Fix throwing in space.
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@@ -10,6 +10,7 @@ namespace Content.Client.GameObjects.Components.Clothing
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{
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[RegisterComponent]
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[ComponentReference(typeof(ItemComponent))]
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[ComponentReference(typeof(IItemComponent))]
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public class ClothingComponent : ItemComponent
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{
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private FemaleClothingMask _femaleMask;
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@@ -17,7 +17,8 @@ using Robust.Shared.ViewVariables;
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namespace Content.Client.GameObjects
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{
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[RegisterComponent]
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public class ItemComponent : Component
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[ComponentReference(typeof(IItemComponent))]
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public class ItemComponent : Component, IItemComponent
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{
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public override string Name => "Item";
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public override uint? NetID => ContentNetIDs.ITEM;
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