Implement server status content side.
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@@ -53,7 +53,7 @@ namespace Content.Server.GameTicking
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}
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}
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public Action<GameRunLevelChangedEventArgs> OnRunLevelChanged;
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public event Action<GameRunLevelChangedEventArgs> OnRunLevelChanged;
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private const string PlayerPrototypeName = "HumanMob_Content";
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private const string ObserverPrototypeName = "MobObserver";
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@@ -414,8 +414,8 @@ namespace Content.Server.GameTicking
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public enum GameRunLevel
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{
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PreRoundLobby = 0,
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InRound,
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PostRound
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InRound = 1,
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PostRound = 2
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}
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public class GameRunLevelChangedEventArgs : EventArgs
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