Add new entity spawn test & fix misc bugs (#19953)
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@@ -1,3 +1,4 @@
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using System.Linq;
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using Content.Server.Administration.Commands;
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using Content.Server.GameTicking.Rules.Components;
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using Content.Server.KillTracking;
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@@ -95,7 +96,7 @@ public sealed class DeathMatchRuleSystem : GameRuleSystem<DeathMatchRuleComponen
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if (ev.Assist is KillPlayerSource assist && dm.Victor == null)
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_point.AdjustPointValue(assist.PlayerId, 1, uid, point);
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var spawns = EntitySpawnCollection.GetSpawns(dm.RewardSpawns);
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var spawns = EntitySpawnCollection.GetSpawns(dm.RewardSpawns).Cast<string?>().ToList();
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EntityManager.SpawnEntities(Transform(ev.Entity).MapPosition, spawns);
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}
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}
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