Improved RCDs (#22799)
* Initial radial menu prototyping for the RCD * Radial UI buttons can send messages to the server * Beginning to update RCDSystem * RCD building system in progress * Further updates * Added extra effects, RCDSystem now reads RCD prototype data * Replacing tiles is instant, multiple constructions are allowed, deconstruction is broken * Added extra functionality to RadialContainers plus documentation * Fixed localization of RCD UI strings * Menu opens near cursor, added basic RCD * Avoiding merge conflict * Implemented atomized construction / deconstruction rules * Increased RCD ammo base charges * Moved input context definition to content * Removed obsoleted code * Updates to system * Switch machine and computer frames for electrical cabling * Added construction ghosts * Fixed issue with keybind detection code * Fixed RCD construction ghost mispredications * Code clean up * Updated deconstruction effects * RCDs effects don't rotate * Code clean up * Balancing for ammo counts * Code clean up * Added missing localized strings * More clean up * Made directional window handling more robust * Added documentation to radial menus and made them no longer dependent on Content * Made radial containers more robust * Further robustness to the radial menu * The RCD submenu buttons are only shown when the destination layer has at least one children * Expanded upon deconstructing plus construction balance * Fixed line endings * Updated list of RCD deconstructable entities. Now needs a component to deconstruct instead of a tag * Bug fixes * Revert unnecessary change * Updated RCD strings * Fixed bug * More fixes * Deconstructed tiles/subflooring convert to lattice instead * Fixed failed tests (Linux doesn't like invalid spritespecifer paths) * Fixing merge conflict * Updated airlock assembly * Fixing merge conflict * Fixing merge conflict * More fixing... * Removed erroneous project file change * Fixed string handling issue * Trying to fix merge conflict * Still fixing merge conflicts * Balancing * Hidden RCD construction ghosts when in 'build' mode * Fixing merge conflict * Implemented requested changes (Part 1) * Added more requested changes * Fix for failed test. Removed sussy null suppression * Made requested changes - custom construction ghost system was replaced * Fixing merge conflict * Fixed merge conflict * Fixed bug in RCD construction ghost validation * Fixing merge conflict * Merge conflict fixed * Made required update * Removed lingering RCD deconstruct tag * Fixing merge conflict * Merge conflict fixed * Made requested changes * Bug fixes and balancing * Made string names more consistent * Can no longer stack catwalks
@@ -1,18 +1,66 @@
|
||||
|
||||
### UI
|
||||
|
||||
# Shown when an RCD is examined in details range
|
||||
rcd-component-examine-detail = It's currently on {$mode} mode.
|
||||
rcd-component-examine-mode-details = It's currently set to '{$mode}' mode.
|
||||
rcd-component-examine-build-details = It's currently set to build {MAKEPLURAL($name)}.
|
||||
|
||||
|
||||
### Interaction Messages
|
||||
|
||||
# Shown when changing RCD Mode
|
||||
rcd-component-change-mode = The RCD is now set to {$mode} mode.
|
||||
# Mode change
|
||||
rcd-component-change-mode = The RCD is now set to '{$mode}' mode.
|
||||
rcd-component-change-build-mode = The RCD is now set to build {MAKEPLURAL($name)}.
|
||||
|
||||
rcd-component-no-ammo-message = The RCD is out of ammo!
|
||||
rcd-component-tile-obstructed-message = That tile is obstructed!
|
||||
rcd-component-tile-indestructible-message = That tile can't be destroyed!
|
||||
# Ammo count
|
||||
rcd-component-no-ammo-message = The RCD has run out of charges!
|
||||
rcd-component-insufficient-ammo-message = The RCD doesn't have enough charges left!
|
||||
|
||||
# Deconstruction
|
||||
rcd-component-tile-indestructible-message = That tile can't be destructed!
|
||||
rcd-component-deconstruct-target-not-on-whitelist-message = You can't deconstruct that!
|
||||
rcd-component-cannot-build-floor-tile-not-empty-message = You can only build a floor on space!
|
||||
rcd-component-cannot-build-wall-tile-not-empty-message = You cannot build a wall on space!
|
||||
rcd-component-cannot-build-airlock-tile-not-empty-message = Cannot build an airlock on space!
|
||||
rcd-component-nothing-to-deconstruct-message = There's nothing to deconstruct!
|
||||
rcd-component-tile-obstructed-message = You can't deconstruct tiles when there's something on top of them!
|
||||
|
||||
# Construction
|
||||
rcd-component-no-valid-grid = You're too far into open space to build here!
|
||||
rcd-component-must-build-on-empty-tile-message = A foundation already exists here!
|
||||
rcd-component-cannot-build-on-empty-tile-message = You can't build that without a foundation!
|
||||
rcd-component-must-build-on-subfloor-message = You can only build that on exposed subfloor!
|
||||
rcd-component-cannot-build-on-subfloor-message = You can't build that on exposed subfloor!
|
||||
rcd-component-cannot-build-on-occupied-tile-message = You can't build here, the space is already occupied!
|
||||
rcd-component-cannot-build-identical-tile = That tile already exists there!
|
||||
|
||||
|
||||
### Category names
|
||||
|
||||
rcd-component-walls-and-flooring = Walls and flooring
|
||||
rcd-component-windows-and-grilles = Windows and grilles
|
||||
rcd-component-airlocks = Airlocks
|
||||
rcd-component-electrical = Electrical
|
||||
rcd-component-lighting = Lighting
|
||||
|
||||
|
||||
### Prototype names (note: constructable items will be puralized)
|
||||
|
||||
rcd-component-deconstruct = deconstruct
|
||||
rcd-component-wall-solid = solid wall
|
||||
rcd-component-floor-steel = steel tile
|
||||
rcd-component-plating = hull plate
|
||||
rcd-component-catwalk = catwalk
|
||||
rcd-component-wall-reinforced = reinforced wall
|
||||
rcd-component-grille = grille
|
||||
rcd-component-window = window
|
||||
rcd-component-window-directional = directional window
|
||||
rcd-component-window-reinforced-directional = directional reinforced window
|
||||
rcd-component-reinforced-window = reinforced window
|
||||
rcd-component-airlock = standard airlock
|
||||
rcd-component-airlock-glass = glass airlock
|
||||
rcd-component-firelock = firelock
|
||||
rcd-component-computer-frame = computer frame
|
||||
rcd-component-machine-frame = machine frame
|
||||
rcd-component-tube-light = light
|
||||
rcd-component-window-bulb-light = small light
|
||||
rcd-component-window-lv-cable = LV cable
|
||||
rcd-component-window-mv-cable = MV cable
|
||||
rcd-component-window-hv-cable = HV cable
|
||||
rcd-component-window-cable-terminal = cable terminal
|
||||
|
||||
3
Resources/Locale/en-US/ui/general.ftl
Normal file
@@ -0,0 +1,3 @@
|
||||
### Loc for the various UI-related verbs
|
||||
ui-verb-toggle-open = Toggle UI
|
||||
verb-instrument-openui = Play Music
|
||||
@@ -166,8 +166,8 @@
|
||||
- type: entity
|
||||
id: CrateRCDAmmo
|
||||
parent: CrateEngineering
|
||||
name: RCD ammo crate
|
||||
description: 3 RCD ammo, each restoring 5 charges.
|
||||
name: compressed matter crate
|
||||
description: Contains three compressed matter cartridges.
|
||||
components:
|
||||
- type: StorageFill
|
||||
contents:
|
||||
@@ -178,7 +178,7 @@
|
||||
id: CrateRCD
|
||||
parent: CrateEngineeringSecure
|
||||
name: RCD crate
|
||||
description: A crate containing a single Rapid Construction Device.
|
||||
description: A crate containing a single rapid construction device.
|
||||
components:
|
||||
- type: StorageFill
|
||||
contents:
|
||||
|
||||
@@ -128,9 +128,10 @@
|
||||
snap:
|
||||
- Wall
|
||||
components:
|
||||
- type: Tag
|
||||
tags:
|
||||
- RCDDeconstructWhitelist
|
||||
- type: RCDDeconstructable
|
||||
cost: 2
|
||||
delay: 2
|
||||
fx: EffectRCDDeconstruct2
|
||||
- type: Clickable
|
||||
- type: InteractionOutline
|
||||
- type: Sprite
|
||||
|
||||
@@ -1,16 +1,115 @@
|
||||
- type: entity
|
||||
id: EffectRCDConstruction
|
||||
id: EffectRCDBase
|
||||
abstract: true
|
||||
noSpawn: true
|
||||
components:
|
||||
- type: Transform
|
||||
anchored: True
|
||||
- type: Sprite
|
||||
snapCardinals: true
|
||||
noRot: true
|
||||
drawdepth: Effects
|
||||
sprite: /Textures/Effects/rcd.rsi
|
||||
state: construct
|
||||
- type: TimedDespawn
|
||||
lifetime: 3.2
|
||||
state: construct0
|
||||
- type: Tag
|
||||
tags:
|
||||
- HideContextMenu
|
||||
- type: AnimationPlayer
|
||||
|
||||
- type: entity
|
||||
parent: EffectRCDBase
|
||||
id: EffectRCDDeconstructPreview
|
||||
noSpawn: true
|
||||
components:
|
||||
- type: Sprite
|
||||
state: deconstructPreview
|
||||
|
||||
- type: entity
|
||||
parent: EffectRCDBase
|
||||
id: EffectRCDConstruct0
|
||||
noSpawn: true
|
||||
components:
|
||||
- type: Sprite
|
||||
state: construct0
|
||||
- type: TimedDespawn
|
||||
lifetime: 1.2
|
||||
|
||||
- type: entity
|
||||
parent: EffectRCDBase
|
||||
id: EffectRCDConstruct1
|
||||
noSpawn: true
|
||||
components:
|
||||
- type: Sprite
|
||||
state: construct1
|
||||
- type: TimedDespawn
|
||||
lifetime: 2.2
|
||||
|
||||
- type: entity
|
||||
parent: EffectRCDBase
|
||||
id: EffectRCDConstruct2
|
||||
noSpawn: true
|
||||
components:
|
||||
- type: Sprite
|
||||
state: construct2
|
||||
- type: TimedDespawn
|
||||
lifetime: 3.2
|
||||
|
||||
- type: entity
|
||||
parent: EffectRCDBase
|
||||
id: EffectRCDConstruct3
|
||||
noSpawn: true
|
||||
components:
|
||||
- type: Sprite
|
||||
state: construct3
|
||||
- type: TimedDespawn
|
||||
lifetime: 4.2
|
||||
|
||||
- type: entity
|
||||
parent: EffectRCDBase
|
||||
id: EffectRCDConstruct4
|
||||
noSpawn: true
|
||||
components:
|
||||
- type: Sprite
|
||||
state: construct4
|
||||
- type: TimedDespawn
|
||||
lifetime: 5.2
|
||||
|
||||
- type: entity
|
||||
parent: EffectRCDBase
|
||||
id: EffectRCDDeconstruct2
|
||||
noSpawn: true
|
||||
components:
|
||||
- type: Sprite
|
||||
state: deconstruct2
|
||||
- type: TimedDespawn
|
||||
lifetime: 3.2
|
||||
|
||||
- type: entity
|
||||
parent: EffectRCDBase
|
||||
id: EffectRCDDeconstruct4
|
||||
noSpawn: true
|
||||
components:
|
||||
- type: Sprite
|
||||
state: deconstruct4
|
||||
- type: TimedDespawn
|
||||
lifetime: 5.2
|
||||
|
||||
- type: entity
|
||||
parent: EffectRCDBase
|
||||
id: EffectRCDDeconstruct6
|
||||
noSpawn: true
|
||||
components:
|
||||
- type: Sprite
|
||||
state: deconstruct6
|
||||
- type: TimedDespawn
|
||||
lifetime: 7.2
|
||||
|
||||
- type: entity
|
||||
parent: EffectRCDBase
|
||||
id: EffectRCDDeconstruct8
|
||||
noSpawn: true
|
||||
components:
|
||||
- type: Sprite
|
||||
state: deconstruct8
|
||||
- type: TimedDespawn
|
||||
lifetime: 9.2
|
||||
@@ -7,4 +7,4 @@
|
||||
color: '#3F38'
|
||||
- type: ConstructionGhost
|
||||
- type: Clickable
|
||||
- type: InteractionOutline
|
||||
- type: InteractionOutline
|
||||
@@ -337,15 +337,35 @@
|
||||
path: "/Audio/Items/drill_hit.ogg"
|
||||
|
||||
- type: entity
|
||||
name: RCD
|
||||
parent: BaseItem
|
||||
id: RCD
|
||||
description: An advanced construction device which can place/remove walls, floors, and airlocks quickly.
|
||||
parent: BaseItem
|
||||
name: RCD
|
||||
description: The rapid construction device can be used to quickly place and remove various station structures and fixtures. Requires compressed matter to function.
|
||||
components:
|
||||
- type: RCD
|
||||
availablePrototypes:
|
||||
- WallSolid
|
||||
- FloorSteel
|
||||
- Plating
|
||||
- Catwalk
|
||||
- Grille
|
||||
- Window
|
||||
- WindowDirectional
|
||||
- WindowReinforcedDirectional
|
||||
- ReinforcedWindow
|
||||
- Airlock
|
||||
- AirlockGlass
|
||||
- Firelock
|
||||
- TubeLight
|
||||
- BulbLight
|
||||
- LVCable
|
||||
- MVCable
|
||||
- HVCable
|
||||
- CableTerminal
|
||||
- Deconstruct
|
||||
- type: LimitedCharges
|
||||
maxCharges: 5
|
||||
charges: 5
|
||||
maxCharges: 30
|
||||
charges: 30
|
||||
- type: UseDelay
|
||||
- type: Sprite
|
||||
sprite: Objects/Tools/rcd.rsi
|
||||
@@ -363,6 +383,12 @@
|
||||
Plastic: 100
|
||||
- type: StaticPrice
|
||||
price: 100
|
||||
- type: UserInterface
|
||||
interfaces:
|
||||
- key: enum.RcdUiKey.Key
|
||||
type: RCDMenuBoundUserInterface
|
||||
- type: ActivatableUI
|
||||
key: enum.RcdUiKey.Key
|
||||
|
||||
- type: entity
|
||||
id: RCDEmpty
|
||||
@@ -370,37 +396,50 @@
|
||||
suffix: Empty
|
||||
components:
|
||||
- type: LimitedCharges
|
||||
maxCharges: 5
|
||||
charges: 0
|
||||
- type: RCD
|
||||
availablePrototypes:
|
||||
- WallSolid
|
||||
- FloorSteel
|
||||
- Plating
|
||||
- Catwalk
|
||||
- Grille
|
||||
- Window
|
||||
- WindowDirectional
|
||||
- WindowReinforcedDirectional
|
||||
- ReinforcedWindow
|
||||
- Airlock
|
||||
- AirlockGlass
|
||||
- Firelock
|
||||
|
||||
- type: entity
|
||||
id: RCDRecharging
|
||||
parent: RCD
|
||||
name: experimental rcd
|
||||
description: A bluespace-enhanced RCD that regenerates charges passively.
|
||||
name: experimental RCD
|
||||
description: A bluespace-enhanced rapid construction device that passively generates its own compressed matter.
|
||||
suffix: AutoRecharge
|
||||
components:
|
||||
- type: LimitedCharges
|
||||
maxCharges: 3
|
||||
charges: 3
|
||||
maxCharges: 20
|
||||
charges: 20
|
||||
- type: AutoRecharge
|
||||
rechargeDuration: 30
|
||||
rechargeDuration: 10
|
||||
|
||||
- type: entity
|
||||
id: RCDExperimental
|
||||
parent: RCD
|
||||
suffix: Admeme
|
||||
name: experimental rcd
|
||||
description: A bluespace-enhanced RCD that regenerates charges passively.
|
||||
name: experimental RCD
|
||||
description: A bluespace-enhanced rapid construction device that passively generates its own compressed matter.
|
||||
components:
|
||||
- type: AutoRecharge
|
||||
rechargeDuration: 5
|
||||
rechargeDuration: 1
|
||||
|
||||
- type: entity
|
||||
name: RCD Ammo
|
||||
name: compressed matter
|
||||
parent: BaseItem
|
||||
id: RCDAmmo
|
||||
description: Ammo cartridge for an RCD.
|
||||
description: A cartridge of raw matter compacted by bluespace technology. Used in rapid construction devices.
|
||||
components:
|
||||
- type: RCDAmmo
|
||||
- type: Sprite
|
||||
|
||||
@@ -138,48 +138,6 @@
|
||||
sprite: Structures/Doors/Airlocks/Standard/hatch_maint.rsi
|
||||
|
||||
# Glass
|
||||
|
||||
- type: entity
|
||||
id: AirlockGlass
|
||||
parent: Airlock
|
||||
name: glass airlock
|
||||
components:
|
||||
- type: MeleeSound
|
||||
soundGroups:
|
||||
Brute:
|
||||
collection: GlassSmack
|
||||
- type: Door
|
||||
occludes: false
|
||||
- type: Occluder
|
||||
enabled: false
|
||||
- type: Sprite
|
||||
sprite: Structures/Doors/Airlocks/Glass/glass.rsi
|
||||
- type: AnimationPlayer
|
||||
- type: Fixtures
|
||||
fixtures:
|
||||
fix1:
|
||||
shape:
|
||||
!type:PhysShapeAabb
|
||||
bounds: "-0.49,-0.49,0.49,0.49" # don't want this colliding with walls or they won't close
|
||||
density: 100
|
||||
mask:
|
||||
- FullTileMask
|
||||
layer: #removed opaque from the layer, allowing lasers to pass through glass airlocks
|
||||
- GlassAirlockLayer
|
||||
- type: LayerChangeOnWeld
|
||||
unWeldedLayer: GlassAirlockLayer
|
||||
weldedLayer: GlassLayer
|
||||
- type: Construction
|
||||
graph: Airlock
|
||||
node: glassAirlock
|
||||
- type: PaintableAirlock
|
||||
group: Glass
|
||||
- type: RadiationBlocker
|
||||
resistance: 2
|
||||
- type: Tag
|
||||
tags:
|
||||
- GlassAirlock
|
||||
# This tag is used to nagivate the Airlock construction graph. It's needed because the construction graph is shared between Airlock, AirlockGlass, and HighSecDoor
|
||||
- type: entity
|
||||
parent: AirlockGlass
|
||||
id: AirlockEngineeringGlass
|
||||
@@ -295,4 +253,4 @@
|
||||
- type: Sprite
|
||||
sprite: Structures/Doors/Airlocks/Glass/centcomm.rsi
|
||||
- type: WiresPanelSecurity
|
||||
securityLevel: medSecurity
|
||||
securityLevel: medSecurity
|
||||
@@ -30,6 +30,10 @@
|
||||
- type: Damageable
|
||||
damageContainer: Inorganic
|
||||
damageModifierSet: Metallic
|
||||
- type: RCDDeconstructable
|
||||
cost: 6
|
||||
delay: 8
|
||||
fx: EffectRCDDeconstruct8
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
|
||||
@@ -111,6 +111,10 @@
|
||||
- type: Damageable
|
||||
damageContainer: StructuralInorganic
|
||||
damageModifierSet: StrongMetallic
|
||||
- type: RCDDeconstructable
|
||||
cost: 6
|
||||
delay: 8
|
||||
fx: EffectRCDDeconstruct8
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
@@ -149,5 +153,53 @@
|
||||
- type: BlockWeather
|
||||
placement:
|
||||
mode: SnapgridCenter
|
||||
|
||||
- type: entity
|
||||
id: AirlockRCDResistant
|
||||
parent: Airlock
|
||||
abstract: true
|
||||
components:
|
||||
- type: RCDDeconstructable
|
||||
deconstructable: false
|
||||
|
||||
|
||||
- type: entity
|
||||
id: AirlockGlass
|
||||
parent: Airlock
|
||||
name: glass airlock
|
||||
components:
|
||||
- type: MeleeSound
|
||||
soundGroups:
|
||||
Brute:
|
||||
collection: GlassSmack
|
||||
- type: Door
|
||||
occludes: false
|
||||
- type: Occluder
|
||||
enabled: false
|
||||
- type: Sprite
|
||||
sprite: Structures/Doors/Airlocks/Glass/glass.rsi
|
||||
- type: AnimationPlayer
|
||||
- type: Fixtures
|
||||
fixtures:
|
||||
fix1:
|
||||
shape:
|
||||
!type:PhysShapeAabb
|
||||
bounds: "-0.49,-0.49,0.49,0.49" # don't want this colliding with walls or they won't close
|
||||
density: 100
|
||||
mask:
|
||||
- FullTileMask
|
||||
layer: #removed opaque from the layer, allowing lasers to pass through glass airlocks
|
||||
- GlassAirlockLayer
|
||||
- type: LayerChangeOnWeld
|
||||
unWeldedLayer: GlassAirlockLayer
|
||||
weldedLayer: GlassLayer
|
||||
- type: Construction
|
||||
graph: Airlock
|
||||
node: glassAirlock
|
||||
- type: PaintableAirlock
|
||||
group: Glass
|
||||
- type: RadiationBlocker
|
||||
resistance: 2
|
||||
- type: Tag
|
||||
tags:
|
||||
- GlassAirlock
|
||||
# This tag is used to nagivate the Airlock construction graph. It's needed because the construction graph is shared between Airlock, AirlockGlass, and HighSecDoor
|
||||
@@ -1,5 +1,5 @@
|
||||
- type: entity
|
||||
parent: Airlock
|
||||
parent: AirlockRCDResistant
|
||||
id: AirlockExternal
|
||||
suffix: External
|
||||
description: It opens, it closes, it might crush you, and there might be only space behind it.
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
- type: entity
|
||||
parent: Airlock
|
||||
parent: AirlockRCDResistant
|
||||
id: AirlockShuttle
|
||||
suffix: Docking
|
||||
name: external airlock
|
||||
|
||||
@@ -19,6 +19,10 @@
|
||||
- type: Damageable
|
||||
damageContainer: Inorganic
|
||||
damageModifierSet: Metallic
|
||||
- type: RCDDeconstructable
|
||||
cost: 4
|
||||
delay: 6
|
||||
fx: EffectRCDDeconstruct6
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
|
||||
@@ -25,6 +25,10 @@
|
||||
- type: Damageable
|
||||
damageContainer: Inorganic
|
||||
damageModifierSet: Metallic
|
||||
- type: RCDDeconstructable
|
||||
cost: 4
|
||||
delay: 6
|
||||
fx: EffectRCDDeconstruct6
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
|
||||
@@ -43,6 +43,10 @@
|
||||
- type: Damageable
|
||||
damageContainer: Inorganic
|
||||
damageModifierSet: Metallic
|
||||
- type: RCDDeconstructable
|
||||
cost: 6
|
||||
delay: 6
|
||||
fx: EffectRCDDeconstruct6
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
|
||||
@@ -41,6 +41,10 @@
|
||||
- type: Damageable
|
||||
damageContainer: Inorganic
|
||||
damageModifierSet: Metallic
|
||||
- type: RCDDeconstructable
|
||||
cost: 6
|
||||
delay: 8
|
||||
fx: EffectRCDDeconstruct8
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
@@ -97,6 +101,10 @@
|
||||
- type: Damageable
|
||||
damageContainer: Inorganic
|
||||
damageModifierSet: Metallic
|
||||
- type: RCDDeconstructable
|
||||
cost: 6
|
||||
delay: 8
|
||||
fx: EffectRCDDeconstruct8
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
|
||||
@@ -26,6 +26,10 @@
|
||||
- type: Damageable
|
||||
damageContainer: Inorganic
|
||||
damageModifierSet: Metallic
|
||||
- type: RCDDeconstructable
|
||||
cost: 6
|
||||
delay: 8
|
||||
fx: EffectRCDDeconstruct8
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
|
||||
@@ -66,7 +66,11 @@
|
||||
damageContainer: Inorganic
|
||||
damageModifierSet: Glass
|
||||
- type: ExaminableDamage
|
||||
messages: WindowMessages
|
||||
messages: WindowMessages
|
||||
- type: RCDDeconstructable
|
||||
cost: 8
|
||||
delay: 8
|
||||
fx: EffectRCDDeconstruct8
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
|
||||
@@ -40,6 +40,10 @@
|
||||
- type: Damageable
|
||||
damageContainer: Inorganic
|
||||
damageModifierSet: Metallic
|
||||
- type: RCDDeconstructable
|
||||
cost: 4
|
||||
delay: 2
|
||||
fx: EffectRCDDeconstruct2
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
@@ -70,7 +74,7 @@
|
||||
mode: SnapgridCenter
|
||||
snap:
|
||||
- Wallmount
|
||||
|
||||
|
||||
- type: entity
|
||||
name: light
|
||||
description: "A light fixture. Draws power and produces light when equipped with a light tube."
|
||||
|
||||
@@ -17,6 +17,10 @@
|
||||
- type: Damageable
|
||||
damageContainer: Inorganic
|
||||
damageModifierSet: Metallic
|
||||
- type: RCDDeconstructable
|
||||
cost: 2
|
||||
delay: 2
|
||||
fx: EffectRCDDeconstruct2
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
|
||||
@@ -43,6 +43,10 @@
|
||||
lowVoltageNode: power
|
||||
- type: CableVis
|
||||
node: power
|
||||
- type: RCDDeconstructable
|
||||
cost: 2
|
||||
delay: 2
|
||||
fx: EffectRCDDeconstruct2
|
||||
|
||||
- type: entity
|
||||
parent: CableBase
|
||||
|
||||
@@ -10,9 +10,6 @@
|
||||
Brute:
|
||||
path:
|
||||
"/Audio/Weapons/grille_hit.ogg"
|
||||
- type: Tag
|
||||
tags:
|
||||
- RCDDeconstructWhitelist
|
||||
- type: Sprite
|
||||
sprite: Structures/Walls/fence.rsi
|
||||
drawdepth: WallTops
|
||||
@@ -78,6 +75,10 @@
|
||||
True: { visible: True }
|
||||
False: { visible: False }
|
||||
- type: AnimationPlayer
|
||||
- type: RCDDeconstructable
|
||||
cost: 2
|
||||
delay: 2
|
||||
fx: EffectRCDDeconstruct2
|
||||
|
||||
- type: entity
|
||||
parent: BaseFenceMetal
|
||||
|
||||
@@ -12,7 +12,6 @@
|
||||
"/Audio/Weapons/boxingpunch1.ogg"
|
||||
- type: Tag
|
||||
tags:
|
||||
- RCDDeconstructWhitelist
|
||||
- Wooden
|
||||
- type: Sprite
|
||||
sprite: Structures/Walls/wooden_fence.rsi
|
||||
@@ -24,6 +23,10 @@
|
||||
- type: Damageable
|
||||
damageContainer: Inorganic
|
||||
damageModifierSet: Wood
|
||||
- type: RCDDeconstructable
|
||||
cost: 2
|
||||
delay: 2
|
||||
fx: EffectRCDDeconstruct2
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
|
||||
@@ -9,9 +9,10 @@
|
||||
Brute:
|
||||
path:
|
||||
"/Audio/Weapons/grille_hit.ogg"
|
||||
- type: Tag
|
||||
tags:
|
||||
- RCDDeconstructWhitelist
|
||||
- type: RCDDeconstructable
|
||||
cost: 6
|
||||
delay: 4
|
||||
fx: EffectRCDDeconstruct4
|
||||
- type: CanBuildWindowOnTop
|
||||
- type: Sprite
|
||||
drawdepth: Walls
|
||||
@@ -120,9 +121,10 @@
|
||||
- type: Icon
|
||||
sprite: Structures/Walls/grille.rsi
|
||||
state: grille_broken
|
||||
- type: Tag
|
||||
tags:
|
||||
- RCDDeconstructWhitelist
|
||||
- type: RCDDeconstructable
|
||||
cost: 6
|
||||
delay: 4
|
||||
fx: EffectRCDDeconstruct4
|
||||
- type: Construction
|
||||
graph: Grille
|
||||
node: grilleBroken
|
||||
|
||||
@@ -57,6 +57,10 @@
|
||||
- type: Construction
|
||||
graph: Railing
|
||||
node: railing
|
||||
- type: RCDDeconstructable
|
||||
cost: 2
|
||||
delay: 2
|
||||
fx: EffectRCDDeconstruct2
|
||||
|
||||
- type: entity
|
||||
parent: BaseStructure
|
||||
@@ -126,6 +130,10 @@
|
||||
- type: Construction
|
||||
graph: Railing
|
||||
node: railingCorner
|
||||
- type: RCDDeconstructable
|
||||
cost: 2
|
||||
delay: 2
|
||||
fx: EffectRCDDeconstruct2
|
||||
|
||||
- type: entity
|
||||
parent: BaseStructure
|
||||
@@ -186,7 +194,11 @@
|
||||
- type: Construction
|
||||
graph: Railing
|
||||
node: railingCornerSmall
|
||||
|
||||
- type: RCDDeconstructable
|
||||
cost: 2
|
||||
delay: 2
|
||||
fx: EffectRCDDeconstruct2
|
||||
|
||||
- type: entity
|
||||
parent: BaseStructure
|
||||
id: RailingRound
|
||||
@@ -261,3 +273,7 @@
|
||||
- type: Construction
|
||||
graph: Railing
|
||||
node: railingRound
|
||||
- type: RCDDeconstructable
|
||||
cost: 2
|
||||
delay: 2
|
||||
fx: EffectRCDDeconstruct2
|
||||
|
||||
@@ -59,11 +59,14 @@
|
||||
- type: Tag
|
||||
tags:
|
||||
- Wall
|
||||
- RCDDeconstructWhitelist
|
||||
- type: Sprite
|
||||
sprite: Structures/Walls/brick.rsi
|
||||
- type: Icon
|
||||
sprite: Structures/Walls/brick.rsi
|
||||
- type: RCDDeconstructable
|
||||
cost: 6
|
||||
delay: 8
|
||||
fx: EffectRCDDeconstruct8
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
@@ -90,7 +93,6 @@
|
||||
- type: Tag
|
||||
tags:
|
||||
- Wall
|
||||
- RCDDeconstructWhitelist
|
||||
- type: Sprite
|
||||
sprite: Structures/Walls/clock.rsi
|
||||
- type: Icon
|
||||
@@ -123,7 +125,6 @@
|
||||
- type: Tag
|
||||
tags:
|
||||
- Wall
|
||||
- RCDDeconstructWhitelist
|
||||
- type: Sprite
|
||||
sprite: Structures/Walls/clown.rsi
|
||||
- type: Icon
|
||||
@@ -131,6 +132,10 @@
|
||||
- type: Construction
|
||||
graph: Girder
|
||||
node: bananiumWall
|
||||
- type: RCDDeconstructable
|
||||
cost: 6
|
||||
delay: 8
|
||||
fx: EffectRCDDeconstruct8
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
@@ -156,7 +161,6 @@
|
||||
components:
|
||||
- type: Tag
|
||||
tags:
|
||||
- RCDDeconstructWhitelist
|
||||
- Wall
|
||||
- Structure
|
||||
- type: Sprite
|
||||
@@ -190,7 +194,6 @@
|
||||
components:
|
||||
- type: Tag
|
||||
tags:
|
||||
- RCDDeconstructWhitelist
|
||||
- Wall
|
||||
- type: Sprite
|
||||
sprite: Structures/Walls/cult.rsi
|
||||
@@ -223,7 +226,6 @@
|
||||
tags:
|
||||
- Wall
|
||||
- Debug
|
||||
- RCDDeconstructWhitelist
|
||||
- type: Sprite
|
||||
sprite: Structures/Walls/debug.rsi
|
||||
- type: Icon
|
||||
@@ -253,11 +255,14 @@
|
||||
- type: Tag
|
||||
tags:
|
||||
- Wall
|
||||
- RCDDeconstructWhitelist
|
||||
- type: Sprite
|
||||
sprite: Structures/Walls/diamond.rsi
|
||||
- type: Icon
|
||||
sprite: Structures/Walls/diamond.rsi
|
||||
- type: RCDDeconstructable
|
||||
cost: 6
|
||||
delay: 8
|
||||
fx: EffectRCDDeconstruct8
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
@@ -283,7 +288,6 @@
|
||||
- type: Tag
|
||||
tags:
|
||||
- Wall
|
||||
- RCDDeconstructWhitelist
|
||||
- type: Sprite
|
||||
sprite: Structures/Walls/gold.rsi
|
||||
- type: Icon
|
||||
@@ -291,6 +295,10 @@
|
||||
- type: Construction
|
||||
graph: Girder
|
||||
node: goldWall
|
||||
- type: RCDDeconstructable
|
||||
cost: 6
|
||||
delay: 8
|
||||
fx: EffectRCDDeconstruct8
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
@@ -325,7 +333,6 @@
|
||||
- type: Tag
|
||||
tags:
|
||||
- Wall
|
||||
- RCDDeconstructWhitelist
|
||||
- type: Sprite
|
||||
sprite: Structures/Walls/ice.rsi
|
||||
- type: Icon
|
||||
@@ -355,7 +362,6 @@
|
||||
- type: Tag
|
||||
tags:
|
||||
- Wall
|
||||
- RCDDeconstructWhitelist
|
||||
- type: Sprite
|
||||
sprite: Structures/Walls/plasma.rsi
|
||||
- type: Icon
|
||||
@@ -363,6 +369,10 @@
|
||||
- type: Construction
|
||||
graph: Girder
|
||||
node: plasmaWall
|
||||
- type: RCDDeconstructable
|
||||
cost: 6
|
||||
delay: 8
|
||||
fx: EffectRCDDeconstruct8
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
@@ -399,7 +409,6 @@
|
||||
- type: Tag
|
||||
tags:
|
||||
- Wall
|
||||
- RCDDeconstructWhitelist
|
||||
- type: Sprite
|
||||
sprite: Structures/Walls/plastic.rsi
|
||||
- type: Icon
|
||||
@@ -407,6 +416,10 @@
|
||||
- type: Construction
|
||||
graph: Girder
|
||||
node: plasticWall
|
||||
- type: RCDDeconstructable
|
||||
cost: 6
|
||||
delay: 8
|
||||
fx: EffectRCDDeconstruct8
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
@@ -459,7 +472,6 @@
|
||||
- type: Tag
|
||||
tags:
|
||||
- Wall
|
||||
- RCDDeconstructWhitelist
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
@@ -604,7 +616,6 @@
|
||||
- type: Tag
|
||||
tags:
|
||||
- Wall
|
||||
- RCDDeconstructWhitelist
|
||||
- type: Sprite
|
||||
sprite: Structures/Walls/riveted.rsi
|
||||
- type: Icon
|
||||
@@ -639,11 +650,14 @@
|
||||
- type: Tag
|
||||
tags:
|
||||
- Wall
|
||||
- RCDDeconstructWhitelist
|
||||
- type: Sprite
|
||||
sprite: Structures/Walls/sandstone.rsi
|
||||
- type: Icon
|
||||
sprite: Structures/Walls/sandstone.rsi
|
||||
- type: RCDDeconstructable
|
||||
cost: 6
|
||||
delay: 8
|
||||
fx: EffectRCDDeconstruct8
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
@@ -669,7 +683,6 @@
|
||||
- type: Tag
|
||||
tags:
|
||||
- Wall
|
||||
- RCDDeconstructWhitelist
|
||||
- type: Sprite
|
||||
sprite: Structures/Walls/silver.rsi
|
||||
- type: Icon
|
||||
@@ -677,6 +690,10 @@
|
||||
- type: Construction
|
||||
graph: Girder
|
||||
node: silverWall
|
||||
- type: RCDDeconstructable
|
||||
cost: 6
|
||||
delay: 8
|
||||
fx: EffectRCDDeconstruct8
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
@@ -842,7 +859,6 @@
|
||||
- type: Tag
|
||||
tags:
|
||||
- Wall
|
||||
- RCDDeconstructWhitelist
|
||||
- type: Sprite
|
||||
sprite: Structures/Walls/solid.rsi
|
||||
- type: WallReplacementMarker
|
||||
@@ -851,6 +867,10 @@
|
||||
node: wall
|
||||
- type: Icon
|
||||
sprite: Structures/Walls/solid.rsi
|
||||
- type: RCDDeconstructable
|
||||
cost: 6
|
||||
delay: 8
|
||||
fx: EffectRCDDeconstruct8
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
@@ -1012,7 +1032,6 @@
|
||||
- type: Tag
|
||||
tags:
|
||||
- Wall
|
||||
- RCDDeconstructWhitelist
|
||||
- type: Sprite
|
||||
sprite: Structures/Walls/web.rsi
|
||||
- type: Icon
|
||||
@@ -1224,11 +1243,14 @@
|
||||
- type: Tag
|
||||
tags:
|
||||
- Wall
|
||||
- RCDDeconstructWhitelist
|
||||
- type: Sprite
|
||||
sprite: Structures/Walls/cobblebrick.rsi
|
||||
- type: Icon
|
||||
sprite: Structures/Walls/cobblebrick.rsi
|
||||
- type: RCDDeconstructable
|
||||
cost: 6
|
||||
delay: 8
|
||||
fx: EffectRCDDeconstruct8
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
- type: entity
|
||||
id: MiningWindow
|
||||
name: mining window
|
||||
parent: Window
|
||||
parent: WindowRCDResistant
|
||||
components:
|
||||
- type: Sprite
|
||||
drawdepth: WallTops
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
- type: entity
|
||||
id: PlasmaWindow
|
||||
name: plasma window
|
||||
parent: Window
|
||||
parent: WindowRCDResistant
|
||||
components:
|
||||
- type: Sprite
|
||||
drawdepth: WallTops
|
||||
@@ -55,7 +55,7 @@
|
||||
|
||||
- type: entity
|
||||
id: PlasmaWindowDirectional
|
||||
parent: WindowDirectional
|
||||
parent: WindowDirectionalRCDResistant
|
||||
name: directional plasma window
|
||||
description: Don't smudge up the glass down there.
|
||||
placement:
|
||||
|
||||
@@ -14,6 +14,10 @@
|
||||
- type: Damageable
|
||||
damageContainer: StructuralInorganic
|
||||
damageModifierSet: RGlass
|
||||
- type: RCDDeconstructable
|
||||
cost: 6
|
||||
delay: 6
|
||||
fx: EffectRCDDeconstruct6
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
@@ -99,6 +103,10 @@
|
||||
sprite: Structures/Windows/cracks_directional.rsi
|
||||
- type: Damageable
|
||||
damageModifierSet: RGlass
|
||||
- type: RCDDeconstructable
|
||||
cost: 4
|
||||
delay: 4
|
||||
fx: EffectRCDDeconstruct4
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
- type: entity
|
||||
id: ReinforcedPlasmaWindow
|
||||
name: reinforced plasma window
|
||||
parent: Window
|
||||
parent: WindowRCDResistant
|
||||
components:
|
||||
- type: Sprite
|
||||
drawdepth: WallTops
|
||||
@@ -58,7 +58,7 @@
|
||||
|
||||
- type: entity
|
||||
id: PlasmaReinforcedWindowDirectional
|
||||
parent: WindowDirectional
|
||||
parent: WindowDirectionalRCDResistant
|
||||
name: directional reinforced plasma window
|
||||
description: Don't smudge up the glass down there.
|
||||
placement:
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
- type: entity
|
||||
id: ReinforcedUraniumWindow
|
||||
name: reinforced uranium window
|
||||
parent: Window
|
||||
parent: WindowRCDResistant
|
||||
components:
|
||||
- type: Sprite
|
||||
drawdepth: WallTops
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
- type: entity
|
||||
id: ShuttleWindow
|
||||
name: shuttle window
|
||||
parent: Window
|
||||
parent: WindowRCDResistant
|
||||
components:
|
||||
- type: Sprite
|
||||
drawdepth: WallTops
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
- type: entity
|
||||
id: UraniumWindow
|
||||
name: uranium window
|
||||
parent: Window
|
||||
parent: WindowRCDResistant
|
||||
components:
|
||||
- type: Sprite
|
||||
drawdepth: WallTops
|
||||
|
||||
@@ -16,7 +16,6 @@
|
||||
arc: 360 # interact despite grilles
|
||||
- type: Tag
|
||||
tags:
|
||||
- RCDDeconstructWhitelist
|
||||
- ForceFixRotations
|
||||
- Window
|
||||
- type: Sprite
|
||||
@@ -42,6 +41,10 @@
|
||||
- type: ExaminableDamage
|
||||
messages: WindowMessages
|
||||
- type: Repairable
|
||||
- type: RCDDeconstructable
|
||||
cost: 6
|
||||
delay: 4
|
||||
fx: EffectRCDDeconstruct4
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
@@ -89,6 +92,14 @@
|
||||
- type: StaticPrice
|
||||
price: 100
|
||||
- type: BlockWeather
|
||||
|
||||
- type: entity
|
||||
id: WindowRCDResistant
|
||||
parent: Window
|
||||
abstract: true
|
||||
components:
|
||||
- type: RCDDeconstructable
|
||||
deconstructable: false
|
||||
|
||||
- type: entity
|
||||
id: WindowDirectional
|
||||
@@ -139,6 +150,10 @@
|
||||
damageModifierSet: Glass
|
||||
- type: ExaminableDamage
|
||||
messages: WindowMessages
|
||||
- type: RCDDeconstructable
|
||||
cost: 4
|
||||
delay: 2
|
||||
fx: EffectRCDDeconstruct2
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
@@ -181,6 +196,14 @@
|
||||
- type: StaticPrice
|
||||
price: 10
|
||||
|
||||
- type: entity
|
||||
id: WindowDirectionalRCDResistant
|
||||
parent: WindowDirectional
|
||||
abstract: true
|
||||
components:
|
||||
- type: RCDDeconstructable
|
||||
deconstructable: false
|
||||
|
||||
- type: entity
|
||||
id: WindowFrostedDirectional
|
||||
parent: WindowDirectional
|
||||
|
||||
@@ -51,3 +51,7 @@
|
||||
max: 1
|
||||
- !type:DoActsBehavior
|
||||
acts: [ "Destruction" ]
|
||||
- type: RCDDeconstructable
|
||||
cost: 2
|
||||
delay: 2
|
||||
fx: EffectRCDDeconstruct2
|
||||
294
Resources/Prototypes/RCD/rcd.yml
Normal file
@@ -0,0 +1,294 @@
|
||||
# Operations
|
||||
- type: rcd
|
||||
id: Invalid # Hidden prototype - do not add to RCDs
|
||||
mode: Invalid
|
||||
|
||||
- type: rcd
|
||||
id: Deconstruct
|
||||
name: rcd-component-deconstruct
|
||||
category: Main
|
||||
sprite: /Textures/Interface/Radial/RCD/deconstruct.png
|
||||
mode: Deconstruct
|
||||
prototype: EffectRCDDeconstructPreview
|
||||
rotation: Camera
|
||||
|
||||
- type: rcd
|
||||
id: DeconstructLattice # Hidden prototype - do not add to RCDs
|
||||
mode: Deconstruct
|
||||
cost: 2
|
||||
delay: 1
|
||||
rotation: Camera
|
||||
fx: EffectRCDDeconstruct2
|
||||
|
||||
- type: rcd
|
||||
id: DeconstructTile # Hidden prototype - do not add to RCDs
|
||||
mode: Deconstruct
|
||||
cost: 4
|
||||
delay: 4
|
||||
rotation: Camera
|
||||
fx: EffectRCDDeconstruct4
|
||||
|
||||
# Flooring
|
||||
- type: rcd
|
||||
id: Plating
|
||||
name: rcd-component-plating
|
||||
category: WallsAndFlooring
|
||||
sprite: /Textures/Interface/Radial/RCD/plating.png
|
||||
mode: ConstructTile
|
||||
prototype: Plating
|
||||
cost: 1
|
||||
delay: 1
|
||||
collisionMask: InteractImpassable
|
||||
rules:
|
||||
- CanBuildOnEmptyTile
|
||||
fx: EffectRCDConstruct1
|
||||
|
||||
- type: rcd
|
||||
id: FloorSteel
|
||||
name: rcd-component-floor-steel
|
||||
category: WallsAndFlooring
|
||||
sprite: /Textures/Interface/Radial/RCD/metal_tile.png
|
||||
mode: ConstructTile
|
||||
prototype: FloorSteel
|
||||
cost: 1
|
||||
delay: 1
|
||||
collisionMask: InteractImpassable
|
||||
rules:
|
||||
- CanBuildOnEmptyTile
|
||||
fx: EffectRCDConstruct1
|
||||
|
||||
- type: rcd
|
||||
id: Catwalk
|
||||
name: rcd-component-catwalk
|
||||
category: WallsAndFlooring
|
||||
sprite: /Textures/Interface/Radial/RCD/catwalk.png
|
||||
mode: ConstructObject
|
||||
prototype: Catwalk
|
||||
cost: 1
|
||||
delay: 1
|
||||
collisionMask: InteractImpassable
|
||||
rules:
|
||||
- MustBuildOnSubfloor
|
||||
- IsCatwalk
|
||||
rotation: Fixed
|
||||
fx: EffectRCDConstruct1
|
||||
|
||||
# Walls
|
||||
- type: rcd
|
||||
id: WallSolid
|
||||
name: rcd-component-wall-solid
|
||||
category: WallsAndFlooring
|
||||
sprite: /Textures/Interface/Radial/RCD/solid_wall.png
|
||||
mode: ConstructObject
|
||||
prototype: WallSolid
|
||||
cost: 4
|
||||
delay: 2
|
||||
collisionMask: FullTileMask
|
||||
rotation: Fixed
|
||||
fx: EffectRCDConstruct2
|
||||
|
||||
- type: rcd
|
||||
id: Grille
|
||||
name: rcd-component-grille
|
||||
category: WindowsAndGrilles
|
||||
sprite: /Textures/Interface/Radial/RCD/grille.png
|
||||
mode: ConstructObject
|
||||
prototype: Grille
|
||||
cost: 4
|
||||
delay: 2
|
||||
collisionMask: FullTileMask
|
||||
rotation: Fixed
|
||||
fx: EffectRCDConstruct2
|
||||
|
||||
# Windows
|
||||
- type: rcd
|
||||
id: Window
|
||||
name: rcd-component-window
|
||||
category: WindowsAndGrilles
|
||||
sprite: /Textures/Interface/Radial/RCD/window.png
|
||||
mode: ConstructObject
|
||||
prototype: Window
|
||||
cost: 3
|
||||
delay: 2
|
||||
collisionMask: FullTileMask
|
||||
rules:
|
||||
- IsWindow
|
||||
rotation: Fixed
|
||||
fx: EffectRCDConstruct2
|
||||
|
||||
- type: rcd
|
||||
id: WindowDirectional
|
||||
name: rcd-component-window-directional
|
||||
category: WindowsAndGrilles
|
||||
sprite: /Textures/Interface/Radial/RCD/directional.png
|
||||
mode: ConstructObject
|
||||
prototype: WindowDirectional
|
||||
cost: 2
|
||||
delay: 1
|
||||
collisionMask: FullTileMask
|
||||
collisionBounds: "-0.23,-0.49,0.23,-0.36"
|
||||
rules:
|
||||
- IsWindow
|
||||
rotation: User
|
||||
fx: EffectRCDConstruct1
|
||||
|
||||
- type: rcd
|
||||
id: ReinforcedWindow
|
||||
name: rcd-component-reinforced-window
|
||||
category: WindowsAndGrilles
|
||||
sprite: /Textures/Interface/Radial/RCD/window_reinforced.png
|
||||
mode: ConstructObject
|
||||
prototype: ReinforcedWindow
|
||||
cost: 4
|
||||
delay: 3
|
||||
collisionMask: FullTileMask
|
||||
rules:
|
||||
- IsWindow
|
||||
rotation: User
|
||||
fx: EffectRCDConstruct3
|
||||
|
||||
- type: rcd
|
||||
id: WindowReinforcedDirectional
|
||||
name: rcd-component-window-reinforced-directional
|
||||
category: WindowsAndGrilles
|
||||
sprite: /Textures/Interface/Radial/RCD/directional_reinforced.png
|
||||
mode: ConstructObject
|
||||
prototype: WindowReinforcedDirectional
|
||||
cost: 3
|
||||
delay: 2
|
||||
collisionMask: FullTileMask
|
||||
collisionBounds: "-0.23,-0.49,0.23,-0.36"
|
||||
rules:
|
||||
- IsWindow
|
||||
rotation: User
|
||||
fx: EffectRCDConstruct2
|
||||
|
||||
# Airlocks
|
||||
- type: rcd
|
||||
id: Airlock
|
||||
name: rcd-component-airlock
|
||||
category: Airlocks
|
||||
sprite: /Textures/Interface/Radial/RCD/airlock.png
|
||||
mode: ConstructObject
|
||||
prototype: Airlock
|
||||
cost: 4
|
||||
delay: 4
|
||||
collisionMask: FullTileMask
|
||||
rotation: Camera
|
||||
fx: EffectRCDConstruct4
|
||||
|
||||
- type: rcd
|
||||
id: AirlockGlass
|
||||
name: rcd-component-airlock-glass
|
||||
category: Airlocks
|
||||
sprite: /Textures/Interface/Radial/RCD/glass_airlock.png
|
||||
mode: ConstructObject
|
||||
prototype: AirlockGlass
|
||||
cost: 4
|
||||
delay: 4
|
||||
collisionMask: FullTileMask
|
||||
rotation: Camera
|
||||
fx: EffectRCDConstruct4
|
||||
|
||||
- type: rcd
|
||||
id: Firelock
|
||||
name: rcd-component-firelock
|
||||
category: Airlocks
|
||||
sprite: /Textures/Interface/Radial/RCD/firelock.png
|
||||
mode: ConstructObject
|
||||
prototype: Firelock
|
||||
cost: 4
|
||||
delay: 3
|
||||
collisionMask: FullTileMask
|
||||
rotation: Camera
|
||||
fx: EffectRCDConstruct3
|
||||
|
||||
# Lighting
|
||||
- type: rcd
|
||||
id: TubeLight
|
||||
name: rcd-component-tube-light
|
||||
category: Lighting
|
||||
sprite: /Textures/Interface/Radial/RCD/tube_light.png
|
||||
mode: ConstructObject
|
||||
prototype: Poweredlight
|
||||
cost: 2
|
||||
delay: 1
|
||||
collisionMask: TabletopMachineMask
|
||||
collisionBounds: "-0.23,-0.49,0.23,-0.36"
|
||||
rotation: User
|
||||
fx: EffectRCDConstruct1
|
||||
|
||||
- type: rcd
|
||||
id: BulbLight
|
||||
name: rcd-component-window-bulb-light
|
||||
category: Lighting
|
||||
sprite: /Textures/Interface/Radial/RCD/bulb_light.png
|
||||
mode: ConstructObject
|
||||
prototype: PoweredSmallLight
|
||||
cost: 2
|
||||
delay: 1
|
||||
collisionMask: TabletopMachineMask
|
||||
collisionBounds: "-0.23,-0.49,0.23,-0.36"
|
||||
rotation: User
|
||||
fx: EffectRCDConstruct1
|
||||
|
||||
# Electrical
|
||||
- type: rcd
|
||||
id: LVCable
|
||||
name: rcd-component-window-lv-cable
|
||||
category: Electrical
|
||||
sprite: /Textures/Interface/Radial/RCD/lv_coil.png
|
||||
mode: ConstructObject
|
||||
prototype: CableApcExtension
|
||||
cost: 1
|
||||
delay: 0
|
||||
collisionMask: InteractImpassable
|
||||
rules:
|
||||
- MustBuildOnSubfloor
|
||||
rotation: Fixed
|
||||
fx: EffectRCDConstruct0
|
||||
|
||||
- type: rcd
|
||||
id: MVCable
|
||||
name: rcd-component-window-mv-cable
|
||||
category: Electrical
|
||||
sprite: /Textures/Interface/Radial/RCD/mv_coil.png
|
||||
mode: ConstructObject
|
||||
prototype: CableMV
|
||||
cost: 1
|
||||
delay: 0
|
||||
collisionMask: InteractImpassable
|
||||
rules:
|
||||
- MustBuildOnSubfloor
|
||||
rotation: Fixed
|
||||
fx: EffectRCDConstruct0
|
||||
|
||||
- type: rcd
|
||||
id: HVCable
|
||||
name: rcd-component-window-hv-cable
|
||||
category: Electrical
|
||||
sprite: /Textures/Interface/Radial/RCD/hv_coil.png
|
||||
mode: ConstructObject
|
||||
prototype: CableHV
|
||||
cost: 1
|
||||
delay: 0
|
||||
collisionMask: InteractImpassable
|
||||
rules:
|
||||
- MustBuildOnSubfloor
|
||||
rotation: Fixed
|
||||
fx: EffectRCDConstruct0
|
||||
|
||||
- type: rcd
|
||||
id: CableTerminal
|
||||
name: rcd-component-window-cable-terminal
|
||||
category: Electrical
|
||||
sprite: /Textures/Interface/Radial/RCD/cable_terminal.png
|
||||
mode: ConstructObject
|
||||
prototype: CableTerminal
|
||||
cost: 1
|
||||
delay: 0
|
||||
collisionMask: InteractImpassable
|
||||
rules:
|
||||
- MustBuildOnSubfloor
|
||||
rotation: User
|
||||
fx: EffectRCDConstruct0
|
||||
@@ -1034,9 +1034,6 @@
|
||||
- type: Tag
|
||||
id: RawMaterial
|
||||
|
||||
- type: Tag
|
||||
id: RCDDeconstructWhitelist
|
||||
|
||||
# Give this to something that doesn't need any special recycler behavior and just needs deleting.
|
||||
- type: Tag
|
||||
id: Recyclable
|
||||
|
||||
|
Before Width: | Height: | Size: 3.5 KiB |
BIN
Resources/Textures/Effects/rcd.rsi/construct0.png
Normal file
|
After Width: | Height: | Size: 1.1 KiB |
BIN
Resources/Textures/Effects/rcd.rsi/construct1.png
Normal file
|
After Width: | Height: | Size: 3.6 KiB |
BIN
Resources/Textures/Effects/rcd.rsi/construct2.png
Normal file
|
After Width: | Height: | Size: 3.6 KiB |
BIN
Resources/Textures/Effects/rcd.rsi/construct3.png
Normal file
|
After Width: | Height: | Size: 3.6 KiB |
BIN
Resources/Textures/Effects/rcd.rsi/construct4.png
Normal file
|
After Width: | Height: | Size: 6.1 KiB |
BIN
Resources/Textures/Effects/rcd.rsi/deconstruct2.png
Normal file
|
After Width: | Height: | Size: 4.8 KiB |
BIN
Resources/Textures/Effects/rcd.rsi/deconstruct4.png
Normal file
|
After Width: | Height: | Size: 8.0 KiB |
BIN
Resources/Textures/Effects/rcd.rsi/deconstruct6.png
Normal file
|
After Width: | Height: | Size: 8.0 KiB |
BIN
Resources/Textures/Effects/rcd.rsi/deconstruct8.png
Normal file
|
After Width: | Height: | Size: 7.8 KiB |
BIN
Resources/Textures/Effects/rcd.rsi/deconstructPreview.png
Normal file
|
After Width: | Height: | Size: 46 KiB |
@@ -8,7 +8,65 @@
|
||||
"copyright": "Taken from tgStation at commit https://github.com/tgstation/tgstation/commit/d75cbd0a2900fdec4c12cd5ba986b52ccff03713/icons/effects/effects_rcd.dmi",
|
||||
"states": [
|
||||
{
|
||||
"name": "construct",
|
||||
"name": "construct0",
|
||||
"delays": [
|
||||
[
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "construct1",
|
||||
"delays": [
|
||||
[
|
||||
0.05,
|
||||
0.05,
|
||||
0.05,
|
||||
0.05,
|
||||
0.05,
|
||||
0.05,
|
||||
0.05,
|
||||
0.05,
|
||||
0.05,
|
||||
0.05,
|
||||
0.05,
|
||||
0.05,
|
||||
0.05,
|
||||
0.05,
|
||||
0.05,
|
||||
0.05,
|
||||
0.05,
|
||||
0.05,
|
||||
0.05,
|
||||
0.05,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "construct2",
|
||||
"delays": [
|
||||
[
|
||||
0.1,
|
||||
@@ -45,6 +103,357 @@
|
||||
0.1
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "construct3",
|
||||
"delays": [
|
||||
[
|
||||
0.15,
|
||||
0.15,
|
||||
0.15,
|
||||
0.15,
|
||||
0.15,
|
||||
0.15,
|
||||
0.15,
|
||||
0.15,
|
||||
0.15,
|
||||
0.15,
|
||||
0.15,
|
||||
0.15,
|
||||
0.15,
|
||||
0.15,
|
||||
0.15,
|
||||
0.15,
|
||||
0.15,
|
||||
0.15,
|
||||
0.15,
|
||||
0.15,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "construct4",
|
||||
"delays": [
|
||||
[
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
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BIN
Resources/Textures/Interface/Radial/RCD/airlock.png
Normal file
|
After Width: | Height: | Size: 710 B |
BIN
Resources/Textures/Interface/Radial/RCD/airlocks.png
Normal file
|
After Width: | Height: | Size: 776 B |
BIN
Resources/Textures/Interface/Radial/RCD/bulb_light.png
Normal file
|
After Width: | Height: | Size: 283 B |
BIN
Resources/Textures/Interface/Radial/RCD/cable_terminal.png
Normal file
|
After Width: | Height: | Size: 646 B |
BIN
Resources/Textures/Interface/Radial/RCD/catwalk.png
Normal file
|
After Width: | Height: | Size: 404 B |
BIN
Resources/Textures/Interface/Radial/RCD/computer_frame.png
Normal file
|
After Width: | Height: | Size: 467 B |
BIN
Resources/Textures/Interface/Radial/RCD/computers_and_frames.png
Normal file
|
After Width: | Height: | Size: 775 B |
BIN
Resources/Textures/Interface/Radial/RCD/deconstruct.png
Normal file
|
After Width: | Height: | Size: 1.2 KiB |
BIN
Resources/Textures/Interface/Radial/RCD/directional.png
Normal file
|
After Width: | Height: | Size: 312 B |
|
After Width: | Height: | Size: 296 B |
BIN
Resources/Textures/Interface/Radial/RCD/firelock.png
Normal file
|
After Width: | Height: | Size: 637 B |
BIN
Resources/Textures/Interface/Radial/RCD/glass_airlock.png
Normal file
|
After Width: | Height: | Size: 698 B |
BIN
Resources/Textures/Interface/Radial/RCD/grille.png
Normal file
|
After Width: | Height: | Size: 223 B |
BIN
Resources/Textures/Interface/Radial/RCD/hv_coil.png
Normal file
|
After Width: | Height: | Size: 856 B |
BIN
Resources/Textures/Interface/Radial/RCD/lighting.png
Normal file
|
After Width: | Height: | Size: 901 B |
BIN
Resources/Textures/Interface/Radial/RCD/lv_coil.png
Normal file
|
After Width: | Height: | Size: 850 B |
BIN
Resources/Textures/Interface/Radial/RCD/machine_frame.png
Normal file
|
After Width: | Height: | Size: 655 B |
BIN
Resources/Textures/Interface/Radial/RCD/metal_tile.png
Normal file
|
After Width: | Height: | Size: 297 B |
BIN
Resources/Textures/Interface/Radial/RCD/multicoil.png
Normal file
|
After Width: | Height: | Size: 976 B |
BIN
Resources/Textures/Interface/Radial/RCD/mv_coil.png
Normal file
|
After Width: | Height: | Size: 833 B |
BIN
Resources/Textures/Interface/Radial/RCD/plating.png
Normal file
|
After Width: | Height: | Size: 436 B |
BIN
Resources/Textures/Interface/Radial/RCD/reinforced_wall.png
Normal file
|
After Width: | Height: | Size: 2.3 KiB |
BIN
Resources/Textures/Interface/Radial/RCD/solid_wall.png
Normal file
|
After Width: | Height: | Size: 448 B |
BIN
Resources/Textures/Interface/Radial/RCD/tube_light.png
Normal file
|
After Width: | Height: | Size: 266 B |
BIN
Resources/Textures/Interface/Radial/RCD/walls_and_flooring.png
Normal file
|
After Width: | Height: | Size: 431 B |
BIN
Resources/Textures/Interface/Radial/RCD/window.png
Normal file
|
After Width: | Height: | Size: 739 B |
BIN
Resources/Textures/Interface/Radial/RCD/window_reinforced.png
Normal file
|
After Width: | Height: | Size: 1.1 KiB |
BIN
Resources/Textures/Interface/Radial/RCD/windows_and_grilles.png
Normal file
|
After Width: | Height: | Size: 1.2 KiB |
BIN
Resources/Textures/Interface/Radial/back_hover.png
Normal file
|
After Width: | Height: | Size: 495 B |
BIN
Resources/Textures/Interface/Radial/back_normal.png
Normal file
|
After Width: | Height: | Size: 525 B |
BIN
Resources/Textures/Interface/Radial/button_hover.png
Normal file
|
After Width: | Height: | Size: 211 B |
BIN
Resources/Textures/Interface/Radial/button_normal.png
Normal file
|
After Width: | Height: | Size: 186 B |
BIN
Resources/Textures/Interface/Radial/close_hover.png
Normal file
|
After Width: | Height: | Size: 389 B |
BIN
Resources/Textures/Interface/Radial/close_normal.png
Normal file
|
After Width: | Height: | Size: 391 B |