Add new entity spawn test & fix misc bugs (#19953)
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@@ -136,12 +136,7 @@ public abstract partial class StationEventSystem<T> : GameRuleSystem<T> where T
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protected bool TryGetRandomStation([NotNullWhen(true)] out EntityUid? station, Func<EntityUid, bool>? filter = null)
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{
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var stations = new ValueList<EntityUid>();
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if (filter == null)
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{
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stations.EnsureCapacity(Count<StationEventEligibleComponent>());
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}
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var stations = new ValueList<EntityUid>(Count<StationEventEligibleComponent>());
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filter ??= _ => true;
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var query = AllEntityQuery<StationEventEligibleComponent>();
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