Add new entity spawn test & fix misc bugs (#19953)
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@@ -27,7 +27,7 @@ public abstract class SharedStationSpawningSystem : EntitySystem
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if (!string.IsNullOrEmpty(equipmentStr))
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{
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var equipmentEntity = EntityManager.SpawnEntity(equipmentStr, EntityManager.GetComponent<TransformComponent>(entity).Coordinates);
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InventorySystem.TryEquip(entity, equipmentEntity, slot.Name, true);
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InventorySystem.TryEquip(entity, equipmentEntity, slot.Name, true, force:true);
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}
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}
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}
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