Prevent inventory events from being relayed to pockets (#6074)

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
This commit is contained in:
Leon Friedrich
2022-01-10 17:37:20 +13:00
committed by GitHub
parent 19b1c003e0
commit 013edcc545
9 changed files with 63 additions and 20 deletions

View File

@@ -1,9 +1,12 @@
using Content.Shared.Inventory;
using Robust.Shared.GameObjects;
namespace Content.Shared.Electrocution
{
public class ElectrocutionAttemptEvent : CancellableEntityEventArgs
public class ElectrocutionAttemptEvent : CancellableEntityEventArgs, IInventoryRelayEvent
{
public SlotFlags TargetSlots { get; } = ~SlotFlags.POCKET;
public readonly EntityUid TargetUid;
public readonly EntityUid? SourceUid;
public float SiemensCoefficient = 1f;