diff --git a/Content.Server/_White/Chemistry/NarcoticEffect.cs b/Content.Server/_White/Chemistry/NarcoticEffect.cs index 866c625046..bb2a2d7254 100644 --- a/Content.Server/_White/Chemistry/NarcoticEffect.cs +++ b/Content.Server/_White/Chemistry/NarcoticEffect.cs @@ -54,7 +54,7 @@ public sealed class NarcoticEffect : EntitySystem switch (component.Effects[index]) { case "TremorAndShake" when _statusEffectsSystem.HasStatusEffect(uid, "Drunk", statusEffectsComp): - Timer.SpawnRepeating(timer, () => _stamina.TakeStaminaDamage(uid, 20F), token); + Timer.SpawnRepeating(timer, () => _stamina.TakeStaminaDamage(uid, 15F), token); _statusEffectsSystem.TryAddTime(uid, "Drunk", TimeSpan.FromSeconds(slur), statusEffectsComp); break; @@ -72,12 +72,12 @@ public sealed class NarcoticEffect : EntitySystem break; case "TremorAndShake": - Timer.SpawnRepeating(timer, () => _stamina.TakeStaminaDamage(uid, 20F), token); + Timer.SpawnRepeating(timer, () => _stamina.TakeStaminaDamage(uid, 15F), token); _statusEffectsSystem.TryAddStatusEffect(uid, "Drunk", TimeSpan.FromSeconds(slur), true, statusEffectsComp); break; case "Tremor": - Timer.SpawnRepeating(timer, () => _stamina.TakeStaminaDamage(uid, 20F), token); + Timer.SpawnRepeating(timer, () => _stamina.TakeStaminaDamage(uid, 15F), token); break; case "Shake": diff --git a/Content.Server/_White/Chemistry/NarcoticEffectComponent.cs b/Content.Server/_White/Chemistry/NarcoticEffectComponent.cs index de5f2dc39f..e4d6932a10 100644 --- a/Content.Server/_White/Chemistry/NarcoticEffectComponent.cs +++ b/Content.Server/_White/Chemistry/NarcoticEffectComponent.cs @@ -9,7 +9,7 @@ namespace Content.Server._White.Chemistry; public sealed partial class NarcoticEffectComponent : Component { [ViewVariables(VVAccess.ReadWrite), DataField] - public float StunTime = 2.5f; + public float StunTime = 2f; [ViewVariables(VVAccess.ReadWrite), DataField] public CancellationTokenSource cancelTokenSource = new();