virtualize all net ids to reduce net traffic

This commit is contained in:
Tyler Young
2020-06-08 06:31:54 -04:00
parent d724c56d38
commit 027c338c5f
27 changed files with 64 additions and 33 deletions

View File

@@ -57,9 +57,9 @@ namespace Content.Shared.GameObjects.Components.Mobs
{
public bool IsInCombatMode { get; }
public TargetingZone TargetingZone { get; }
public override uint NetID => ContentNetIDs.COMBATMODE;
public CombatModeComponentState(bool isInCombatMode, TargetingZone targetingZone)
: base(ContentNetIDs.COMBATMODE)
{
IsInCombatMode = isInCombatMode;
TargetingZone = targetingZone;

View File

@@ -69,7 +69,9 @@ namespace Content.Shared.GameObjects.Components.Mobs
[NetSerializable]
private sealed class HumanoidAppearanceComponentState : ComponentState
{
public HumanoidAppearanceComponentState(HumanoidCharacterAppearance appearance, Sex sex) : base(ContentNetIDs.HUMANOID_APPEARANCE)
public override uint NetID => ContentNetIDs.HUMANOID_APPEARANCE;
public HumanoidAppearanceComponentState(HumanoidCharacterAppearance appearance, Sex sex)
{
Appearance = appearance;
Sex = sex;

View File

@@ -24,8 +24,9 @@ namespace Content.Shared.GameObjects.Components.Mobs
public class OverlayEffectComponentState : ComponentState
{
public ScreenEffects ScreenEffect;
public override uint NetID => ContentNetIDs.OVERLAYEFFECTS;
public OverlayEffectComponentState(ScreenEffects screenEffect) : base(ContentNetIDs.OVERLAYEFFECTS)
public OverlayEffectComponentState(ScreenEffects screenEffect)
{
ScreenEffect = screenEffect;
}

View File

@@ -19,8 +19,9 @@ namespace Content.Shared.GameObjects.Components.Mobs
public class StatusEffectComponentState : ComponentState
{
public Dictionary<StatusEffect, string> StatusEffects;
public override uint NetID => ContentNetIDs.STATUSEFFECTS;
public StatusEffectComponentState(Dictionary<StatusEffect, string> statusEffects) : base(ContentNetIDs.STATUSEFFECTS)
public StatusEffectComponentState(Dictionary<StatusEffect, string> statusEffects)
{
StatusEffects = statusEffects;
}