SnapGridComponent Removal (#3884)
* Removed SnapGridOffset, there is only center now. * SnapGridComponent methods are now static. * Removed SnapGridComponent.OnPositionChanged. * Refactored static functions off SnapGridComponent to MapGrid. Refactored away usages of SnapGridComponent.Position. * Added Transform.Anchored for checking if an entity is a tile entity. More refactoring for static MapGrid functions. * Static snapgrid methods on MapGrid are no longer static. * Add setter to ITransformComponent.Anchored. Removed direct references to SnapGridComponent from content. * Grid functions now deal with EntityUids instead of SnapGridComponents. Began renaming public API functions from SnapGrid to Anchor. * Remove the SnapGridComponent 'Offset' field from all yaml files. This was removed in code previously, so the yaml linter was upset. * Update engine submodule to v0.4.46.
This commit is contained in:
@@ -10,7 +10,6 @@ using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Physics;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components
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@@ -105,7 +104,7 @@ namespace Content.Server.GameObjects.Components
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}
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if (Snap)
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Owner.SnapToGrid(SnapGridOffset.Center, Owner.EntityManager);
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Owner.SnapToGrid(Owner.EntityManager);
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Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, new AnchoredMessage(), false);
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@@ -3,6 +3,8 @@ using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.Atmos;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization.Manager.Attributes;
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@@ -14,6 +16,8 @@ namespace Content.Server.GameObjects.Components.Atmos
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[RegisterComponent]
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public class AirtightComponent : Component, IMapInit
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{
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[Dependency] private readonly IMapManager _mapManager = default!;
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private (GridId, Vector2i) _lastPosition;
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private AtmosphereSystem _atmosphereSystem = default!;
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@@ -77,14 +81,13 @@ namespace Content.Server.GameObjects.Components.Atmos
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_atmosphereSystem = EntitySystem.Get<AtmosphereSystem>();
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// Using the SnapGrid is critical for performance, and thus if it is absent the component
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// will not be airtight. A warning is much easier to track down than the object magically
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// not being airtight, so log one if the SnapGrid component is missing.
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Owner.EnsureComponentWarn(out SnapGridComponent _);
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if (_fixAirBlockedDirectionInitialize)
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RotateEvent(new RotateEvent(Owner, Angle.Zero, Owner.Transform.WorldRotation));
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// Adding this component will immediately anchor the entity, because the atmos system
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// requires airtight entities to be anchored for performance.
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Owner.Transform.Anchored = true;
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UpdatePosition();
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}
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@@ -116,28 +119,25 @@ namespace Content.Server.GameObjects.Components.Atmos
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return newAirBlockedDirs;
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}
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/// <inheritdoc />
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public void MapInit()
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{
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if (Owner.TryGetComponent(out SnapGridComponent? snapGrid))
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if (Owner.Transform.Anchored)
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{
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snapGrid.OnPositionChanged += OnTransformMove;
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_lastPosition = (Owner.Transform.GridID, snapGrid.Position);
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var grid = _mapManager.GetGrid(Owner.Transform.GridID);
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_lastPosition = (Owner.Transform.GridID, grid.TileIndicesFor(Owner.Transform.Coordinates));
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}
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UpdatePosition();
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}
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/// <inheritdoc />
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protected override void Shutdown()
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{
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base.Shutdown();
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_airBlocked = false;
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if (Owner.TryGetComponent(out SnapGridComponent? snapGrid))
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{
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snapGrid.OnPositionChanged -= OnTransformMove;
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}
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UpdatePosition(_lastPosition.Item1, _lastPosition.Item2);
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if (_fixVacuum)
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@@ -146,21 +146,25 @@ namespace Content.Server.GameObjects.Components.Atmos
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}
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}
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private void OnTransformMove()
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public void OnTransformMove()
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{
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UpdatePosition(_lastPosition.Item1, _lastPosition.Item2);
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UpdatePosition();
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if (Owner.TryGetComponent(out SnapGridComponent? snapGrid))
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if (Owner.Transform.Anchored)
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{
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_lastPosition = (Owner.Transform.GridID, snapGrid.Position);
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var grid = _mapManager.GetGrid(Owner.Transform.GridID);
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_lastPosition = (Owner.Transform.GridID, grid.TileIndicesFor(Owner.Transform.Coordinates));
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}
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}
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private void UpdatePosition()
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{
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if (Owner.TryGetComponent(out SnapGridComponent? snapGrid))
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UpdatePosition(Owner.Transform.GridID, snapGrid.Position);
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if (Owner.Transform.Anchored)
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{
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var grid = _mapManager.GetGrid(Owner.Transform.GridID);
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UpdatePosition(Owner.Transform.GridID, grid.TileIndicesFor(Owner.Transform.Coordinates));
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}
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}
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private void UpdatePosition(GridId gridId, Vector2i pos)
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@@ -1,5 +1,6 @@
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.Atmos;
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using Content.Server.GameObjects.Components.Atmos.Piping;
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@@ -11,6 +12,8 @@ using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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using Robust.Shared.Physics;
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@@ -24,6 +27,8 @@ namespace Content.Server.GameObjects.Components.Atmos
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[ComponentReference(typeof(IActivate))]
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public class GasCanisterComponent : Component, IGasMixtureHolder, IActivate
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{
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[Dependency] private readonly IMapManager _mapManager = default!;
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public override string Name => "GasCanister";
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private const int MaxLabelLength = 32;
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@@ -114,9 +119,11 @@ namespace Content.Server.GameObjects.Components.Atmos
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public void TryConnectToPort()
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{
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if (!Owner.TryGetComponent<SnapGridComponent>(out var snapGrid)) return;
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var port = snapGrid.GetLocal()
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.Select(entity => entity.TryGetComponent<GasCanisterPortComponent>(out var port) ? port : null)
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if (!Owner.Transform.Anchored) return;
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var grid = _mapManager.GetGrid(Owner.Transform.GridID);
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var coords = Owner.Transform.Coordinates;
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var port = grid.GetLocal(coords)
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.Select(entity => Owner.EntityManager.ComponentManager.TryGetComponent<GasCanisterPortComponent>(entity, out var port) ? port : null)
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.Where(port => port != null)
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.Where(port => !port!.ConnectedToCanister)
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.FirstOrDefault();
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@@ -1,9 +1,12 @@
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#nullable enable
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.GameObjects.Components.NodeContainer;
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using Content.Server.GameObjects.Components.NodeContainer.Nodes;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Atmos.Piping
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@@ -13,6 +16,8 @@ namespace Content.Server.GameObjects.Components.Atmos.Piping
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{
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public override string Name => "GasCanisterPort";
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[Dependency] private readonly IMapManager _mapManager = default!;
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[ViewVariables]
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public GasCanisterComponent? ConnectedCanister { get; private set; }
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@@ -27,12 +32,14 @@ namespace Content.Server.GameObjects.Components.Atmos.Piping
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base.Initialize();
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Owner.EnsureComponentWarn<PipeNetDeviceComponent>();
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SetGasPort();
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if (Owner.TryGetComponent<SnapGridComponent>(out var snapGrid))
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if (Owner.Transform.Anchored)
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{
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var entities = snapGrid.GetLocal();
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var grid = _mapManager.GetGrid(Owner.Transform.GridID);
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var coords = Owner.Transform.Coordinates;
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var entities = grid.GetLocal(coords);
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foreach (var entity in entities)
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{
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if (entity.TryGetComponent<GasCanisterComponent>(out var canister) && canister.Anchored && !canister.ConnectedToPort)
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if (Owner.EntityManager.ComponentManager.TryGetComponent<GasCanisterComponent>(entity, out var canister) && canister.Anchored && !canister.ConnectedToPort)
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{
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canister.TryConnectToPort();
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break;
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@@ -1,11 +1,10 @@
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#nullable enable
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#nullable enable
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using System;
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using System.Linq;
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using Content.Server.GameObjects.Components.Atmos;
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using Content.Server.Utility;
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using Content.Shared.Chemistry;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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@@ -24,7 +23,6 @@ namespace Content.Server.GameObjects.Components.Chemistry
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[Dependency] protected readonly IMapManager MapManager = default!;
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[Dependency] protected readonly IPrototypeManager PrototypeManager = default!;
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[ComponentDependency] protected readonly SnapGridComponent? SnapGridComponent = default!;
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[ComponentDependency] protected readonly SolutionContainerComponent? SolutionContainerComponent = default!;
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public int Amount { get; set; }
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public SolutionAreaEffectInceptionComponent? Inception { get; set; }
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@@ -63,26 +61,20 @@ namespace Content.Server.GameObjects.Components.Chemistry
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return;
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}
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if (SnapGridComponent == null)
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{
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Logger.Error("AreaEffectComponent attached to " + Owner.Prototype.ID +
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" couldn't get SnapGridComponent from owner.");
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return;
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}
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void SpreadToDir(Direction dir)
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{
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foreach (var neighbor in SnapGridComponent.GetInDir(dir))
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var grid = MapManager.GetGrid(Owner.Transform.GridID);
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var coords = Owner.Transform.Coordinates;
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foreach (var neighbor in grid.GetInDir(coords, dir))
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{
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if (neighbor.TryGetComponent(out SolutionAreaEffectComponent? comp) && comp.Inception == Inception)
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if (Owner.EntityManager.ComponentManager.TryGetComponent(neighbor, out SolutionAreaEffectComponent? comp) && comp.Inception == Inception)
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return;
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if (neighbor.TryGetComponent(out AirtightComponent? airtight) && airtight.AirBlocked)
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if (Owner.EntityManager.ComponentManager.TryGetComponent(neighbor, out AirtightComponent? airtight) && airtight.AirBlocked)
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return;
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}
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var newEffect =
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Owner.EntityManager.SpawnEntity(Owner.Prototype.ID, SnapGridComponent.DirectionToGrid(dir));
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var newEffect = Owner.EntityManager.SpawnEntity(Owner.Prototype.ID, grid.DirectionToGrid(coords, dir));
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if (!newEffect.TryGetComponent(out SolutionAreaEffectComponent? effectComponent))
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{
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@@ -26,6 +26,7 @@ using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Physics;
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using Robust.Shared.Player;
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@@ -43,6 +44,7 @@ namespace Content.Server.GameObjects.Components.Disposal
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public class DisposalMailingUnitComponent : SharedDisposalMailingUnitComponent, IInteractHand, IActivate, IInteractUsing, IDragDropOn
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{
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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private const string HolderPrototypeId = "DisposalHolder";
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@@ -277,17 +279,17 @@ namespace Content.Server.GameObjects.Components.Disposal
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return false;
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}
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var snapGrid = Owner.GetComponent<SnapGridComponent>();
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var entry = snapGrid
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.GetLocal()
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.FirstOrDefault(entity => entity.HasComponent<DisposalEntryComponent>());
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var grid = _mapManager.GetGrid(Owner.Transform.GridID);
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var coords = Owner.Transform.Coordinates;
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var entry = grid.GetLocal(coords)
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.FirstOrDefault(entity => Owner.EntityManager.ComponentManager.HasComponent<DisposalEntryComponent>(entity));
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if (entry == null)
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if (entry == default)
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{
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return false;
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}
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var entryComponent = entry.GetComponent<DisposalEntryComponent>();
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var entryComponent = Owner.EntityManager.ComponentManager.GetComponent<DisposalEntryComponent>(entry);
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var entities = _container.ContainedEntities.ToList();
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foreach (var entity in _container.ContainedEntities.ToList())
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{
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@@ -1,5 +1,6 @@
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Shared.GameObjects.Components.Disposal;
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using Content.Shared.GameObjects.EntitySystems;
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@@ -12,6 +13,7 @@ using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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@@ -26,6 +28,7 @@ namespace Content.Server.GameObjects.Components.Disposal
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public abstract class DisposalTubeComponent : Component, IDisposalTubeComponent, IBreakAct
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{
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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private static readonly TimeSpan ClangDelay = TimeSpan.FromSeconds(0.5);
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private TimeSpan _lastClang;
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@@ -67,12 +70,13 @@ namespace Content.Server.GameObjects.Components.Disposal
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public IDisposalTubeComponent? NextTube(DisposalHolderComponent holder)
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{
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var nextDirection = NextDirection(holder);
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var snapGrid = Owner.GetComponent<SnapGridComponent>();
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var oppositeDirection = new Angle(nextDirection.ToAngle().Theta + Math.PI).GetDir();
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foreach (var entity in snapGrid.GetInDir(nextDirection))
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var grid = _mapManager.GetGrid(Owner.Transform.GridID);
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var position = Owner.Transform.Coordinates;
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foreach (var entity in grid.GetInDir(position, nextDirection))
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{
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if (!entity.TryGetComponent(out IDisposalTubeComponent? tube))
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if (!Owner.EntityManager.ComponentManager.TryGetComponent(entity, out IDisposalTubeComponent? tube))
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{
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continue;
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}
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@@ -28,6 +28,7 @@ using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Physics;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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@@ -44,6 +45,7 @@ namespace Content.Server.GameObjects.Components.Disposal
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public class DisposalUnitComponent : SharedDisposalUnitComponent, IInteractHand, IActivate, IInteractUsing, IThrowCollide, IGasMixtureHolder
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{
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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public override string Name => "DisposalUnit";
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@@ -260,17 +262,17 @@ namespace Content.Server.GameObjects.Components.Disposal
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return false;
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}
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var snapGrid = Owner.GetComponent<SnapGridComponent>();
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var entry = snapGrid
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.GetLocal()
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.FirstOrDefault(entity => entity.HasComponent<DisposalEntryComponent>());
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var grid = _mapManager.GetGrid(Owner.Transform.GridID);
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var coords = Owner.Transform.Coordinates;
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var entry = grid.GetLocal(coords)
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.FirstOrDefault(entity => Owner.EntityManager.ComponentManager.HasComponent<DisposalEntryComponent>(entity));
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if (entry == null)
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if (entry == default)
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{
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return false;
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}
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var entryComponent = entry.GetComponent<DisposalEntryComponent>();
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var entryComponent = Owner.EntityManager.ComponentManager.GetComponent<DisposalEntryComponent>(entry);
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if (Owner.Transform.Coordinates.TryGetTileAtmosphere(out var tileAtmos) &&
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tileAtmos.Air != null &&
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@@ -78,7 +78,6 @@ namespace Content.Server.GameObjects.Components.Fluids
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private bool _overflown;
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private SpriteComponent _spriteComponent = default!;
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private SnapGridComponent _snapGrid = default!;
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public ReagentUnit MaxVolume
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{
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@@ -112,7 +111,6 @@ namespace Content.Server.GameObjects.Components.Fluids
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base.Initialize();
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_contents = Owner.EnsureComponentWarn<SolutionContainerComponent>();
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_snapGrid = Owner.EnsureComponent<SnapGridComponent>();
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// Smaller than 1m^3 for now but realistically this shouldn't be hit
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MaxVolume = ReagentUnit.New(1000);
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@@ -348,8 +346,9 @@ namespace Content.Server.GameObjects.Components.Fluids
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puddle = default;
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var mapGrid = _mapManager.GetGrid(Owner.Transform.GridID);
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var coords = Owner.Transform.Coordinates;
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if (!Owner.Transform.Coordinates.Offset(direction).TryGetTileRef(out var tile))
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if (!coords.Offset(direction).TryGetTileRef(out var tile))
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{
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return false;
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}
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@@ -360,16 +359,19 @@ namespace Content.Server.GameObjects.Components.Fluids
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return false;
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}
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foreach (var entity in _snapGrid.GetInDir(direction))
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if (!Owner.Transform.Anchored)
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return false;
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|
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foreach (var entity in mapGrid.GetInDir(coords, direction))
|
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{
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if (entity.TryGetComponent(out IPhysBody? physics) &&
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if (Owner.EntityManager.ComponentManager.TryGetComponent(entity, out IPhysBody? physics) &&
|
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(physics.CollisionLayer & (int) CollisionGroup.Impassable) != 0)
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{
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puddle = default;
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return false;
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}
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|
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if (entity.TryGetComponent(out PuddleComponent? existingPuddle))
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if (Owner.EntityManager.ComponentManager.TryGetComponent(entity, out PuddleComponent? existingPuddle))
|
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{
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if (existingPuddle._overflown)
|
||||
{
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@@ -382,8 +384,7 @@ namespace Content.Server.GameObjects.Components.Fluids
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if (puddle == default)
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{
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var grid = _snapGrid.DirectionToGrid(direction);
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puddle = () => Owner.EntityManager.SpawnEntity(Owner.Prototype?.ID, grid).GetComponent<PuddleComponent>();
|
||||
puddle = () => Owner.EntityManager.SpawnEntity(Owner.Prototype?.ID, mapGrid.DirectionToGrid(coords, direction)).GetComponent<PuddleComponent>();
|
||||
}
|
||||
|
||||
return true;
|
||||
|
||||
@@ -101,7 +101,7 @@ namespace Content.Server.GameObjects.Components.Items.RCD
|
||||
|
||||
var mapGrid = _mapManager.GetGrid(eventArgs.ClickLocation.GetGridId(Owner.EntityManager));
|
||||
var tile = mapGrid.GetTileRef(eventArgs.ClickLocation);
|
||||
var snapPos = mapGrid.SnapGridCellFor(eventArgs.ClickLocation, SnapGridOffset.Center);
|
||||
var snapPos = mapGrid.TileIndicesFor(eventArgs.ClickLocation);
|
||||
|
||||
//Using an RCD isn't instantaneous
|
||||
var cancelToken = new CancellationTokenSource();
|
||||
|
||||
@@ -8,6 +8,7 @@ using Content.Server.GameObjects.Components.Power.AME;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Random;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.NodeContainer.NodeGroups
|
||||
@@ -68,12 +69,13 @@ namespace Content.Server.GameObjects.Components.NodeContainer.NodeGroups
|
||||
//Check each shield node to see if it meets core criteria
|
||||
foreach (Node node in Nodes)
|
||||
{
|
||||
if (!node.Owner.TryGetComponent<AMEShieldComponent>(out var shield)) { continue; }
|
||||
var nodeNeighbors = node.Owner
|
||||
.GetComponent<SnapGridComponent>()
|
||||
.GetCellsInSquareArea()
|
||||
.Select(sgc => sgc.Owner)
|
||||
.Where(entity => entity != node.Owner)
|
||||
var nodeOwner = node.Owner;
|
||||
if (!nodeOwner.TryGetComponent<AMEShieldComponent>(out var shield)) { continue; }
|
||||
|
||||
var grid = IoCManager.Resolve<IMapManager>().GetGrid(nodeOwner.Transform.GridID);
|
||||
var nodeNeighbors = grid.GetCellsInSquareArea(nodeOwner.Transform.Coordinates, 1)
|
||||
.Select(sgc => nodeOwner.EntityManager.GetEntity(sgc))
|
||||
.Where(entity => entity != nodeOwner)
|
||||
.Select(entity => entity.TryGetComponent<AMEShieldComponent>(out var adjshield) ? adjshield : null)
|
||||
.Where(adjshield => adjshield != null);
|
||||
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#nullable enable
|
||||
using System.Collections.Generic;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.NodeContainer.Nodes
|
||||
@@ -13,22 +14,27 @@ namespace Content.Server.GameObjects.Components.NodeContainer.Nodes
|
||||
{
|
||||
protected override IEnumerable<Node> GetReachableNodes()
|
||||
{
|
||||
if (!Owner.TryGetComponent(out SnapGridComponent? snap))
|
||||
if (!Owner.Transform.Anchored)
|
||||
yield break;
|
||||
|
||||
foreach (var cell in snap.GetCardinalNeighborCells())
|
||||
foreach (var entity in cell.GetLocal())
|
||||
var grid = IoCManager.Resolve<IMapManager>().GetGrid(Owner.Transform.GridID);
|
||||
var coords = Owner.Transform.Coordinates;
|
||||
foreach (var cell in grid.GetCardinalNeighborCells(coords))
|
||||
{
|
||||
if (!entity.TryGetComponent<NodeContainerComponent>(out var container)) continue;
|
||||
|
||||
foreach (var node in container.Nodes.Values)
|
||||
foreach (var entity in grid.GetLocal(Owner.EntityManager.GetEntity(cell).Transform.Coordinates))
|
||||
{
|
||||
if (node != null && node != this)
|
||||
{
|
||||
yield return node;
|
||||
}
|
||||
}
|
||||
if (!Owner.EntityManager.GetEntity(entity).TryGetComponent<NodeContainerComponent>(out var container))
|
||||
continue;
|
||||
|
||||
foreach (var node in container.Nodes.Values)
|
||||
{
|
||||
if (node != null && node != this)
|
||||
{
|
||||
yield return node;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,6 +6,8 @@ using Content.Server.Interfaces;
|
||||
using Content.Shared.GameObjects.Components.Atmos;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
@@ -169,14 +171,14 @@ namespace Content.Server.GameObjects.Components.NodeContainer.Nodes
|
||||
/// </summary>
|
||||
private IEnumerable<PipeNode> PipesInDirection(PipeDirection pipeDir)
|
||||
{
|
||||
if (!Owner.TryGetComponent(out SnapGridComponent? grid))
|
||||
if (!Owner.Transform.Anchored)
|
||||
yield break;
|
||||
|
||||
var entities = grid.GetInDir(pipeDir.ToDirection());
|
||||
|
||||
foreach (var entity in entities)
|
||||
var grid = IoCManager.Resolve<IMapManager>().GetGrid(Owner.Transform.GridID);
|
||||
var position = Owner.Transform.Coordinates;
|
||||
foreach (var entity in grid.GetInDir(position, pipeDir.ToDirection()))
|
||||
{
|
||||
if (!entity.TryGetComponent<NodeContainerComponent>(out var container))
|
||||
if (!Owner.EntityManager.ComponentManager.TryGetComponent<NodeContainerComponent>(entity, out var container))
|
||||
continue;
|
||||
|
||||
foreach (var node in container.Nodes.Values)
|
||||
|
||||
@@ -13,8 +13,10 @@ using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
|
||||
using Content.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
@@ -36,6 +38,8 @@ namespace Content.Server.GameObjects.Components.PA
|
||||
[RegisterComponent]
|
||||
public class ParticleAcceleratorControlBoxComponent : ParticleAcceleratorPartComponent, IActivate, IWires
|
||||
{
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
|
||||
public override string Name => "ParticleAcceleratorControlBox";
|
||||
|
||||
[ViewVariables]
|
||||
@@ -378,11 +382,13 @@ namespace Content.Server.GameObjects.Components.PA
|
||||
_partEmitterRight = null;
|
||||
|
||||
// Find fuel chamber first by scanning cardinals.
|
||||
if (SnapGrid != null)
|
||||
if (Owner.Transform.Anchored)
|
||||
{
|
||||
foreach (var maybeFuel in SnapGrid.GetCardinalNeighborCells())
|
||||
var grid = _mapManager.GetGrid(Owner.Transform.GridID);
|
||||
var coords = Owner.Transform.Coordinates;
|
||||
foreach (var maybeFuel in grid.GetCardinalNeighborCells(coords))
|
||||
{
|
||||
if (maybeFuel.Owner.TryGetComponent(out _partFuelChamber))
|
||||
if (Owner.EntityManager.ComponentManager.TryGetComponent(maybeFuel, out _partFuelChamber))
|
||||
{
|
||||
break;
|
||||
}
|
||||
@@ -452,9 +458,11 @@ namespace Content.Server.GameObjects.Components.PA
|
||||
private bool ScanPart<T>(Vector2i offset, [NotNullWhen(true)] out T? part)
|
||||
where T : ParticleAcceleratorPartComponent
|
||||
{
|
||||
foreach (var ent in SnapGrid!.GetOffset(offset))
|
||||
var grid = _mapManager.GetGrid(Owner.Transform.GridID);
|
||||
var coords = Owner.Transform.Coordinates;
|
||||
foreach (var ent in grid.GetOffset(coords, offset))
|
||||
{
|
||||
if (ent.TryGetComponent(out part) && !part.Deleted)
|
||||
if (Owner.EntityManager.ComponentManager.TryGetComponent(ent, out part) && !part.Deleted)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#nullable enable
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.PA
|
||||
@@ -8,14 +7,13 @@ namespace Content.Server.GameObjects.Components.PA
|
||||
public abstract class ParticleAcceleratorPartComponent : Component
|
||||
{
|
||||
[ViewVariables] public ParticleAcceleratorControlBoxComponent? Master;
|
||||
[ViewVariables] protected SnapGridComponent? SnapGrid;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
// FIXME: this has to be an entity system, full stop.
|
||||
|
||||
Owner.EnsureComponent<SnapGridComponent>(out SnapGrid);
|
||||
Owner.Transform.Anchored = true;
|
||||
}
|
||||
|
||||
public override void HandleMessage(ComponentMessage message, IComponent? component)
|
||||
|
||||
@@ -40,8 +40,8 @@ namespace Content.Server.GameObjects.Components.Power.AME
|
||||
if (!_mapManager.TryGetGrid(args.ClickLocation.GetGridId(_serverEntityManager), out var mapGrid))
|
||||
return false; // No AME in space.
|
||||
|
||||
var snapPos = mapGrid.SnapGridCellFor(args.ClickLocation, SnapGridOffset.Center);
|
||||
if (mapGrid.GetSnapGridCell(snapPos, SnapGridOffset.Center).Any(sc => sc.Owner.HasComponent<AMEShieldComponent>()))
|
||||
var snapPos = mapGrid.TileIndicesFor(args.ClickLocation);
|
||||
if (mapGrid.GetAnchoredEntities(snapPos).Any(sc => _serverEntityManager.ComponentManager.HasComponent<AMEShieldComponent>(sc)))
|
||||
{
|
||||
Owner.PopupMessage(args.User, Loc.GetString("Shielding is already there!"));
|
||||
return true;
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
#nullable enable
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.GameObjects.Components.Stack;
|
||||
using Content.Shared.Interfaces.GameObjects.Components;
|
||||
using Content.Shared.Utility;
|
||||
@@ -38,13 +39,12 @@ namespace Content.Server.GameObjects.Components.Power
|
||||
return true;
|
||||
if(!_mapManager.TryGetGrid(eventArgs.ClickLocation.GetGridId(Owner.EntityManager), out var grid))
|
||||
return true;
|
||||
var snapPos = grid.SnapGridCellFor(eventArgs.ClickLocation, SnapGridOffset.Center);
|
||||
var snapCell = grid.GetSnapGridCell(snapPos, SnapGridOffset.Center);
|
||||
var snapPos = grid.TileIndicesFor(eventArgs.ClickLocation);
|
||||
if(grid.GetTileRef(snapPos).Tile.IsEmpty)
|
||||
return true;
|
||||
foreach (var snapComp in snapCell)
|
||||
foreach (var anchored in grid.GetAnchoredEntities(snapPos))
|
||||
{
|
||||
if (snapComp.Owner.TryGetComponent<WireComponent>(out var wire) && wire.WireType == _blockingWireType)
|
||||
if (Owner.EntityManager.ComponentManager.TryGetComponent<WireComponent>(anchored, out var wire) && wire.WireType == _blockingWireType)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user