nukes more resolves
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@@ -107,13 +107,12 @@ namespace Content.Client.CharacterAppearance.Systems
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// Scaffolding until Body is moved to ECS.
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private void BodyPartAdded(HumanoidAppearanceBodyPartAddedEvent args)
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{
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var entityManager = IoCManager.Resolve<IEntityManager>();
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if (!entityManager.TryGetComponent(args.Uid, out SpriteComponent? sprite))
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if (!EntityManager.TryGetComponent(args.Uid, out SpriteComponent? sprite))
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{
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return;
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}
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if (!entityManager.HasComponent<SpriteComponent>(args.Args.Part.Owner))
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if (!EntityManager.HasComponent<SpriteComponent>(args.Args.Part.Owner))
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{
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return;
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}
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