Rebalanced traitor objective difficulty (#6173)
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@@ -35,7 +35,7 @@ namespace Content.Server.Objectives.Conditions
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public float Progress => (Target?.CharacterDeadIC ?? true) ? 1f : 0f;
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public float Difficulty => 2.25f;
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public float Difficulty => 2f;
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public bool Equals(IObjectiveCondition? other)
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{
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@@ -65,7 +65,7 @@ namespace Content.Server.Objectives.Conditions
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}
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}
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public float Difficulty => 2f;
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public float Difficulty => 2.25f;
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public bool Equals(IObjectiveCondition? other)
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{
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