Rebalanced traitor objective difficulty (#6173)
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@@ -35,7 +35,7 @@ namespace Content.Server.Objectives.Conditions
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public float Progress => (Target?.CharacterDeadIC ?? true) ? 1f : 0f;
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public float Difficulty => 2.25f;
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public float Difficulty => 2f;
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public bool Equals(IObjectiveCondition? other)
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{
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@@ -65,7 +65,7 @@ namespace Content.Server.Objectives.Conditions
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}
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}
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public float Difficulty => 2f;
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public float Difficulty => 2.25f;
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public bool Equals(IObjectiveCondition? other)
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{
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@@ -1,6 +1,7 @@
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- type: objective
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id: CaptainIDStealObjective
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issuer: syndicate
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difficultyOverride: 2.75
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requirements:
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- !type:TraitorRequirement {}
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- !type:IncompatibleConditionsRequirement
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@@ -61,7 +62,7 @@
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- type: objective
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id: CMOHyposprayStealObjective
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issuer: syndicate
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difficultyOverride: 2.25
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difficultyOverride: 2.75
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requirements:
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- !type:TraitorRequirement {}
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- !type:IncompatibleConditionsRequirement
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@@ -74,7 +75,7 @@
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- type: objective
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id: RDHardsuitStealObjective
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issuer: syndicate
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difficultyOverride: 2.5
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difficultyOverride: 2.75
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requirements:
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- !type:TraitorRequirement {}
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- !type:IncompatibleConditionsRequirement
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@@ -111,7 +112,7 @@
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- type: objective
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id: MagbootsStealObjective #Replace this with CE magboots when we get those
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issuer: syndicate
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difficultyOverride: 1.5
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difficultyOverride: 1.75
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requirements:
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- !type:TraitorRequirement {}
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- !type:IncompatibleConditionsRequirement
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@@ -121,19 +122,6 @@
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- !type:StealCondition
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prototype: ClothingShoesBootsMag
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- type: objective
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id: HOSHardsuitHelmStealObjective
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issuer: syndicate
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difficultyOverride: 2.5
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requirements:
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- !type:TraitorRequirement {}
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- !type:IncompatibleConditionsRequirement
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conditions:
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- DieCondition
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conditions:
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- !type:StealCondition
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prototype: ClothingHeadHelmetHardsuitSecurityRed
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- type: objective
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id: SupplyConsoleBoardStealObjective
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issuer: syndicate
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