Fix girder not having correct physics layers, add TileNotBlocked construction condition
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@@ -6,6 +6,7 @@
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- type: Clickable
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- type: InteractionOutline
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- type: Anchorable
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snap: true
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- type: Construction
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graph: girder
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node: girder
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@@ -17,13 +18,9 @@
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anchored: true
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shapes:
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- !type:PhysShapeAabb
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mask:
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- Impassable
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- MobImpassable
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- VaultImpassable
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- SmallImpassable
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layer:
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- Opaque
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- Impassable
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- MobImpassable
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- VaultImpassable
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- SmallImpassable
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