Improved RCDs (#22799)
* Initial radial menu prototyping for the RCD * Radial UI buttons can send messages to the server * Beginning to update RCDSystem * RCD building system in progress * Further updates * Added extra effects, RCDSystem now reads RCD prototype data * Replacing tiles is instant, multiple constructions are allowed, deconstruction is broken * Added extra functionality to RadialContainers plus documentation * Fixed localization of RCD UI strings * Menu opens near cursor, added basic RCD * Avoiding merge conflict * Implemented atomized construction / deconstruction rules * Increased RCD ammo base charges * Moved input context definition to content * Removed obsoleted code * Updates to system * Switch machine and computer frames for electrical cabling * Added construction ghosts * Fixed issue with keybind detection code * Fixed RCD construction ghost mispredications * Code clean up * Updated deconstruction effects * RCDs effects don't rotate * Code clean up * Balancing for ammo counts * Code clean up * Added missing localized strings * More clean up * Made directional window handling more robust * Added documentation to radial menus and made them no longer dependent on Content * Made radial containers more robust * Further robustness to the radial menu * The RCD submenu buttons are only shown when the destination layer has at least one children * Expanded upon deconstructing plus construction balance * Fixed line endings * Updated list of RCD deconstructable entities. Now needs a component to deconstruct instead of a tag * Bug fixes * Revert unnecessary change * Updated RCD strings * Fixed bug * More fixes * Deconstructed tiles/subflooring convert to lattice instead * Fixed failed tests (Linux doesn't like invalid spritespecifer paths) * Fixing merge conflict * Updated airlock assembly * Fixing merge conflict * Fixing merge conflict * More fixing... * Removed erroneous project file change * Fixed string handling issue * Trying to fix merge conflict * Still fixing merge conflicts * Balancing * Hidden RCD construction ghosts when in 'build' mode * Fixing merge conflict * Implemented requested changes (Part 1) * Added more requested changes * Fix for failed test. Removed sussy null suppression * Made requested changes - custom construction ghost system was replaced * Fixing merge conflict * Fixed merge conflict * Fixed bug in RCD construction ghost validation * Fixing merge conflict * Merge conflict fixed * Made required update * Removed lingering RCD deconstruct tag * Fixing merge conflict * Merge conflict fixed * Made requested changes * Bug fixes and balancing * Made string names more consistent * Can no longer stack catwalks
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### UI
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# Shown when an RCD is examined in details range
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rcd-component-examine-detail = It's currently on {$mode} mode.
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rcd-component-examine-mode-details = It's currently set to '{$mode}' mode.
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rcd-component-examine-build-details = It's currently set to build {MAKEPLURAL($name)}.
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### Interaction Messages
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# Shown when changing RCD Mode
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rcd-component-change-mode = The RCD is now set to {$mode} mode.
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# Mode change
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rcd-component-change-mode = The RCD is now set to '{$mode}' mode.
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rcd-component-change-build-mode = The RCD is now set to build {MAKEPLURAL($name)}.
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rcd-component-no-ammo-message = The RCD is out of ammo!
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rcd-component-tile-obstructed-message = That tile is obstructed!
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rcd-component-tile-indestructible-message = That tile can't be destroyed!
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# Ammo count
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rcd-component-no-ammo-message = The RCD has run out of charges!
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rcd-component-insufficient-ammo-message = The RCD doesn't have enough charges left!
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# Deconstruction
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rcd-component-tile-indestructible-message = That tile can't be destructed!
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rcd-component-deconstruct-target-not-on-whitelist-message = You can't deconstruct that!
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rcd-component-cannot-build-floor-tile-not-empty-message = You can only build a floor on space!
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rcd-component-cannot-build-wall-tile-not-empty-message = You cannot build a wall on space!
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rcd-component-cannot-build-airlock-tile-not-empty-message = Cannot build an airlock on space!
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rcd-component-nothing-to-deconstruct-message = There's nothing to deconstruct!
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rcd-component-tile-obstructed-message = You can't deconstruct tiles when there's something on top of them!
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# Construction
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rcd-component-no-valid-grid = You're too far into open space to build here!
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rcd-component-must-build-on-empty-tile-message = A foundation already exists here!
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rcd-component-cannot-build-on-empty-tile-message = You can't build that without a foundation!
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rcd-component-must-build-on-subfloor-message = You can only build that on exposed subfloor!
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rcd-component-cannot-build-on-subfloor-message = You can't build that on exposed subfloor!
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rcd-component-cannot-build-on-occupied-tile-message = You can't build here, the space is already occupied!
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rcd-component-cannot-build-identical-tile = That tile already exists there!
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### Category names
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rcd-component-walls-and-flooring = Walls and flooring
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rcd-component-windows-and-grilles = Windows and grilles
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rcd-component-airlocks = Airlocks
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rcd-component-electrical = Electrical
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rcd-component-lighting = Lighting
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### Prototype names (note: constructable items will be puralized)
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rcd-component-deconstruct = deconstruct
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rcd-component-wall-solid = solid wall
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rcd-component-floor-steel = steel tile
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rcd-component-plating = hull plate
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rcd-component-catwalk = catwalk
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rcd-component-wall-reinforced = reinforced wall
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rcd-component-grille = grille
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rcd-component-window = window
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rcd-component-window-directional = directional window
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rcd-component-window-reinforced-directional = directional reinforced window
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rcd-component-reinforced-window = reinforced window
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rcd-component-airlock = standard airlock
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rcd-component-airlock-glass = glass airlock
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rcd-component-firelock = firelock
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rcd-component-computer-frame = computer frame
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rcd-component-machine-frame = machine frame
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rcd-component-tube-light = light
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rcd-component-window-bulb-light = small light
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rcd-component-window-lv-cable = LV cable
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rcd-component-window-mv-cable = MV cable
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rcd-component-window-hv-cable = HV cable
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rcd-component-window-cable-terminal = cable terminal
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