Add cvar to show new players in ahelp (#23265)
* Implement cvar * Enable cvar on Wizden
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@@ -4,6 +4,7 @@ using Content.Client.Administration.Managers;
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using Content.Client.Administration.UI.CustomControls;
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using Content.Client.UserInterface.Systems.Bwoink;
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using Content.Shared.Administration;
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using Content.Shared.CCVar;
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using Robust.Client.AutoGenerated;
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using Robust.Client.Console;
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using Robust.Client.UserInterface;
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@@ -11,6 +12,8 @@ using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Network;
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using Robust.Shared.Utility;
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using Robust.Shared.Timing;
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using Robust.Shared.Configuration;
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namespace Content.Client.Administration.UI.Bwoink
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{
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@@ -23,6 +26,7 @@ namespace Content.Client.Administration.UI.Bwoink
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[Dependency] private readonly IClientAdminManager _adminManager = default!;
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[Dependency] private readonly IClientConsoleHost _console = default!;
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[Dependency] private readonly IUserInterfaceManager _ui = default!;
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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public AdminAHelpUIHandler AHelpHelper = default!;
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private PlayerInfo? _currentPlayer;
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@@ -71,6 +75,9 @@ namespace Content.Client.Administration.UI.Bwoink
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if (info.Antag && info.ActiveThisRound)
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sb.Append(new Rune(0x1F5E1)); // 🗡
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if (info.OverallPlaytime <= TimeSpan.FromSeconds(_cfg.GetCVar(CCVars.NewPlayerThreshold)))
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sb.Append(new Rune(0x23F2)); // ⏲
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sb.AppendFormat("\"{0}\"", text);
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return sb.ToString();
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@@ -219,6 +226,9 @@ namespace Content.Client.Administration.UI.Bwoink
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if (pl.Antag)
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sb.Append(new Rune(0x1F5E1)); // 🗡
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if (pl.OverallPlaytime <= TimeSpan.FromSeconds(_cfg.GetCVar(CCVars.NewPlayerThreshold)))
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sb.Append(new Rune(0x23F2)); // ⏲
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sb.AppendFormat("\"{0}\"", pl.CharacterName);
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if (pl.IdentityName != pl.CharacterName && pl.IdentityName != string.Empty)
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