Disabled 'stay alive' objective, reduced probabilities of steal and die (#6247)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -200,7 +200,7 @@ namespace Content.Shared.CCVar
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CVarDef.Create("traitor.starting_balance", 20);
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public static readonly CVarDef<int> TraitorMaxDifficulty =
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CVarDef.Create("traitor.max_difficulty", 6);
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CVarDef.Create("traitor.max_difficulty", 5);
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public static readonly CVarDef<int> TraitorMaxPicks =
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CVarDef.Create("traitor.max_picks", 20);
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