Good artifact effects (#13223)
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namespace Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Components;
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/// <summary>
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/// This is used for recharging all nearby batteries when activated
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/// </summary>
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[RegisterComponent]
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public sealed class ChargeBatteryArtifactComponent : Component
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{
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/// <summary>
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/// The radius of entities that will be affected
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/// </summary>
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[DataField("radius")]
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public float Radius = 15f;
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}
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