nukes more resolves
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@@ -165,7 +165,7 @@ namespace Content.Server.Body.Systems
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{
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var entity = args.SolutionEntity;
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_logSystem.Add(LogType.ReagentEffect, effect.LogImpact,
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$"Metabolism effect {effect.GetType().Name} of reagent {args.Reagent.Name:reagent} applied on entity {entity} at {IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(entity).Coordinates}");
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$"Metabolism effect {effect.GetType().Name} of reagent {args.Reagent.Name:reagent} applied on entity {entity} at {EntityManager.GetComponent<TransformComponent>(entity).Coordinates}");
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}
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effect.Effect(args);
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@@ -22,7 +22,7 @@ namespace Content.Server.CharacterAppearance.Systems
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{
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foreach (var (part, _) in body.Parts)
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{
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent(part.Owner, out SpriteComponent? sprite))
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if (EntityManager.TryGetComponent(part.Owner, out SpriteComponent? sprite))
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{
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sprite!.Color = component.Appearance.SkinColor;
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}
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@@ -35,7 +35,7 @@ namespace Content.Server.Containers
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{
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if (!EntityManager.TryGetComponent<IContainerManager>(uid, out var mComp))
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return;
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var baseCoords = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(component.Owner).Coordinates;
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var baseCoords = EntityManager.GetComponent<TransformComponent>(component.Owner).Coordinates;
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foreach (var v in component.Containers)
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{
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if (mComp.TryGetContainer(v, out var container))
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@@ -17,7 +17,7 @@ namespace Content.Server.Light.EntitySystems
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private void OnInteractUsing(EntityUid uid, MatchboxComponent component, InteractUsingEvent args)
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{
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if (!args.Handled
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&& IoCManager.Resolve<IEntityManager>().TryGetComponent<MatchstickComponent?>(args.Used, out var matchstick)
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&& EntityManager.TryGetComponent<MatchstickComponent?>(args.Used, out var matchstick)
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&& matchstick.CurrentState == SmokableState.Unlit)
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{
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Get<MatchstickSystem>().Ignite(matchstick, args.User);
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@@ -16,7 +16,7 @@ namespace Content.Server.Movement
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foreach (var stressTest in EntityManager.EntityQuery<StressTestMovementComponent>(true))
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{
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var transform = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(stressTest.Owner);
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var transform = EntityManager.GetComponent<TransformComponent>(stressTest.Owner);
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stressTest.Progress += frameTime;
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