Modules update (#596)

* - add: Update module sprites.

* - add: Modules update.
This commit is contained in:
Aviu00
2024-08-09 12:36:35 +00:00
committed by GitHub
parent 0d7a12b2a2
commit 00fbdead77
58 changed files with 329 additions and 151 deletions

View File

@@ -1,4 +1,4 @@
using System.Diagnostics.CodeAnalysis;
using System.Diagnostics.CodeAnalysis;
using Content.Shared._White.Telescope;
using Content.Shared._White.WeaponModules;
using Content.Shared.Weapons.Ranged.Components;
@@ -128,7 +128,7 @@ public sealed class WeaponModulesSystem : EntitySystem
return;
weaponModulesComponent.WeaponFireEffect = true;
Dirty(module, weaponModulesComponent);
Dirty(weapon, weaponModulesComponent);
}
private void SilencerModuleOnInsert(EntityUid module, SilencerModuleComponent component, EntGotInsertedIntoContainerMessage args)
@@ -145,7 +145,7 @@ public sealed class WeaponModulesSystem : EntitySystem
weaponModulesComponent.WeaponFireEffect = true;
_gunSystem.SetSound(weapon, component.NewSoundGunshot);
Dirty(module, weaponModulesComponent);
Dirty(weapon, weaponModulesComponent);
}
private void AcceleratorModuleOnInsert(EntityUid module, AcceleratorModuleComponent component, EntGotInsertedIntoContainerMessage args)
@@ -224,7 +224,7 @@ public sealed class WeaponModulesSystem : EntitySystem
return;
weaponModulesComponent.WeaponFireEffect = false;
Dirty(module, weaponModulesComponent);
Dirty(weapon, weaponModulesComponent);
}
private void SilencerModuleOnEject(EntityUid module, SilencerModuleComponent component, EntGotRemovedFromContainerMessage args)
@@ -236,7 +236,7 @@ public sealed class WeaponModulesSystem : EntitySystem
weaponModulesComponent.WeaponFireEffect = false;
_gunSystem.SetSound(weapon, component.OldSoundGunshot!);
Dirty(module, weaponModulesComponent);
Dirty(weapon, weaponModulesComponent);
}
private void AcceleratorModuleOnEject(EntityUid module, AcceleratorModuleComponent component, EntGotRemovedFromContainerMessage args)