Add new entity spawn test & fix misc bugs (#19953)

This commit is contained in:
Leon Friedrich
2023-10-16 16:54:10 +11:00
committed by GitHub
parent 1f0c9314fd
commit 00e274ea38
14 changed files with 149 additions and 36 deletions

View File

@@ -136,12 +136,7 @@ public abstract partial class StationEventSystem<T> : GameRuleSystem<T> where T
protected bool TryGetRandomStation([NotNullWhen(true)] out EntityUid? station, Func<EntityUid, bool>? filter = null)
{
var stations = new ValueList<EntityUid>();
if (filter == null)
{
stations.EnsureCapacity(Count<StationEventEligibleComponent>());
}
var stations = new ValueList<EntityUid>(Count<StationEventEligibleComponent>());
filter ??= _ => true;
var query = AllEntityQuery<StationEventEligibleComponent>();