Add new entity spawn test & fix misc bugs (#19953)

This commit is contained in:
Leon Friedrich
2023-10-16 16:54:10 +11:00
committed by GitHub
parent 1f0c9314fd
commit 00e274ea38
14 changed files with 149 additions and 36 deletions

View File

@@ -35,6 +35,7 @@ public class IdentitySystem : SharedIdentitySystem
SubscribeLocalEvent<IdentityComponent, DidEquipHandEvent>((uid, _, _) => QueueIdentityUpdate(uid));
SubscribeLocalEvent<IdentityComponent, DidUnequipEvent>((uid, _, _) => QueueIdentityUpdate(uid));
SubscribeLocalEvent<IdentityComponent, DidUnequipHandEvent>((uid, _, _) => QueueIdentityUpdate(uid));
SubscribeLocalEvent<IdentityComponent, MapInitEvent>(OnMapInit);
}
public override void Update(float frameTime)
@@ -53,10 +54,8 @@ public class IdentitySystem : SharedIdentitySystem
}
// This is where the magic happens
protected override void OnComponentInit(EntityUid uid, IdentityComponent component, ComponentInit args)
private void OnMapInit(EntityUid uid, IdentityComponent component, MapInitEvent args)
{
base.OnComponentInit(uid, component, args);
var ident = Spawn(null, Transform(uid).Coordinates);
QueueIdentityUpdate(uid);