.Globalization; using System.Linq; using Content.Server.Ghost; using Content.Server.Ghost.Components; -using Content.Shared.IdentityManagement; using Content.Server.Players; using Content.Server.Spawners.Components; using Content.Server.Speech.Components; @@ -196,7 +195,7 @@ namespace Content.Server.GameTicking _chatSystem.DispatchStationAnnouncement(station, Loc.GetString( "latejoin-arrival-announcement", - ("character", Identity.Entity(mob, EntityManager)), + ("character", MetaData(mob).EntityName), ("job", CultureInfo.CurrentCulture.TextInfo.ToTitleCase(job.Name)) ), Loc.GetString("latejoin-arrival-sender"), playDefaultSound: false);